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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Mar 17, 2007 9:05 pm Post subject: OFFICIAL: Goldeneye Multiplayer Picture Menu Modifier |
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Now you can alter the multiplayer menu for any level and it will stay PERMANENTLY. Yes, after hours of staring in the memory editor at addresses I finally figured out how the damn thing really works. These codes will actually write over the original slots in the game for a permanent menu modification!! Enjoy
Goldeneye Multiplayer Picture Menu Modifier:
Hacked by MultiplayerX
Works on console (Yes) PJ64 (Yes)
Note: Change address to 81176 if using Enable All Players code
Random:
811663EC 00??
811663EE ????
Temple:
811663BC 00??
811663BE ????
Complex:
811663D4 00??
811663D6 ????
Caves:
811663E0 00??
811663E2 ????
Library,Basement,Stack:
(Not listed) All TIED together,
they use the same values.
Facility:
8116635C 00??
8116635E ????
Bunker:
8116632C 00??
8116632E ????
Archives:
81166344 00??
81166346 ????
Caverns:
81166338 00??
8116633A ????
Egyptian:
811663A4 00??
811663A6 ????
LEVEL VALUES:
Dam:
0011
EBC8
Runway:
0012
29D0
Surface I:
0012
4F08
Bunker 1:
0012
3638
Silo:
0012
67D8
Frigate:
0012
0498
Surface II:
0012
5B70
Statue Park:
0012
7440
Streets:
0012
1D68
Depot:
0011
F830
Train:
0012
80A8
Jungle:
0012
1100
Control:
0011
A158
Cradle:
0011
D2F8
Aztec:
0011
BA28
Note: I'll make up a list of text addresses in the next week or so to go along with the pictures for a FULL modification in the names as well.  _________________ [img]http://imgur.com/ud785Jq[/img] |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Sat Mar 17, 2007 9:16 pm Post subject: |
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Scotty!! Yes man this is really great. Makes it all look so official. Great to see you back. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Mar 17, 2007 9:36 pm Post subject: |
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thanks! yeah, Goldeneye needed a permanent menu mod bad to really give you that classic feel. _________________ [img]http://imgur.com/ud785Jq[/img] |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Mar 18, 2007 12:07 am Post subject: |
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Whoa, wait, so when you use that, it permanently modifies an image? Like if you unplug the shark, pop in GE, and run it it will permanently be another image? If so you could prob choose the level too. What's the second code there? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sun Mar 18, 2007 7:20 pm Post subject: |
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I wish. no just during gameplay with a shark. before the damn image would revert back to dam's picture after loading the level for a round, this way it writes the proper values to the pic address. _________________ [img]http://imgur.com/ud785Jq[/img] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Mar 18, 2007 7:36 pm Post subject: |
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When you said "permanent menu modification", I thought you meant that the pictures would change... you know, permanently. But I do remember there being trouble with the stage select images switching back and fourth with the earlier codes. Still, it's a nice touch, as GE Master mentioned. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sun Mar 18, 2007 7:52 pm Post subject: |
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not to mention, these codes will keep the image there via gameshark as long as the console is turned on. pretty nifty having the menu look original eh?  _________________ [img]http://imgur.com/ud785Jq[/img] |
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GE64.net Agent


Joined: 18 Feb 2007 Posts: 41 Location: New York City,NY  |
Posted: Mon Mar 19, 2007 1:45 pm Post subject: Re: OFFICIAL: Goldeneye Multiplayer Picture Menu Modifier |
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Quote: | Library,Basement,Stack:
(Not listed) All TIED together,
they use the same values. |
What do you mean by that?[/quote] _________________
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Mar 19, 2007 4:11 pm Post subject: |
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He means that all three of those stages share the same image for the level select slots in the menu. Library, Basement and Stack all use that one picture. So to modify one, you modify all three. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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