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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Mon Mar 30, 2009 3:37 pm Post subject: Reversed Coordinates? |
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I've noticed something odd when I was working on Storage Facility. Apparently, X-Coordinates have opposite signs in Hammer and the GE Editor.
For example, the coords (-32, 16, 64) in Hammer become (32, 16, 64) when imported to GE. I wonder why this happens.... |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Mon Mar 30, 2009 6:47 pm Post subject: |
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Yep, GEs got it flipped (in order to make levels look correct from Rare's coordinates) |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Tue Mar 31, 2009 1:02 am Post subject: |
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We're also supposed to use one of the "Convert to GE Room with Axes Swapped" options, correct? That's what I always use when testing things I've built with Hammer. _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Tue Mar 31, 2009 4:27 am Post subject: |
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Yeah Hammer also rotates the axes or something on obj export |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Wed Apr 01, 2009 7:28 pm Post subject: |
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Wreck wrote: | We're also supposed to use one of the "Convert to GE Room with Axes Swapped" options, correct? That's what I always use when testing things I've built with Hammer. |
I use that too. And no wonder why the X-axis is flipped!  |
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