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A couple of questions?

 
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mcbrainlegend
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 PostPosted: Mon Feb 25, 2008 12:20 pm    Post subject: A couple of questions? Reply with quote Back to top

1. If you were to create your own map, are you able to add water (ie a lake) like in Dam and Frigate to it? ( Not accesible, just a nice feature)

2. Is there a PAL AR code for Wrecks Quad multiplay level?

3. Can you get Drone guns in mulitplayer games? I assume you cant for two reasons. A: who would the point be awareded to? and B: which player would it lock on to? Just a thought, I know it was already covered in perfect dark, but a destroyable imparitial drone gun in a main room of a level (which can respawn in the same place after a period of time) could be cool.

Danke.
 
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BillyGlenn
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 PostPosted: Mon Feb 25, 2008 1:43 pm    Post subject: Re: A couple of questions? Reply with quote Back to top

mcbrainlegend wrote:
1. If you were to create your own map, are you able to add water (ie a lake) like in Dam and Frigate to it? ( Not accesible, just a nice feature) Danke.


try to copy & paste it from a other level
bitte. Wink
 
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Dragonsbrethren
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 PostPosted: Mon Feb 25, 2008 2:11 pm    Post subject: Reply with quote Back to top

Frigate's water is a part of its sky, you can set any stage to have that kind of water in the 21990 editor but I don't think any plugins can display it correctly (Maybe Glide64, I know it does skies perfectly). Frigate is the only stage to use that kind of water but a few stages do have values set for it, Citadel being one of them.

Dam's water is a texture, I'm not sure what gives it the flowing effect it has though. There are several textures set to be water, just check the hit type in the image editor.
 
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zoinkity
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 PostPosted: Tue Feb 26, 2008 6:09 am    Post subject: Re: A couple of questions? Reply with quote Back to top

mcbrainlegend wrote:
3. Can you get Drone guns in mulitplayer games?


Yes. -with issues.

First, you absolutely *MUST* apply the co-op death patch. It keeps the game from locking on the off-chance that the gun actually kills you. All non-player kills should be racked up as suicides, or some such nonsense.

It does have trouble locking onto a player. The way the routine is written it will usually wind up facing in a direction between each of the player positions. I've been meaning to address this but a thousnad other projects get in the way.

Also, like all the more specialized object types, once destroyed they do respawn but no longer function afterward. You can inhibit them from respawning though by simply TAGging them with a 16obj.

The help file doesn't cover much, but it did cover that. Most of the MP object behaviour is listed either on the object type's page or in the 'Spy Who Loved Me' section.
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Last edited by zoinkity on Wed Feb 27, 2008 5:28 am; edited 1 time in total
 
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mcbrainlegend
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 PostPosted: Wed Feb 27, 2008 5:07 am    Post subject: Reply with quote Back to top

Cool, is there a link for the help file? Also would it be fruitless me trying as I assume all codes are NTSC and not PAL.
 
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mcbrainlegend
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 PostPosted: Thu Feb 28, 2008 4:45 pm    Post subject: Reply with quote Back to top

so how hard would it be to stick Drone guns into multi do u reckon?
 
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SubDrag
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 PostPosted: Thu Feb 28, 2008 6:26 pm    Post subject: Reply with quote Back to top

Easy using setup editor. Just with 2p they act not erratically. Grab help file from gevault site in tools
 
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mcbrainlegend
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 PostPosted: Fri Feb 29, 2008 6:03 am    Post subject: Reply with quote Back to top

ah u have to use an emulator then
 
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zoinkity
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 PostPosted: Fri Feb 29, 2008 2:59 pm    Post subject: Reply with quote Back to top

You could probably make one using codes, but you'll have to combine objects. Can't remember how large the autogun objects are off hand... That's how I tested them though. Was faster than building a whole setup file at the time.

Co-Op codes should be in the same place as the patch.

Seriously though, autoguns are not very fun. They tend to mostly shoot away from you and even when they are firing properly tend not to hit.
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