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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Wed Jul 05, 2006 11:45 am Post subject: |
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There have been a lot of posts in this thread, Justin.
People have taken up interest in my project and enjoy discussing it.
It just so happens that there are so many posts that it went into a sixth page.
Or should I say, a seventh?  |
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Wed Jul 05, 2006 1:27 pm Post subject: |
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oh! zing!
... its a new mission. why wouldnt it go into seven pages. _________________ zerojett lives on! |
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JustinX32 Secret Agent


Joined: 25 Jun 2006 Posts: 396 Location: United States  |
Posted: Wed Jul 05, 2006 1:35 pm Post subject: |
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Maybe, it can go 8 pages or more! _________________
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Wed Jul 05, 2006 3:41 pm Post subject: |
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yeah, but this is all spam now.
wait for an update... then there will be another page worth. _________________ zerojett lives on! |
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ptb Secret Agent


Joined: 29 Apr 2006 Posts: 289 Location: C.T.  |
Posted: Wed Jul 12, 2006 10:30 am Post subject: |
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So about what % is the caves done anyways? _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Wed Jul 12, 2006 10:42 am Post subject: |
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zerojett wrote: | yeah, but this is all spam now.
wait for an update... then there will be another page worth. |
the only person I see SPAMMING this topic is you ZeroJett. Why are you making such a big deal about it? _________________
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Wed Jul 12, 2006 3:06 pm Post subject: |
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okay, i was spamming. it happens. this level is a huge deal! sorry for the spam...
anyways... ptb, remember wreck said caves would be done by summer? that deadline moved, just like tloz:tp. great things take time and caffine. nuff said. regardless... i have nun else to say. cya. _________________ zerojett lives on! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Wed Jul 12, 2006 3:55 pm Post subject: |
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here , here on the caffeine brother. Here, here. _________________
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Wed Aug 09, 2006 11:28 pm Post subject: |
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and henceforth, i shall ask...
Wreck, progress? hows the debugging?
eyes hurt from the mem-editor? _________________ zerojett lives on! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Thu Aug 10, 2006 10:56 pm Post subject: |
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... wow...
citadel was huge... and caves will be too...
awesome. see, wreck should compile a team of debuggers.
and no, i am not volunteering myself... they need to have experience with gameshark/mem editor. soo... wreck... its an idea. man, i wish this project would get off the ground again. and wreck, take time to make it good. but do not put off what is occupying your time right now. its probably equally important/ more important. _________________ zerojett lives on! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sat Aug 12, 2006 2:17 am Post subject: |
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Yeah, I've beed sidetracked by other things, which haven't left me with much time to work on the Caves mission. I do plan on finishing it, so don't worry about that. One of the biggest concerns was the framerate holding strong. Although Zoinkity was able to find a fix to keep the guard action routines from lagging, it still suffers in atleast one area. This really put a damper on the project. If I'm going to do this, it has to be done right. I refuse to put out anything that is half-assed. Even though certain stages like the Depot encounter framerate drops, that doesn't make it any more acceptable. All of the locations for props has been decided on. It's only a matter of hacking the coordinates and modifying them for the setup file. Since my PC doesn't run GoldenEye very well via emulation, it's hard for me to tell how it plays on a computer. On console, it's quite nice, atleast after Zoinkity's fix, that is. There is some slowdown, but it's nothing compared to the way it used to be. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Sat Aug 12, 2006 6:35 am Post subject: |
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I feel the same way about half-assed made levels. One reason why I don't want to just throw "The Dish" out there without the damn thing at least being in the level. I have to rewrite quite a few of my old levels too so they will have weapons and better object placement. JUNGLE is probably my first rewrite (which I had actually started before gettinbg side-tracked). I can get about 10 HUGE plants to fit in between the 12 trees to give the level a much more completed look. Let me know when you want to make an uploader for this level. It needs at least 100 trees and around 80 plants to make it look the way I was thinking would make it look even better than the Solo version.  _________________
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Sat Aug 12, 2006 4:20 pm Post subject: |
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MultiplayerX wrote: | I feel the same way about half-assed made levels. One reason why I don't want to just throw "The Dish" out there without the damn thing at least being in the level. I have to rewrite quite a few of my old levels too so they will have weapons and better object placement. JUNGLE is probably my first rewrite (which I had actually started before gettinbg side-tracked). I can get about 10 HUGE plants to fit in between the 12 trees to give the level a much more completed look. Let me know when you want to make an uploader for this level. It needs at least 100 trees and around 80 plants to make it look the way I was thinking would make it look even better than the Solo version.  |
so this is what they were talking about with the huge jungle gameshark uploader code? that makes sense.
hey wreck and multiplayerX... you are good guys. half-assed efforts suck. its like when you own a game, but never complete it. by the way, if you play fable, which i doubt you do, download fable 1.01 from codejunkies.com
it is challenging! _________________ zerojett lives on! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Sat Aug 12, 2006 5:28 pm Post subject: |
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thanks zero. man I just want to do justice to the greatest FPS of all time. If you could play SOLO levels with ALL objects ONLINE with lots of players. I believe this game would kick any other games ass. In my opinion anyway. Perfect Dark too.  _________________
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