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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Wed Apr 26, 2006 7:13 am Post subject: Multiplayer PICTURE VALUES HELP!!!! |
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Anyone with a PJ 64 whatever. I need values for ALL the mission files, Dam-Egyptian. I can't seem to find Jungle, Streets, Silo, Surface 1 & 2, Bunker 1, Train, Control, etc. I'm sure someone has the values in some lists somewhere anyway. Peace!! _________________ http://codelegends.proboards.com/ |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1688
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Posted: Fri May 05, 2006 9:15 am Post subject: |
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That's because they aren't in the table. There are actually two tables of stage select images for some wacky reason.
To do that you need to swap the image values out with the ones for that stage, which isn't hard if you have the list I forgot at home. I'll try to remember that next time.
If you need the Bunker I image hack you can probably get it from Wreck, since I did send that to him once. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Fri May 05, 2006 3:49 pm Post subject: Zoink!! |
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Man I miss seeing you regularly. Yeah if you don't mind I just need to know where the other stupid image table is. I found about a hundred pics of the images used in computer screens and stuff if you set it to FF FF FF FF FF and count backwards a little bit. Just let me know so i can get Jungle's image, etc. for their Solo-Multi selections in multi. _________________ http://codelegends.proboards.com/ |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1688
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Posted: Sat May 06, 2006 8:15 am Post subject: |
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Multiplayer stage select images start at 8017637C in memory, but only after entering the multiplayer menus on the menu screens. In game this will be completely different data. That means to do a swap you must use activators.
First, to get everyone on ball, here's the MP image list
00 Bunker II
01 Caverns
02 Archives
03 Dam
04 Facility
05 Runway
06 Frigate
07 Statue
08 Cradle
09 Aztec
0A Egypt
0B Depot
0C Temple
0D Library, Basement, Stack
0E Complex
0F Caves
10 ? (random)
Here's the list. Ones with addresses are noted below
0A19 176352 Dam
0A14 17635E Facility
0A1E 17636A Runway
0A21 - Surface I
0A1F - Bunker I
0A23 - Silo
0A1B 176376 Frigate
0A22 - Surface II
0A20 17632E Bunker II
0A12 176346 Archives
0A1D - Streets
0A1A 1763B2 Depot
0A1C - Jungle
0A13 - Control
0A16 17633A Caverns
0A17 17638E Cradle
0A15 17639A Aztec
0A18 1763A6 Egypt
0A24 176382 Statue
0A25 - Train
0A7E 1763BE Temple
0A7F 1763CA Library, Basement, Stack
0A80 1763D6 Complex
0A81 1763E2 Caves
0A87 1763EE ? (random)
So, here's an example of how this can be used:
D11763EE 0A87
811763EE 0A1F
switching Random's image for Bunker I
or this one
D11763EE 0A87
811763EE 0A23
switching Silo for Random
The best usage though would be switching something like Dam's multi select image for another and then setting the satge select image to 03. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Sat May 06, 2006 8:20 am Post subject: |
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That works really wierdly, but cool! I shall add to the list! And try it out! I have no idea why im using exclamation marks! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sat May 06, 2006 6:51 pm Post subject: |
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This could be an Emulator vs. Console issue, but I believe those addresses to be incorrect, Zoinkity. After checking it out on my GameShark, they didn't want to work. Jumping around in the Memory Editor, it looks like the actual area in the RAM is 80160000. Everything else seems to be spot on, it's just that '8017' that threw it. Very cool, none-the-less. Interesting to see that those multiplayer character select images that contain four different stage pictures each are used in this fashion. Always wondered why they were there.
Hey, the dancing banana avatar is back! |
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