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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1736
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Posted: Fri Feb 22, 2008 5:29 am Post subject: |
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In answer to Kode-Z's question, it's because the stan engine is completely different between GE and PD.
In PD, the tiles are more like a series of platforms keeping you from falling to the ground. They don't dictate where you can be like the GE tiles - in fact, they don't even connect.
For this reason, PD can get away with simpler tiles. If it weren't for the lightmaps most rooms would have just been one huge plate and a few walls. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Fri Feb 22, 2008 1:46 pm Post subject: |
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Yeah, the PD clipping is way easier. It's basically the same as the level vertices except with no roof. With all the flakiness of the GE clipping, they probably figured it wouldn't do for such unique PD levels. Probably wise. |
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