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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Tue Feb 09, 2010 5:18 pm Post subject: |
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Should now give option for g or o (default is g) for obj export in preferences, page 2. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Tue Feb 09, 2010 5:21 pm Post subject: |
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I moved max compression buffer to 90K. This may mean some PCs with lo mem will have issues. Can you try beta and make sure it still works? And compression too. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Feb 10, 2010 12:06 am Post subject: |
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SubDrag wrote: | Should now give option for g or o (default is g) for obj export in preferences, page 2. |
This is working but has revealed a bug in DeleD's OBJ importer, which I brought up here. Hopefully they'll do something about that for the next release; seems easy enough to fix to me.
---
Noticed a new visual editor oddity. Some objects (so far noticed it with 0002, Tv screen and 0004, pane of glass) darken the color of the extra pads. 0002 makes them a very dark red, and 0004 makes them black. Deleting or changing the object corrects this.
Also, the keys used to resize objects give the "can only resize 27XX" message, even when using one of the pad sizes that can be resized. I don't use the keys very often, so I just noticed this for the first time tonight. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Feb 10, 2010 6:35 am Post subject: |
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I don't know if this is affecting the GE Visual Window or not, but I've noticed it in the PD maps I've been viewing. The portals all seem to be off just slightly. Looks to be off by about -50.0 on the Z Coordinate. X and Y appear to be fine, it's just the Z that needs tweaking.
Yeah, GoldenEye's portals are all showing up in the perfect place, it's just the Perfect Dark portals that are incorrectly positioned. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Feb 10, 2010 6:52 am Post subject: |
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Also, are PD Projects not supported? It crashed on me as I was attempting to make one. Even creating one from scratch failed. Are there certain command lines that need to be written in the "levelmacros.ini" file? _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Wed Feb 10, 2010 11:56 am Post subject: |
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PD projects aren't supported since I don't export clipping/bgfiles or import clipping. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Wed Feb 10, 2010 12:10 pm Post subject: |
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Oops, accidentally was moving portals by exactly 50.0f (was for G5/Chicago) attempt I made once at joining. I don't quite get if its right or not now though, because Chicago still see odd Portal # 0x17, which seems to go down into floor? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Feb 10, 2010 12:18 pm Post subject: |
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I know Chicago has a lot of faked reflections, where you can see architecture through puddles. Maybe that's just what those are for? Rest of them all seem to be good. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Wed Feb 10, 2010 12:21 pm Post subject: |
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Ah yes, there is some kind of puddle there. Interesting |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Wed Feb 10, 2010 7:08 pm Post subject: |
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I have a question about room re-texturing:
To save the room; you export the background file and overwrite the original right? _________________ Who? |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Feb 10, 2010 7:11 pm Post subject: |
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No, do File -> Save As Project + Rooms. Exporting the full background file will just overwrite your changes, since the individual room files haven't been saved. Save as project + rooms is the easiest way to do it. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Wed Mar 03, 2010 4:14 pm Post subject: |
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It looks like I accidentally stopped recentering room centers (they were always 0,0,0) when I optimized conversion process. It's now doing that again.
I think it's working right, but if it isn't, please let me know ASAP. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sat Mar 06, 2010 4:03 pm Post subject: |
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There seemed to be some oddities in importing clipping from obj with room numbers. Believe I've sorted it out, not sure why it was messed up or how any levels were working. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sat Mar 06, 2010 11:48 pm Post subject: |
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Ma a easier way to clip would be very great. Or jusrt importing clip from obj. file, that you can walk would be great. or clipping stairs. - I hate that part of clipping. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Mar 07, 2010 1:31 am Post subject: |
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yup that is the hard part if you can make it so you can import Clipping From a 3D Editor it will make it so we can fix the clipping on the Cradle level. _________________ There totally nothing to read here. |
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