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Is clipping REALLY that hard to do?!
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zoinkity
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 PostPosted: Fri Feb 22, 2008 5:29 am    Post subject: Reply with quote Back to top

In answer to Kode-Z's question, it's because the stan engine is completely different between GE and PD.

In PD, the tiles are more like a series of platforms keeping you from falling to the ground. They don't dictate where you can be like the GE tiles - in fact, they don't even connect.

For this reason, PD can get away with simpler tiles. If it weren't for the lightmaps most rooms would have just been one huge plate and a few walls.
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 PostPosted: Fri Feb 22, 2008 1:46 pm    Post subject: Reply with quote Back to top

Yeah, the PD clipping is way easier. It's basically the same as the level vertices except with no roof. With all the flakiness of the GE clipping, they probably figured it wouldn't do for such unique PD levels. Probably wise.
 
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