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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Apr 09, 2010 10:13 pm Post subject: The Unused Tree Model... |
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There is an unused tree model in slot 13E. It is internally named "Pjungle5_treeZ", and is described as "Jungle Tree, Moss Covered". My question is: has anyone ever had success putting this in a level? And if so, what were the stipulations? I ask this because of the corrupted looking textures it uses. One of them, 9C0, does not want to work in Perfect Dark. It crashes the game whenever it is loaded. Now that I just tried inserting it into the Caves multiplayer setup for GoldenEye, I found the same results. It was never utilized and isn't a big deal, but it'd be nice to see exactly why this is failing. Replacing 9C0 with 9C1 does allow it to load, but there are no leaves at the top. Very strange, it seems to be made incorrectly. No wonder they didn't - or couldn't - use it. _________________
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Sun Apr 11, 2010 1:17 pm Post subject: |
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just a thought:
Maby rare was testing a special tree that had moving leaves (blowing in breeze) and it needs a to be a special object type like the helicpter or dam truck for it to load proply. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Apr 11, 2010 3:18 pm Post subject: |
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You sure it's not the 46/40 thing again for image? I fixed all the ones I knew about it, but must be something different amount 9C0, but similar. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Apr 11, 2010 5:16 pm Post subject: |
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It's actually a grayscale image with a 07 header (same as 09C1), except 09C0 seems to crash the game whenever it is loaded in. It's that corrupted looking version of the Silo recon photo. Swapping it out with a different texture gets the model loading, so it has to be something with the image itself.
00action: That is an interesting idea, but the model is a standard type. It's possible that they were trying something with it, didn't put in the correct images, and eventually just gave up on it. Would be neat to see even the hanging vines swaying in the wind, though. _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Apr 12, 2010 4:48 am Post subject: |
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I found weird issues in GE with greyscale - somehow the image cannot exceed original image size bounds for greyscale, yet I have no idea why since it's not a part of encoding.\. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Apr 12, 2010 3:26 pm Post subject: |
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I got to ask what dus the tree look like in the editor do you mind if you can take a snapshot for me? _________________ There totally nothing to read here. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed Apr 14, 2010 7:35 am Post subject: yeah that damn tree |
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it actually looks kind of cool if you just stick it ONCE or TWICE somewhere Like that old tree at your grandparents house that supplies shelter to the entire squirrel community very nice _________________ [img]http://imgur.com/ud785Jq[/img] |
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