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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Mar 09, 2007 7:37 am Post subject: Intro Demos |
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Sub and I have been toying with the intro demos for a few weeks now, and since it's hit the nasty "and now you've got to do something with it" point here's a bunch of output!
http://www.geocities.com/nefariousdogooder/general/GEdemo.zip
The zip contains html output of what is going on in each demo and a program to convert the raw data to the nice html format. Documentation - including a bunch of nonsense that doesn't show up on the output - is given as well.
Intros are timed controller feed, initialized when the developers pressed 'start' from MCM until they massed 'c-up + c-down' to stop. The timing aspect has to do with the internal cpu clock so I'm not going into the particulars of that mess. I've got it mostly figured out though, and if the MCM route doesn't work a capture routine can probably be rewritten from scratch.
002BF2D0 Dam near covert modem place
002C44D0 Dam near truck
002C64A0 Facility Bottling Room
002C7F50 Facility Guards Near End Place
002CA330 Facility Guards Near the good Dr Doak place
002CBFA0 Runway with Grenade
002CE6F0 Runway near tank
002D1000 Bunker 1 start point
002D4390 Bunker 1, go to watch, switch control mode
002D9610 Silo fuel room
002DB7A0 Silo shooting hallways
002DD770 Frigate, entering from non-usual side
002DF120 Frigate main hostage room
002E2600 Train beginning boxes
-Zoinkity |
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