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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Jun 17, 2007 5:40 pm Post subject: |
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Ah cool, thanks. |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Jun 17, 2007 6:42 pm Post subject: |
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just curious, what are the maps for? _________________ -moonraker  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Jun 17, 2007 9:18 pm Post subject: |
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Was going to make a mutiny level, but I'm not certain if it will get done (or started). |
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moonraker808 Secret Agent

Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Jun 18, 2007 10:32 am Post subject: |
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That would be really cool if you did! I encourage you to do so. _________________ -moonraker  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Jun 20, 2007 5:27 pm Post subject: |
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I've used the Detstar maps on many occasions while making multiplayer maps. Most of them have even been included with the codes released on GoldenEye Forever. They really come in handy when trying to figure out where things should be positioned. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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