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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Dec 11, 2008 6:07 am Post subject: |
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fantsu wrote: | I like the table. |
It's just so...random.  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Thu Dec 11, 2008 6:08 pm Post subject: |
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Portals are stored in bgfile |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Dec 12, 2008 3:43 pm Post subject: |
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All that's left (for Attack Ship - Bridge) is aligning glass in the windows at the bridge of the ship, and making the planet viewable. Once these two issues are sorted, the map will be released! (Fingers crossed, within a few hours!)
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Fri Dec 12, 2008 6:54 pm Post subject: |
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I had a similar situation when testing the Lucerne Tower PD map during our original porting. The moon background, which is a single primary room, needed to be seen from the roof as well as a lot of windows. Rather than use portals, I made it visible from every room in the level. Since the room only consisted of one texture in two triangles, I figured it couldn't hurt the performace, even when loaded at all times. I'd imagine you could do the same with Attack Ship.
Do me a favour: check and see how many textures and triangles make up that world outside. If it's a really low number, like that of the moon, I'd suggest following the same scheme. Only thing is, the Editor outputs the visibility on a room basis. This means that if you have twenty rooms, it'll make 19 or 20 entries. I had to modify this in Hex Edit, so it'd be one entry. I could help you out there, if needed.
This stuff is looking great, by the way!  _________________
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Dec 12, 2008 6:58 pm Post subject: |
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Thanks Wreck!
I can remember off hand that the planet consists of 4 textures, and 8 tris.
If you wouldn't mind looking at it, I would be very grateful!  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Fri Dec 12, 2008 7:04 pm Post subject: |
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Only problem is, I'm at my brothers and have no access to the programs and files I need. Not sure when I'll get a chance to head back home. This would be the first thing I check into when I do, though. Hopefully that'll be soon enough. Depends on when you want to release it.
I just noticed that you said you moved the planet (room) so that it could be seen from the front window. Is it as simple as just changing the coordinates back to normal, or did you need to rotate it, as well? Cause if it's put back to where it originally was, you'd be able to see it from whatever window is in its path, by making it visible from every room. Should be easy enough to set it back. _________________
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Dec 12, 2008 7:13 pm Post subject: |
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Well, I raised the planet a bit and moved it backwards slightly. Before moving it, it wasn't viewable in-game then. I think it is visibility related thing - or could it be an emulator issue? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sat Dec 13, 2008 4:06 am Post subject: |
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It really sucks not having access to, well... anything. But I could probably help you out over PM's, if you'd like to have the map out before Christmas time. Just let me know and I can attempt to write out an explaination on how to get the planet viewing. It'll require us playing message tag a bit, but it shouldn't be too difficult. _________________
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Dec 15, 2008 6:23 am Post subject: |
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Well, I preferably want it to be released by Christmas. If you wouldn't mind helping me over PM, I'd deeply appreciate that a lot!
Thanks in advance!  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Mon Dec 15, 2008 8:26 am Post subject: |
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Alright, I wrote up a big explaination on how to handle this and sent it to Kode-Z. Hopefully it'll be enough to get this thing taken care of. If not, we can continue to message eachother until it's fixed. _________________
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Mon Dec 15, 2008 8:44 am Post subject: |
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and when we will see this in PD?
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Dec 15, 2008 11:34 am Post subject: |
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The files have been sent to SubDrag for release! Unfortunately, I couldn't get the planet to show up, but that will hopefully end up in an updated version of this.
Hope you all enjoy it when it is released on The Vault!  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Mon Dec 15, 2008 4:17 pm Post subject: |
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Thanks SubDrag!  |
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