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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Jul 18, 2007 10:47 pm Post subject: Test Map |
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I finally think we've turned the corner on importing bgfiles...of course clipping only works for very flat levels, but we should be seeing some all new (slightly simplistic though) levels in the future.
If only I were worth my salt in Maya Modelling. My biggest problem right now are editing u/v texture coords and figuring out how to do the Kd property from .obj files...
http://www.rarewitchproject.com/test/goldeneyetestmap.ips
Runway solo or Archives Multi. |
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lainlives Agent
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Joined: 17 Jul 2007 Posts: 134 Location: I didn't lose my mind. I sold it on ebay. ![](templates/Cobalt/images/spacer.gif) |
Posted: Wed Jul 18, 2007 10:58 pm Post subject: |
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hafta check this out tomorrow
sleepy time now
sounds very interesting tho |
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Jac6 Agent
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Joined: 29 Apr 2007 Posts: 98
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Posted: Fri Jul 20, 2007 9:12 am Post subject: |
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looks very weird. _________________ i am back. |
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moonraker808 Secret Agent
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Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Jul 22, 2007 9:02 am Post subject: |
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Nice, but it gets a popup titled "access violation" when it starts up and the message reads while processing graphics data an exception occured you may need to restart the emulator. And I switched it to library's rom settings and it won't even load dam. I have to beat dam and then facility because since the emulator does not recognise it as any known rom it does not have any cheats for it.
It also is very laggy, I think I screwed up some where, but I recalcutlated the checksum and trimmed the rom as well as flipped the bytes, which I all tested for. I got a new computer so that may be the problem, but it has windows XP on it, so I don't know what's wrong.
Am I correct to say you have solved some of the major clipping problems? Do you have an estimate when you will release these monumental changes to the public? _________________ -moonraker ![Wink](images/smiles/icon_wink.gif) |
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lainlives Agent
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Joined: 17 Jul 2007 Posts: 134 Location: I didn't lose my mind. I sold it on ebay. ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Jul 22, 2007 10:07 am Post subject: |
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as for speed you gotta set up the patch rom settings just like the old roms settings i would tell them to ya but thats too much typing
that will probably fix your access voilations too |
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moonraker808 Secret Agent
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Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Jul 22, 2007 10:37 am Post subject: |
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i'll try _________________ -moonraker ![Wink](images/smiles/icon_wink.gif) |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Jul 22, 2007 6:55 pm Post subject: |
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There's still no half-decent clipping convertor...however, I have recently begun using Maya, and I believe I can construct clipping rather decently in there! |
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moonraker808 Secret Agent
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Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Jul 22, 2007 8:23 pm Post subject: |
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that's alright, I am not sure what you mean by constructing it "in there" but I get the picture. I personally use 3ds max for modeling, it's owned by the same company auto desk. _________________ -moonraker ![Wink](images/smiles/icon_wink.gif) |
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The Extremist 007
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Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Jul 24, 2007 10:58 am Post subject: |
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3ds max is way easier to use than Maya.
Go get it. Trust me. ![Wink](images/smiles/icon_wink.gif) _________________ Pure hand-drawn goodness. ![Cool](images/smiles/icon_cool.gif) |
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