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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Mar 18, 2009 7:44 pm Post subject: |
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You'll need to tweak the memory allocations, there's a detailed explanation in this topic. Go back into the 21990 editor's stage options, select Dam, and increase the mvtx value Dam to 99 (Multis use 100; Dam has 50 by default, and you can't add another digit via the editor) and that should work. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Mar 19, 2009 7:33 am Post subject: |
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This was the same problem I had run into when creating a setup for Bunker i. When two or more players are hit at nearly the same time (often caused by explosives), a graphical error would occur. Smoke and flame would render incorrectly. The longer you continue the match, and the more people get damaged together, the worse it gets. Just try four players with remote mines. Plant a mine at the feet of each person and blow yourself along with them. The results are horrendous and annoying.
As DB recommended, you'll need to increase the "-mvtx" values for the stage ID your using. If you're replacing the Dam, it'd be ID 21. The current value is likely 50, so simply change it to 99. Every multiplayer level (that has it's own allocations assigned) uses 100. Since the Editor has had trouble with editing the allocations in the past, you can only go up to 99. This should be fine, though. I'd also suggest making the "-mgfx" value 90, instead of 70. You could probably even drop the "-ma" down to 200. This will help balance out the increases from other areas and keep it close to the original total. Just make sure that no blackouts occur while playing with three or four players. That's when a portal doesn't work properly. I don't imagine there will be any problems with that, considering the multiplayer-only maps in GoldenEye use just 100. But do keep an eye out, just in case. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Mar 19, 2009 10:33 am Post subject: |
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Alright, the issue is fixed (thx for the help!) and the package has been submitted; expect it soon!
Update:
The project is officially released on Goldeneye Vault.
http://www.goldeneyevault.com/viewfile.php?id=148 |
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