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Editor Errors... Updated: March 7th, 2008
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SubDrag
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 PostPosted: Fri Mar 07, 2008 12:42 pm    Post subject: Reply with quote Back to top

I don't handle door flipped flag (it doesnt' appear in-game). Partially because I couldn't figure out a good way to code it, and also because I wasn't sure along what axis it necessarily flipped. Anyone know how it works exactly, the flipping. It's as if the model's x,y, and z coordinates are all flipped about its center.

That's staying the same, but the 21990 errors will be corrected.


Last edited by SubDrag on Fri Mar 07, 2008 2:45 pm; edited 1 time in total
 
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SubDrag
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 PostPosted: Fri Mar 07, 2008 2:44 pm    Post subject: All above problems (except door flip flag) fixed Reply with quote Back to top

All above problems in 21990 (except door flip flag) fixed in latest build of installer and the single beta location .exe.
 
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 PostPosted: Fri Mar 07, 2008 10:20 pm    Post subject: Reply with quote Back to top

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SubDrag
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 PostPosted: Sat Mar 08, 2008 4:54 am    Post subject: Reply with quote Back to top

You can't shrink it too small! Go the other direction and it will be fine. You might be at a weird angle and it's confused as to what it the direction.
 
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 PostPosted: Sat Mar 08, 2008 6:43 pm    Post subject: Reply with quote Back to top

Worst case, you can assign anything to any size using the preset editor. It's a bit frustrating, but I think if you increase it past the 50x limit you can resize it at will again.
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 PostPosted: Sat Mar 08, 2008 7:15 pm    Post subject: Reply with quote Back to top

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SubDrag
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 PostPosted: Sat Mar 08, 2008 8:32 pm    Post subject: Reply with quote Back to top

Not sure why it's happening, anyone else have this?
 
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Dragonsbrethren
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 PostPosted: Sun Mar 09, 2008 12:18 am    Post subject: Reply with quote Back to top

I've never had any problem with the intro editor.
 
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 PostPosted: Sun Mar 09, 2008 3:57 am    Post subject: Reply with quote Back to top

Yeah, same here. The Intro Block menu has always been a very safe window for me. I can't recall a single time where it may have caused the Editor to close.

Do you happen to have any other windows open at the same time, Scorpion? Perhaps you should try starting up the Editor, opening your setup file, then going into the Edit Intro Block menu. Go slow with it, and save often.
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 PostPosted: Sun Mar 09, 2008 8:23 am    Post subject: Reply with quote Back to top

I also haven't had this problem. Have you got the latest version of the GoldenEditor?
 
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 PostPosted: Sun Mar 09, 2008 8:38 am    Post subject: Reply with quote Back to top

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SubDrag
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 PostPosted: Sun Mar 09, 2008 8:41 am    Post subject: Reply with quote Back to top

That always shows 2.0 because I didn't want people to have to change their startup. I should've just called it GoldenEye Setup Editor, then I'd have been ok, but oh well.
 
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 PostPosted: Sun Mar 09, 2008 8:42 am    Post subject: Reply with quote Back to top

The latest version of the Editor I believe is 2.2. Could this be the problem?
 
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 PostPosted: Sun Mar 09, 2008 11:03 am    Post subject: Reply with quote Back to top

Another thing I've noticed, but never mentioned, is the Tile Point Editor. If it remains open after the Visual window is exited, it'll crash the program when you attempt to close it. Perhaps you could set it to close at the same time, to avoid this from happening?
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 PostPosted: Sun Mar 09, 2008 11:05 am    Post subject: Reply with quote Back to top

There's some weirdness going on that front. I lose a pointer to the window, it gets weird, but I suppose I should fix that. To be fiar, that whole thing was just a simple hack for you or Zoinkity, but now it's hitting primetime Wink
 
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