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									GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
  
									
									
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								SubDrag Administrator
  
 
  Joined: 16 Aug 2006 Posts: 6189
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											  Posted: Sun Feb 25, 2007 1:16 pm    Post subject: Goldeneye Setup Editor V2.0 (Visual) | 
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											We released the Goldeneye Setup Editor Version 2.0. This thing is capable of visually viewing and editing full levels, objects, paths and much more. This is everything you've dreamed of. 
 
 
Brand New Features in Version 2.0:
 
	Navigate through every level from Goldeneye (including Citadel) visually, to any coordinate 
 
	See objects and presets visually
 
	Move, resize, and rotate using the built-in toolbar
 
	Insert, delete, and clone tool for objects and presets
 
	Modify the intro swirl and camera scene positions 
 
	Select and edit multiple objects simultaneously
 
	Insert safes and items into safes easily and quickly
 
	View and edit clipping and portals for each level 
 
	View, create and modify guard paths visually
 
	Export/Import .obj Room models into Goldeneye for all new levels 
 
	Quicksave your ROM by pressing F5 for testing in Project 64
 
	Play levels with the Doctor V64 (and other backup devices)
 
	All of the features from version 1.0, including editing all aspects of a Goldeneye setup file, grabbing coordinates from Project 64, uploading the setup and text file to console through the parallel port and GameShark, text modification, briefing edior, action block modification using Goldeneye's Pseudocode, edit the intro scene, presets, objects, and much, much more.
 
 
 
Goldeneye Setup Editor V2.0 Special | 
										 
									 
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								GE MASTER Site Admin
  
  
  Joined: 22 Nov 2005 Posts: 893 Location: Earth                     | 
								
									
										
											  Posted: Sun Feb 25, 2007 4:13 pm    Post subject:  | 
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											| Absolutely wicked. What can I say, you guys are GoldenEye gods. | 
										 
									 
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								GE64.net Agent
  
  
  Joined: 18 Feb 2007 Posts: 41 Location: New York City,NY                     | 
								
									
										
											  Posted: Sun Feb 25, 2007 5:14 pm    Post subject:  | 
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											Ge master update ge forever..
 
 
put in a link to gamesharkcontrol.tk
 
for us 
 
 
and the award
 
 
and the new set-up editor! _________________
  
 
 
 
 
 
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								The Extremist 007
  
  
  Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada                     | 
								
									
										
											  Posted: Sun Feb 25, 2007 6:25 pm    Post subject:  | 
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											Egad. A visual level editor. Fabulous.  
 
 
I will definitely try this when I finish building my next computer.   _________________ Pure hand-drawn goodness.   | 
										 
									 
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								bmw Hacker
  
  
  Joined: 04 Jan 2006 Posts: 1369 Location: Michigan                     | 
								
									
										
											  Posted: Sun Feb 25, 2007 9:32 pm    Post subject:  | 
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											Thought some of you might find this neat (prior to downloading the editor, of course)
 
 
Here is a full view of the silo.
 
 
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								Ryani Secret Agent
  
 
  Joined: 23 Nov 2006 Posts: 204
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											  Posted: Sun Feb 25, 2007 9:45 pm    Post subject:  | 
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											Good job subdrag and all. This just might help me in my Complex mission.   | 
										 
									 
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								sticker Agent
  
 
  Joined: 04 Feb 2007 Posts: 29
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											  Posted: Mon Feb 26, 2007 4:15 pm    Post subject:  | 
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											| UNBELIVABLE!! WOW | 
										 
									 
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								Saberier Agent
  
  
  Joined: 29 May 2006 Posts: 49
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											  Posted: Tue Feb 27, 2007 3:18 am    Post subject:  | 
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											Woah! Much improved! You made it visual! I'm going to try to make some missions now from new motivation!   
 
 
Good thing I received an Adaptoid yesterday! It makes playing the new missions even more fun. _________________
    
 
 
GE/PD rules!!!
 
 
Galbadia Hotel for all your video game music needs: http://gh.ffshrine.org/?r=16600 | 
										 
									 
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								DELETED Guest
 
 
 
 
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											  Posted: Tue Feb 27, 2007 6:26 am    Post subject:  | 
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								GE64.net Agent
  
  
  Joined: 18 Feb 2007 Posts: 41 Location: New York City,NY                     | 
								
									
										
											  Posted: Tue Feb 27, 2007 11:22 am    Post subject:  | 
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											I found the elevator door and it's missing clipping..I also found presets in library from a mission perhaps? _________________
  
 
 
 
 
 
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								sticker Agent
  
 
  Joined: 04 Feb 2007 Posts: 29
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											  Posted: Tue Feb 27, 2007 12:20 pm    Post subject:  | 
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											can be funny people send those map their created and see how hard and fun   | 
										 
									 
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								GE MASTER Site Admin
  
  
  Joined: 22 Nov 2005 Posts: 893 Location: Earth                     | 
								
									
										
											  Posted: Tue Feb 27, 2007 4:33 pm    Post subject:  | 
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											| no f*ckin way!! That screenshot is crazy!!! | 
										 
									 
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								00Dark 007
  
  
  Joined: 21 Nov 2006 Posts: 637
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											  Posted: Tue Feb 27, 2007 5:10 pm    Post subject:  | 
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											| omfg! this is fly! now i can make my citadel mission! if i had my own computer......... | 
										 
									 
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								DELETED Guest
 
 
 
 
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											  Posted: Tue Feb 27, 2007 11:35 pm    Post subject:  | 
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								Krillan_calvin Agent
  
 
  Joined: 15 Jan 2007 Posts: 3 Location: New York city,NY                     | 
								
									
										
											  Posted: Fri Mar 02, 2007 11:33 am    Post subject:  | 
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											Thank you guys! I can know finsih multiplayer levels! _________________ Krillan 
 
 
aka
 
 
[size24]Subbed23[/size24] | 
										 
									 
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