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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Fri Jan 09, 2009 4:38 pm Post subject: |
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A user sent me a PM, so I'm here to check it.
I see that you all have been posting in this thread, so I'm here to tell you I'll be posting the Castle.rmf, as well as all of my unfinished maps, in a thread (soon) for any user(s) who would like to finish the projects and release them as a flopperr999 & ______ project.
EDIT: I am very angry. I deleted the files into my recycle bin, but I was going to take them out to post up today for other users, but now I can see they are not there, and they have been deleted. Unfortunately, my work is gone forever. Skorpion has 10 or so rmf's, and rel has Castle. I suggest contacting Skorpion if any users are interested in them. I do not have ANY files
Well with that said, let me announce what my plan of action was for Castle. Hopefully, rel, you still have the zip, and can post a link to it asap before it gets lost FOREVER. My plan was to have two maps, in fact. One, being the castle during the day, and the other being the castle at night. Day would have grey fog or something, with no texture shading. The other, would be at night, with texture shading, and with purple(ish?) fog. The guards would be subject to major modifications. I had original plans to substitute ALL of the guard textures for knights' armor textures, to have knights as guards. They would be armed with Hunting Knives (swords). I had no idea for specific missions, though.
TO REL:
Given you still have this, there was going to be a modification for the Nighttime model. The drawbridge outside would be open and down, and there would be access to the moat. In the wall next to the moat, there is a small hole. In the nighttime model, there would be a back room, that would connect to the ventilation shaft (filled with water during the day) behind the hallway in the "Throne Room" (this would be a secret entrance to the castle). If you do not have that zip, then unfortunately everyone can forget about this  |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Fri Jan 09, 2009 8:33 pm Post subject: |
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I have the zip |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Fri Jan 09, 2009 9:22 pm Post subject: |
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Sounds like you had some great plans for this Castle map, Flopperr. It's unfortunate that you've decided to end your work on it, and even more so that the original files are no longer on your computer. Hopefully, r.e.l 237 will take up the task and complete it with your ideas intact. If you ever feel like coming back to the boards at any time in the future, you're welcome to.
By the way, I don't think computer controlled characters are capable of using knives of either kind. Unless there is a way to change that, which would need to be a ROM hack. Zoinkity would know best. _________________
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sat Jan 10, 2009 5:21 am Post subject: |
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OK, after a bit of research I have found there are ways to recover lost files buried in the hard drive...I am going to look into this... |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sat Jan 10, 2009 7:05 am Post subject: |
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Ok.....I have been SOMEWHAT successful in retrieving the files...I have found the obj...I have yet to find the rmf...maybe I will have to use the Milkshape method to converting obj into map to rmf.... I am not sure yet  |
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ryanoasis Agent

Joined: 26 Dec 2007 Posts: 28
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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