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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Oct 27, 2006 1:47 pm Post subject: |
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You can add a ladder effect, but not the actual image of a ladder. Well, you could, but it would need to be a ROM hack. If you were to replicate the ladder within that room, then position it against another wall, adjusting for height, it's absolutely possible. However, it's not likely on console. Atleast for now.
I had forgotten about that unfortunate problem with the ladder system. Rare did manage to iron out most of those issues in Perfect Dark, which was quite nice. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Fri Oct 27, 2006 2:07 pm Post subject: |
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Wreck wrote: | You can add a ladder effect, but not the actual image of a ladder. Well, you could, but it would need to be a ROM hack. If you were to replicate the ladder within that room, then position it against another wall, adjusting for height, it's absolutely possible. However, it's not likely on console. Atleast for now. |
Well, I guess the only option would be to make the whole wall climbable. _________________ Pure hand-drawn goodness.  |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Fri Oct 27, 2006 2:13 pm Post subject: |
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Zoink sent me some codes. I settled on just that - making the whole wall climbable and jump-off-able (jumpoffable - is that a word? ) |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Oct 27, 2006 2:19 pm Post subject: |
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Is "jumpoffable" a word? I suppose it is now.
Well, I don't know nearly as much as Zoinkity does about the clipping files, but I did mess around with it a bit. I was able to get the player to drop off of the highest platform down onto the roof of the exhaust bay. Also, from the exhaust bay to the ground level. There were some minor issues with moving through walls at times, however. Still, it was pretty neat, as well as slightly full-filling. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Fri Oct 27, 2006 3:34 pm Post subject: |
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I wonder if it's possible to fix the ladder teleporting problem? _________________ Pure hand-drawn goodness.  |
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SiberianSpecialForces Agent


Joined: 21 Jan 2006 Posts: 76 Location: USA  |
Posted: Wed Nov 22, 2006 12:16 pm Post subject: |
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damn very good idea...would the exhast bay be able to opened/closed? _________________ I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK! |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sat Dec 16, 2006 1:24 am Post subject: |
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Alrighty people - I've been quietly working on finishing this up, and pending testing it on the console, its finished. So far my best work to date (at least in my own opinion).
And special thanks to Subdrag for the coordinate grabbing program (that thing saved me a TON of time) and to Zoinkity for the clipping codes which make the bay wall scalable.
Here's screenshots...the code will be posted following console testing.
I did close off completely the big ladder, the final screenshot was taken from standing up there but in the game you won't be able to get up there (for several reasons - mainly the "ladder climbing" glitch, but also for framerates)
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Sat Dec 16, 2006 2:16 pm Post subject: |
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That looks awesome, very nice work. I cant wait to try it out. |
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Ryani Secret Agent

Joined: 23 Nov 2006 Posts: 204
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Posted: Sun Dec 17, 2006 3:02 pm Post subject: |
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bmw wrote: | That is an interesting issue that I never noticed before - when a player is climbing the really tall ladder in the Aztec, to the other player, it appears as though the player climbing stays in one place til he reaches the top or bottm then suddenly teleports to that spot. The character never disappears, but does suddenly teleport.
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Does it in facility multi. Watch someone come out of the vents. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Mon Dec 18, 2006 7:09 am Post subject: |
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Players are always "forced to ground". It's an annoying glitch, and not one easily remedied. It's on the list of stuff to fix.
Too bad too. The temple clipping hacks were really cool, if you didn't mind getting killed mindlessly as you "fall". _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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