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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Mar 28, 2006 6:24 pm Post subject: SURFACE W AIRCRAFT / Anyone good at FOG modding multiplayer? |
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Surface 2 W Aircraft is finished but I want a more intense environment.
Zoink? Wreck? guess they dropped off the map again...he he. Busy buggers, I however am working on several multi maps with aircraft, vehicles, etc. at the same time. Runway for sure and probably Frigate next. They will all be playable on the normal system without having to use a pc. I just really wanted to hack that mega sweet black haze fog that Surface 2 has in SOLO. Any help welcome fellow GE brothers. MultiplayerX _________________
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Tue Mar 28, 2006 7:27 pm Post subject: |
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I have the fog info for Surface 2, 3E4C CCCD (Same as Surface 1). The way I have seen it, you split that into two and use it in two codes. However, I only know the code for Complex:
Visibility: 810445A4 xxxx, 810445A6 xxxx (3F80, 0000)
That was originally posted by Wreck, so he should know, .
Im not sure how well that will work, because Suface 1 and Surface 2 do not seem to have the same amount of fog (Suface 2 you can barely see) but they have the same fog values. Maybe its something with the sky. In fact according to the table I have here, only Surface, Surface 2, and Dam have fog, and they all have that same value. Cant wait to see the hacked maps. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Wed Mar 29, 2006 3:53 am Post subject: |
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There are two different parts in memory than can modify how much fog appears in a stage. The first is its overall visibility, which controls how far you can see at any given time. The second is its weather, which controls the environment's sky. Although I haven't looked into what each part of a weather setup does, I know that there are values for how much fogging is to be supplied. It's probably broken up between colouration, density and distance. Surface i and ii use the exact same map and clipping, but almost everything else is different. They also share the same visibility value, even though they are vastly different due to their weather. Thanks to Zoinkity, it's a simple task exchanging weather setups. But if it is just a thick fog you want, it'd take a little more work.
Give me a day or two, I'll see what I can come up with.
By the way, here are the codes Zoinkity made for Surface i Multi...
(only use one at a time.)
Surface i Multi Weather
810452BE 00EC
D002B523 0003
810452BE 0150
D002B523 0004
810452BE 01B4
Surface ii Weather in Surface i Multi
8104548A 00EC
D002B523 0003
8104548A 0150
D002B523 0004
8104548A 01B4 |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed Mar 29, 2006 5:39 am Post subject: FOG PROBLEM FOUND!!! |
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Now that kicks ass!! Yes, Fed-Ex? I need this keg of beer overnighted to this address: SpoonDiddly 101 Hackmaster St. The code has two ittle bitty things to make it work correctly. I changed line 2 & 4 to D10. Works PUUUUUURFECT now. Cheers to the Squeester.
Surface ii Weather in Surface i Multi
8104548A 00EC
D102B523 0003
8104548A 0150
D102B523 0004
8104548A 01B4 _________________
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Thu Mar 30, 2006 4:28 am Post subject: |
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While I'm happy to see that it's working, I must let you know that the changes you've made shouldn't effect the game any differently. You see, this is something I also had some major issues with back in my PD weapon & gadget statistic hacking days, 16-Bit modifiers can not be assigned to an odd address. While they may work, they only work as 8-Bit codes. I'll break it down so you can have a visual referrence...
Always Play 2-Players
8-Bit Odd
8002B523 0002 > Reads as: 8002B523 0002
16-Bit Odd
8102B523 0002 > Reads as: 8002B523 0002 (no effect to other address)
16-Bit Even
8102B522 0002 > Reads as: 8002B522 0000 + 8002B523 0002
The same applies to Activators.
Your changes to the codes cause them to do the exact same thing. The activators simply tell the game to change the value of the weather setup's ID when playing with 3 or 4-Players. If it didn't register normally, it was either entered incorrectly, or the stage didn't idenitify with the values supplied.
I hope I didn't come off as an ass or anything like that.
I'm only here to help you out and teach you whatever I can.  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Thu Mar 30, 2006 6:29 am Post subject: |
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Not at all. Believe it or not you're probably not far off from the truth about the game reading codes differently. As a matter of fact if you put Zoink's code into my level like it is it writes nothing! Weird huh? However if you change the D00 to D10 it writes it into the level EXACTLY like the Solo version! The level looks wicked like this!! I'm thinking we need this technique to give Jungle the same Solo visibility and thickness as well as Runway and a few others. The fog code for Jungle is CLOSE but in Solo it's as thick as pea soup and personally I think it looks awesome but that's just me. More challenging to find your opponent and blast him as well as make the levels much creepier. Why the Surface weather works this way in Stack is anybody's guess. Oh well, thank god it works!! _________________
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Thu Mar 30, 2006 6:53 am Post subject: |
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You'll have to send me those codes to check, Scotch.
There might be something in there that's causing it to read incorrectly.
But as long as it's working the way you set it up, that's good.
Here's the codes Zoinkity made for Jungle, too...
Jungle Multiplayer Weather
8104531A 00ED
D002B523 0003
8104531A 0151
D002B523 0004
8104531A 01B5
You could always try changing the Activators to 16-Bit if you run into trouble again. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Mar 31, 2006 5:24 am Post subject: |
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thanks Wrecks. have to study his codes and hack out one for Runway, or did he do that too? _________________
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