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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1736
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Posted: Fri Mar 09, 2012 6:55 pm Post subject: |
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The entire model is merged together in PD. It most likely had to do with the way merging object groups between the two different generation importers worked. PD's 1st person models look entirely identical when inserted in GE, despite not having stacks and stacks of merging madness. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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oldyz 007

Joined: 02 Dec 2009 Posts: 609
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Posted: Fri Mar 09, 2012 8:25 pm Post subject: |
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zoinkity wrote: | The entire model is merged together in PD. It most likely had to do with the way merging object groups between the two different generation importers worked. PD's 1st person models look entirely identical when inserted in GE, despite not having stacks and stacks of merging madness. |
they look identical Even in "ghost" mode? that is the only difference i could think -
Perfect Dark's GE weapons within the "pause" do not have this "ghostly" treatment - they do rotate & all in a similar fashion but i have a hunch
that if they are "Ghosted" they won't look the same -
any way you can put up a comparison video or animations to see if they seem different at all within the watch when imported? |
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