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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sat Oct 25, 2008 12:08 pm Post subject: |
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bmw wrote: | Nice!
I only hope framerates hold up for you. |
Briefly thought about it, and then realized once I import into the Setup Editor this map must be split into rooms...there is no question, this must be split into rooms, unless its a fluke like Township was...(the entire Township is 1 room! )
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speedruntrainer Agent

Joined: 13 May 2008 Posts: 149
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Oct 25, 2008 5:49 pm Post subject: |
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Yeah absolutely need rooms without a doubt |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Oct 27, 2008 11:14 am Post subject: |
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well 1st let me congratulate you for what looks to be one of the best maps i've seen nice work with design and texturing. the only thing i think could be fixed(which isnt even a problem) is just the outside brick textures(maybe use some from the inside
but still regardless of that its amazing the inside details and textures are brilliant |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Oct 27, 2008 11:20 am Post subject: |
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Skorpion wrote: | r.e.l. 237 wrote: | well 1st let me congratulate you for what looks to be one of the best maps i've seen nice work with design and texturing. the only thing i think could be fixed(which isnt even a problem) is just the outside brick textures(maybe use some from the inside
but still regardless of that its amazing the inside details and textures are brilliant |
More of a suggestion, but since the map is already in GE Editor and Flops is clipping the beast, I don't think he wants to put it back into Hammer and start re-texturing. Besides, he had a little re-texturing incident a few days ago, and he was not pleased  |
yeah it was a suggestion but still this map is nice, did he model the whole thing? |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Oct 27, 2008 11:27 am Post subject: |
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ahh it kind of reminds me of bowser's castle from mario kart 64
but cool anyways and now i noticed that the N is just null texture |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Mon Nov 10, 2008 5:21 pm Post subject: |
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First in game shot!!
MANY thanks to rel237 for importing and doing some of the clipping!!
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Mon Nov 10, 2008 7:14 pm Post subject: |
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Wow |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Nov 10, 2008 9:03 pm Post subject: |
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and wait till you see the interior |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Mon Dec 01, 2008 5:27 pm Post subject: |
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This is coming OFF the shelf!
Up until now I've been having an awful lot of trouble clipping this map. In Edit Room Positions, if you accidently drag the BG file just A HAIR, you must start clipping over. Up until 5 minutes ago of me posting this I found that Control-H will stop the BG file from moving in Edit Room Positions! Expect more updates!  |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Wed Dec 03, 2008 5:29 pm Post subject: |
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Alright all clipped up. As expected, there are very many clipping errors. Anyone who's interested in helping me (specifically Kode-Z, Dragonsbrethren, BMW, or Subdrag) fix these errors, I'd greatly appreciate it  |
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ryanoasis Agent

Joined: 26 Dec 2007 Posts: 28
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Posted: Sat Dec 20, 2008 6:37 pm Post subject: |
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how is this coming along?
this one looks like a lot of fun
nice one |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Jan 04, 2009 4:31 pm Post subject: |
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I'm not sure what the status on this map is. Since Flopperr999 hasn't posted any updates in about a month, and he's recently said to be leaving the board, I don't know if I should leave this stickied or not. I'll keep it as-is, for the time being. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Jan 05, 2009 9:00 pm Post subject: |
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Why did he leave them? I'll take them over |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Mon Jan 05, 2009 9:32 pm Post subject: |
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Well I still have a Mideival_Castle_daytime.zip file and I have the clipping I did for him before. I have left before due to personal reasons and I even deleted all my work so I understand how it is. |
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