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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Feb 05, 2010 2:19 pm Post subject: |
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Another minor one, in the vertex editor, could you change the order you tab through the color fields? Not sure how hard it is to change once everything is in place. Right now, you can tab through RGB for the red and blue vertices fine, but green goes AGBR instead. The alpha value is rarely used, so I'd like to go RGB for all three vertices first. Would really make entering three unique values a lot faster. Right now green going to alpha first just throws me off and I accidentally type the R value in there instead.
To sum it up, right now the editor goes:
R-R, R-G, R-B, G-A, G-G, G-B, G-R, B-R, B-G, B-B
And I want it to go:
R-R, R-G, R-B, G-R, G-G, G-B, B-R, B-G, B-B
I really don't care about the order of the other fields, but they're a bit off, too. Mostly I just want to speed up coloring a bit. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Feb 06, 2010 6:05 am Post subject: |
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Oh you just mean pressing "tab key"? It'll be one of first things I do tues night. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Feb 06, 2010 6:25 pm Post subject: |
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Yeah, just hitting the tab key to move through them a bit faster than clicking into each field.
The GE object bitflags in the visual editor seem to be off. Maybe from that time you accidentally overwrote them with the ones from PD? I just noticed that invisible except to rockets is down as 00080000 (it's 00004000), others may be off too. The ones in the object editor are still right, but they're not all listed there.
Edit: "key" not "keep"
Last edited by Dragonsbrethren on Sat Feb 06, 2010 7:26 pm; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Feb 06, 2010 7:07 pm Post subject: |
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Hmm I thought I reverted, will just grab from older version, doh |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Feb 07, 2010 8:18 am Post subject: |
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Not sure what is causing it, but in PD 39850 Modifications -> Stage Options menu, the "Multi Space" and "Space Position" entries sometimes get multiplied. There should only be three Multi Spaces (0-2), and seventeen Positions (0-10). However, the lists multiply and repeat themselves. In a ROM I have open right now, there are seven sets - when there should just be the one. It's also wreaking havoc with it in-game, only showing one category and four available stages. Crazy.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sun Feb 07, 2010 11:04 am Post subject: |
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hehe, I'm forgetting to reset the combo box. Oh boy, need to get home soon...another day and I fly home. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Feb 07, 2010 11:15 am Post subject: |
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I also noticed the same issue with the memory allocations for PD. There were about three sets of them.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Mon Feb 08, 2010 7:07 pm Post subject: |
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Dragonsbrethren wrote: | Yeah, just hitting the tab key to move through them a bit faster than clicking into each field.
The GE object bitflags in the visual editor seem to be off. Maybe from that time you accidentally overwrote them with the ones from PD? I just noticed that invisible except to rockets is down as 00080000 (it's 00004000), others may be off too. The ones in the object editor are still right, but they're not all listed there.
Edit: "key" not "keep" |
Somehow one entry got deleted, so why was off. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Mon Feb 08, 2010 7:18 pm Post subject: |
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I fixed tab order in colors, repeats in 39850. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Mon Feb 08, 2010 7:33 pm Post subject: |
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Apparently deleting doors didn't update the links right (accidentally double deleted). It's fixed now. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Tue Feb 09, 2010 2:33 pm Post subject: |
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It seems as though many of the "Scale" values aren't kept when modifying them in the 39850 Modifications -> Model Details menu. I've actually had to export the file and update it manually in order for them to change. Not sure why some of them appeared to work and others didn't.
And in the 21990 Modifications -> Model Details menu, I'd suggest changing the "Draw Distance" back to hex. Weird things are going on with it being in decimal. When modifying the value, it only lets you type in a max of eight characters. The period counts toward that, too. If the decimal value isn't the exact conversion of the hex floating point, it won't match. This can lead to visual errors in-game. The easiest thing would be to change it back to hex, how it was originally setup. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Tue Feb 09, 2010 3:40 pm Post subject: |
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I've fixed both model issues, hex GE, and also now actually saving object sizes in PD. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Tue Feb 09, 2010 3:52 pm Post subject: |
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Did you accidentally change the "Scale" value to use Hex, rather than the "Draw Distance" value? That's what it looks like, anyway. The Draw Distance is definitely still using the decimal conversion. Maybe just got the two mixed up. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Tue Feb 09, 2010 4:47 pm Post subject: |
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Oops, should be corrected now |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
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