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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Sep 10, 2009 2:27 pm Post subject: |
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I've shot some information regarding a few PD model files off to Sub. I'll probably need a few other objects to look at, from both games, to compare. Things like doors, glass doors, remote mines, single-screen monitors, etc, would definitely help. Just trying to distinguish the differences in formats and how to switch them around. Hopefully we'll have something going with it shortly. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1080
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Posted: Thu Sep 17, 2009 2:51 am Post subject: |
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You know...I can't find the link to download the Beta Editor...help for the stupid guy? _________________ No Mr. Bond, I expect you to be re-coded! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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MRKane 007

Joined: 11 Dec 2008 Posts: 1080
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Posted: Tue Sep 22, 2009 3:23 am Post subject: |
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Awsome! I've got a few days off, and might have to have a little play at making a few head models, and a static cannon or gattling gun...
I'm seriously impressed SubDrag _________________ No Mr. Bond, I expect you to be re-coded! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Tue Sep 22, 2009 12:56 pm Post subject: |
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Let me know how you fare, still working on the little kinks but I think export is pretty solid right now for GE models.
As a note still haven't got tank image of projectile allowed to be changed yet, so it's going to be the default. Actually just added it, grab beta if you want to change it, just don't go out of bounds or not sure what will happen. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Tue Sep 22, 2009 3:26 pm Post subject: |
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haha  _________________ 304 HP |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Tue Sep 22, 2009 4:57 pm Post subject: |
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"Here we can see the male performing a complex mating ritual. It has to make this strange dance and make it seem as is his feet don't touch the floor but are instead floating in the air. The female seems unimpressed, though. Bond will have to try his dance on another female." |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Sep 23, 2009 12:44 am Post subject: |
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Friggin' hell, that thing is scary!
I wouldn't want to see him running towards me in a multiplayer match...
Great to see some more progress on these ports, Sub. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sun Oct 04, 2009 2:35 pm Post subject: |
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Still some issues but it's in a beta state (uploaded to beta location) with a small viewer.
Also rudimentary importing from PD but I'm still having coloring issues not sure why. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Oct 04, 2009 3:03 pm Post subject: |
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Nice!  |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Oct 04, 2009 3:04 pm Post subject: |
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That's awesome, SubDrag.
Can it do watch menu version/first person view guns and gadgets? watch? |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Oct 04, 2009 3:04 pm Post subject: |
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cool! I still don't really understand it though...haha _________________ 304 HP |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Sun Oct 04, 2009 3:21 pm Post subject: |
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It can, although I don't know which image goes into the watch, but yes first person guns are there and look cool. (See fist picture above). Making your own definitely would be quite difficult though, cause of all tightly knit pieces, etc. |
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