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SubDrag
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 PostPosted: Tue Feb 09, 2010 5:18 pm    Post subject: Reply with quote Back to top

Should now give option for g or o (default is g) for obj export in preferences, page 2.
 
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SubDrag
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 PostPosted: Tue Feb 09, 2010 5:21 pm    Post subject: Reply with quote Back to top

I moved max compression buffer to 90K. This may mean some PCs with lo mem will have issues. Can you try beta and make sure it still works? And compression too.
 
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Dragonsbrethren
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 PostPosted: Wed Feb 10, 2010 12:06 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Should now give option for g or o (default is g) for obj export in preferences, page 2.

This is working but has revealed a bug in DeleD's OBJ importer, which I brought up here. Hopefully they'll do something about that for the next release; seems easy enough to fix to me.

---

Noticed a new visual editor oddity. Some objects (so far noticed it with 0002, Tv screen and 0004, pane of glass) darken the color of the extra pads. 0002 makes them a very dark red, and 0004 makes them black. Deleting or changing the object corrects this.

Also, the keys used to resize objects give the "can only resize 27XX" message, even when using one of the pad sizes that can be resized. I don't use the keys very often, so I just noticed this for the first time tonight.
 
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 PostPosted: Wed Feb 10, 2010 6:35 am    Post subject: Reply with quote Back to top

I don't know if this is affecting the GE Visual Window or not, but I've noticed it in the PD maps I've been viewing. The portals all seem to be off just slightly. Looks to be off by about -50.0 on the Z Coordinate. X and Y appear to be fine, it's just the Z that needs tweaking.

Yeah, GoldenEye's portals are all showing up in the perfect place, it's just the Perfect Dark portals that are incorrectly positioned.
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Wreck
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 PostPosted: Wed Feb 10, 2010 6:52 am    Post subject: Reply with quote Back to top

Also, are PD Projects not supported? It crashed on me as I was attempting to make one. Even creating one from scratch failed. Are there certain command lines that need to be written in the "levelmacros.ini" file?
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 PostPosted: Wed Feb 10, 2010 11:56 am    Post subject: Reply with quote Back to top

PD projects aren't supported since I don't export clipping/bgfiles or import clipping.
 
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 PostPosted: Wed Feb 10, 2010 12:10 pm    Post subject: Reply with quote Back to top

Oops, accidentally was moving portals by exactly 50.0f (was for G5/Chicago) attempt I made once at joining. I don't quite get if its right or not now though, because Chicago still see odd Portal # 0x17, which seems to go down into floor?
 
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 PostPosted: Wed Feb 10, 2010 12:18 pm    Post subject: Reply with quote Back to top

I know Chicago has a lot of faked reflections, where you can see architecture through puddles. Maybe that's just what those are for? Rest of them all seem to be good.
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 PostPosted: Wed Feb 10, 2010 12:21 pm    Post subject: Reply with quote Back to top

Ah yes, there is some kind of puddle there. Interesting
 
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 PostPosted: Wed Feb 10, 2010 7:08 pm    Post subject: Reply with quote Back to top

I have a question about room re-texturing:

To save the room; you export the background file and overwrite the original right?
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Dragonsbrethren
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 PostPosted: Wed Feb 10, 2010 7:11 pm    Post subject: Reply with quote Back to top

No, do File -> Save As Project + Rooms. Exporting the full background file will just overwrite your changes, since the individual room files haven't been saved. Save as project + rooms is the easiest way to do it.
 
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 PostPosted: Wed Mar 03, 2010 4:14 pm    Post subject: Reply with quote Back to top

It looks like I accidentally stopped recentering room centers (they were always 0,0,0) when I optimized conversion process. It's now doing that again.

I think it's working right, but if it isn't, please let me know ASAP.
 
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 PostPosted: Sat Mar 06, 2010 4:03 pm    Post subject: Reply with quote Back to top

There seemed to be some oddities in importing clipping from obj with room numbers. Believe I've sorted it out, not sure why it was messed up or how any levels were working.
 
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 PostPosted: Sat Mar 06, 2010 11:48 pm    Post subject: Reply with quote Back to top

Ma a easier way to clip would be very great. Or jusrt importing clip from obj. file, that you can walk would be great. or clipping stairs. - I hate that part of clipping.
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 PostPosted: Sun Mar 07, 2010 1:31 am    Post subject: Reply with quote Back to top

yup that is the hard part if you can make it so you can import Clipping From a 3D Editor it will make it so we can fix the clipping on the Cradle level.
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