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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| MultiplayerX 007
 
  
  
 Joined: 29 Jan 2006
 Posts: 1211
 Location: USA
 
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											|  Posted: Wed Apr 26, 2006 7:13 am    Post subject: Multiplayer PICTURE VALUES HELP!!!! |    |  
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											| Anyone with a PJ 64 whatever. I need values for ALL the mission files, Dam-Egyptian. I can't seem to find Jungle, Streets, Silo, Surface 1 & 2, Bunker 1, Train, Control, etc. I'm sure someone has the values in some lists somewhere anyway. Peace!! _________________
 
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								| zoinkity 007
 
  
  
 Joined: 24 Nov 2005
 Posts: 1740
 
 
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											|  Posted: Fri May 05, 2006 9:15 am    Post subject: |    |  
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											| That's because they aren't in the table.  There are actually two tables of stage select images for some wacky reason. To do that you need to swap the image values out with the ones for that stage, which isn't hard if you have the list I forgot at home.  I'll try to remember that next time.
 
 If you need the Bunker I image hack you can probably get it from Wreck, since I did send that to him once.
 _________________
 (\_/) Beware
 (O.o)   ze
 (> <)      Hoppentruppen!
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								| MultiplayerX 007
 
  
  
 Joined: 29 Jan 2006
 Posts: 1211
 Location: USA
 
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											|  Posted: Fri May 05, 2006 3:49 pm    Post subject: Zoink!! |    |  
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											| Man I miss seeing you regularly. Yeah if you don't mind I just need to know where the other stupid image table is. I found about a hundred pics of the images used in computer screens and stuff if you set it to FF FF FF FF FF and count backwards a little bit. Just let me know so i can get Jungle's image, etc. for their Solo-Multi selections in multi. _________________
 
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								| zoinkity 007
 
  
  
 Joined: 24 Nov 2005
 Posts: 1740
 
 
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											|  Posted: Sat May 06, 2006 8:15 am    Post subject: |    |  
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											| Multiplayer stage select images start at 8017637C in memory, but only after entering the multiplayer menus on the menu screens.  In game this will be completely different data.  That means to do a swap you must use activators. 
 First, to get everyone on ball, here's the MP image list
 00	Bunker II
 01	Caverns
 02	Archives
 03	Dam
 04	Facility
 05	Runway
 06	Frigate
 07	Statue
 08	Cradle
 09	Aztec
 0A	Egypt
 0B	Depot
 0C	Temple
 0D	Library, Basement, Stack
 0E	Complex
 0F	Caves
 10	? (random)
 
 Here's the list.  Ones with addresses are noted below
 0A19	176352	Dam
 0A14	17635E	Facility
 0A1E	17636A	Runway
 0A21	-	Surface I
 0A1F	-	Bunker I
 0A23	-	Silo
 0A1B	176376	Frigate
 0A22	-	Surface II
 0A20	17632E	Bunker II
 0A12	176346	Archives
 0A1D	-	Streets
 0A1A	1763B2	Depot
 0A1C	-	Jungle
 0A13	-	Control
 0A16	17633A	Caverns
 0A17	17638E	Cradle
 0A15	17639A	Aztec
 0A18	1763A6	Egypt
 0A24	176382	Statue
 0A25	-	Train
 0A7E	1763BE	Temple
 0A7F	1763CA	Library, Basement, Stack
 0A80	1763D6	Complex
 0A81	1763E2	Caves
 0A87	1763EE	? (random)
 
 
 So, here's an example of how this can be used:
 D11763EE 0A87
 811763EE 0A1F
 switching Random's image for Bunker I
 
 or this one
 D11763EE 0A87
 811763EE 0A23
 switching Silo for Random
 
 The best usage though would be switching something like Dam's multi select image for another and then setting the satge select image to 03.
 _________________
 (\_/) Beware
 (O.o)   ze
 (> <)      Hoppentruppen!
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								| kcghost Hacker
 
  
  
 Joined: 18 Jan 2006
 Posts: 551
 
 
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											|  Posted: Sat May 06, 2006 8:20 am    Post subject: |    |  
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											| That works really wierdly, but cool! I shall add to the list! And try it out! I have no idea why im using exclamation marks!  |  |  
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Sat May 06, 2006 6:51 pm    Post subject: |    |  
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											| This could be an Emulator vs. Console issue, but I believe those addresses to be incorrect, Zoinkity.  After checking it out on my GameShark, they didn't want to work.  Jumping around in the Memory Editor, it looks like the actual area in the RAM is 80160000.  Everything else seems to be spot on, it's just that '8017' that threw it.  Very cool, none-the-less.  Interesting to see that those multiplayer character select images that contain four different stage pictures each are used in this fashion.  Always wondered why they were there. 
 Hey, the dancing banana avatar is back!
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