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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 4:56 pm Post subject: GE Image Tools (Greyscale question) |
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Here is the GE Facility with some PD textures:
I just wondered if there was a way to toggle whether an image is greyscale or not? As you can see, a couple of textures came out greyscale. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 04, 2008 5:00 pm Post subject: |
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I'm not too familiar with PD's textures but I'm guessing you need to use vertex coloring to make the walls beige like they're supposed to be. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 5:01 pm Post subject: |
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Dragonsbrethren wrote: | I'm not too familiar with PD's textures but I'm guessing you need to use vertex coloring to make the walls beige like they're supposed to be. |
Of course! Why didn't I think of it?! Thanks DB! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Tue Nov 04, 2008 6:15 pm Post subject: |
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I must say that's cool. You can't change the color/bw colored by vertices, at least not easily at all. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 6:19 pm Post subject: |
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SubDrag wrote: | I must say that's cool. You can't change the color/bw colored by vertices, at least not easily at all. |
Ah, ok. Either way, it's kinda cool to see GE levels with PD textures!  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 04, 2008 6:31 pm Post subject: |
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Kode-Z wrote: | Ah, ok. Either way, it's kinda cool to see GE levels with PD textures!  |
Heh, personally I'd kinda like to see it the other way around, ported PD maps using GE textures. I liked the grittiness of some of GE's textures, all of PD's textures were too...shiny. That said, those blue marble floors are probably my favorite PD texture, I actually really thought the CI theme fit the Facility pretty good. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Tue Nov 04, 2008 6:36 pm Post subject: |
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Dragonsbrethren wrote: | I actually really thought the CI theme fit the Facility pretty good. |
I agree! On the subject of PD to GE textures, I remember you saying you'd like to see Archives with Airbase textures. I think that would be cool! |
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(Skorpion) Guest
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Posted: Tue Nov 04, 2008 6:41 pm Post subject: |
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Personally I'd like to see Runway with Area 51 textures  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 04, 2008 7:16 pm Post subject: |
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Kode-Z wrote: | I agree! On the subject of PD to GE textures, I remember you saying you'd like to see Archives with Airbase textures. I think that would be cool! |
Yeah, Air Base has similar "two tone" walls but is different enough to make the map look fresh, exactly like the CI conversion did to Facility.
Skorpion wrote: | Personally I'd like to see Runway with Area 51 textures  |
That would fit the map nicely. |
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