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All Bonds Patch
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armymen12002003
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Joined: 19 Nov 2007
Posts: 211
Location: Castle Wolfenstein

 PostPosted: Wed Jun 04, 2008 9:41 am    Post subject: Reply with quote Back to top

cool
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Tigerpaw28
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Joined: 28 Jan 2008
Posts: 16

 PostPosted: Thu Jun 12, 2008 6:30 pm    Post subject: Reply with quote Back to top

griff_ted_alliaz wrote:
Anyway, I think modelling is the whole issue. That's gotta be the holdup for Tigerpaw.


Well, somewhat. Real life getting in the way is the bigger issue. Presently, the trouble with the modeling is that the best I can do is try to fit the textures to the head polygons already in the game. Since I don't want to replace the face textures of any of the Bond characters or the scarred guards, I'm a bit limited in what's available to me.

I keep wondering if the polygons for the other Bond heads were removed completely or reused for other characters. Anybody know anything about that?


Anyway, I did some work on the All Bonds tonight and I think I'm getting close.

Connery should be spot on, once I tweak the alignment of the face and remove some white from the side textures. Moore just needs the sides aligned, though I wonder if the head polygon has too wide a chin. On the other side of things, I think I need to use a completely different head for Dalton. The nose is too far down the face to work methinks.

Here's a screenshot, using Lee for Connery, Robin for Dalton and Jim for Moore:



@monkeyface: If you'd like to work together on this, I'm game.
 
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