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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| MultiplayerX 007
 
  
  
 Joined: 29 Jan 2006
 Posts: 1211
 Location: USA
 
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Tue May 09, 2006 4:40 pm    Post subject: |    |  
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											| The Jungle is a great multi stage, but it just feels so bare without all of those massive trees and other various plant life.  That's the reason why I never even bothered to finish the old Emptier version.  SubDrag ended up completing it and posted it up on GSCentral.com.  Never did get the sky back then, but we've got it now.  You did a very nice job on it, Scotch.  Especially considering it was one of your first multi hacks.  |  |  
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								| MultiplayerX 007
 
  
  
 Joined: 29 Jan 2006
 Posts: 1211
 Location: USA
 
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											|  Posted: Wed May 10, 2006 4:48 am    Post subject: |    |  
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											| Yeah I know. I've been writing plant life inbetween the trees now. Should put it to a grand total of 22 objects with just a couple of weapon placements. It only takes 3 lines of code for plants since you don't need an image tag to make them collisionless to walk through. Thought about a cave to bridge version with plants only and block off the bridge with a big ass tree (Chris Tucker). Hopefully one day we can get all 500 objects in there and make it more jungley, but until then this works fairly well for now. _________________
 
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								| kcghost Hacker
 
  
  
 Joined: 18 Jan 2006
 Posts: 551
 
 
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											|  Posted: Wed May 10, 2006 6:13 am    Post subject: |    |  
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											| Jungley. Great Word.  . Was Cuba ever done? In a small confined space, you could make that very jungely, and end up with a nice small arena style map. |  |  
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Thu May 11, 2006 4:33 pm    Post subject: |    |  
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											| I'm not sure if Zoinkity ever got the Cuba map working properly in multiplayer or not.  The stage uses a higher resolution, which causes objects to overlap eachother.  Basically you can see a character through a tree.  Not what you'd call very stealthy.  Though it'd be fun, you'd be killed immediately upon respawning.  Unless you play fair, that is. |  |  
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