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Nitro Surface

 
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TAKA Michinoku9.1
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Wed Dec 31, 2008 12:12 pm    Post subject: Nitro Surface Reply with quote Back to top

In my Nitro Surface mission i want respawning guards which i have the only problem is that they only travel so far using JAL to 000C so is there a way they can travel unlimited ground to find bond i already have respawning path guards but i also want them to respawn a certain while after there predecessor has been killed i am going to use cycle counters to do this but since others could die before the time elapses i wanted to know would the cycle counter continually being started over cause any problems plus the sattelight will not go on the podium is there a special way to put it there?
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE


Last edited by TAKA Michinoku9.1 on Fri Jan 02, 2009 4:32 am; edited 2 times in total
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Wed Dec 31, 2008 4:14 pm    Post subject: Reply with quote Back to top

i will edit but i still need help with that problem i have not started the story yet just built "IT" and added some guards
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
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Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Thu Jan 01, 2009 1:09 am    Post subject: Reply with quote Back to top

Take a look at some of Rare's guards in the original Surface missions, I seem to remember them following you across the entire map if you alerted them.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Thu Jan 01, 2009 3:23 pm    Post subject: Reply with quote Back to top

ok the guards work fine just edited a few pieces of the Original Surface action blocks and they were fine.
The other problem was the Sattelight i want to have it on top of the tower where it normally is and it appears in the editor in its normal spot but in game its just floating in mid air and on the edge of the tower Confused
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Thu Jan 01, 2009 3:27 pm    Post subject: Reply with quote Back to top

Check the bitflags on it in the visual editor. The object editor window doesn't show all of the flags (but you can manually copy the values in the two boxes over to your setup, and that'll set them all for you).
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Jan 02, 2009 4:29 am    Post subject: Reply with quote Back to top

How would i get a guard to aim at bond but not fire in a cutscene i setup an action block for the guards but they just stand there
here is the action block i set them to have

Code:
040A:
0200 Resume If Return Value Loop Met
AD2254414B41206375747363656E6522 = "TAKA cutscene"
BF00D0130000000001 Spawn Weapon  (Golden Gun) (13 Golden Gun)
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
08 Briefly Aim At Bond But Do Not Fire
0101 Go To Beginning, Then Return Value Loop
04 Terminator

here is the ending sequence action block in case the problem is with it

Code:
10AB:
AD454E44 = END
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
F101 If All Objectives Complete, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
520030012802 Go Into Return Value Loop If Within Units Of Preset 52 (00300128)
0101 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
EA Stop Game Time
BD15FF01290409000000000F Spawn Guard  (Siberian Special Forces) (Random Head)
0203 Resume If Return Value Loop Met
BD013C012A040A000000000F Spawn Guard  (St. Petersburg Guard) (Male, Terrorist)
020F Resume If Return Value Loop Met
AF Reset Cycle Counter
B1 Enable Cycle Counter
ED Hide First Person Display
D701 Disable Text (Variable)  (Show)
EC Disable Player Pickups
2300 Eliminate Guard ID  23 (00)
2301 Eliminate Guard ID  23 (01)
2302 Eliminate Guard ID  23 (02)
2303 Eliminate Guard ID  23 (03)
2304 Eliminate Guard ID  23 (04)
2305 Eliminate Guard ID  23 (05)
2306 Eliminate Guard ID  23 (06)
2307 Eliminate Guard ID  23 (07)
2308 Eliminate Guard ID  23 (08)
2309 Eliminate Guard ID  23 (09)
23E0 Eliminate Guard ID  23 (E0)
23E1 Eliminate Guard ID  23 (E1)
23E2 Eliminate Guard ID  23 (E2)
23E3 Eliminate Guard ID  23 (E3)
23E8 Eliminate Guard ID  23 (E8)
23E9 Eliminate Guard ID  23 (E9)
23EA Eliminate Guard ID  23 (EA)
23EB Eliminate Guard ID  23 (EB)
DA Fade Out From Cut-Scene
D9F8012B44 Guard ID Moved To Preset (Return Loop If Successful)  (Bond [self])
0244 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
DC8F Return Value Loop When Fade Complete
0144 Go To Beginning, Then Return Value Loop
028F Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
D51100000000 Go To Camera Position  D5 (1100000000)
DB Fade In From Black (Reset DA)
02AA Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
DC31 Return Value Loop When Fade Complete
01AA Go To Beginning, Then Return Value Loop
0231 Resume If Return Value Loop Met
C38018 Display Text Preset  - Taka: Well mr Bond we meet again.*
0232 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
EB44 If Key Pressed, Return Value Loop
B40001100D If Cycle Counter > Value, Return Value Loop B4 (000110)
0132 Go To Beginning, Then Return Value Loop
020D Resume If Return Value Loop Met
C3801D Display Text Preset  - Taka: You are coming with us bond i am still*      annoyed over what you did to my friends.*
000E Return Value Loop
020E Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
EB44 If Key Pressed, Return Value Loop
B400022044 If Cycle Counter > Value, Return Value Loop B4 (000220)
010E Go To Beginning, Then Return Value Loop
0244 Resume If Return Value Loop Met
DA Fade Out From Cut-Scene
0245 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
DC04 Return Value Loop When Fade Complete
0145 Go To Beginning, Then Return Value Loop
0204 Resume If Return Value Loop Met
D2 Exit Level
05FD0001 JAL To Function  (Guard [whatever called it]) (JAL TO: 0001)
04 Terminator

_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Fri Jan 02, 2009 4:47 am    Post subject: Reply with quote Back to top

Look at Rare's blocks (am I starting to sound like a broken record?), they always use action $14 with $21 as the guard to aim at for those kind of situations:

Code:
1400210000RR Guard Targets Guard, Return Value Loop  (Aim at Bond)


Quote:
xx2x: aim, but don't fire
xxx1: used to pinpoint bond
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Jan 02, 2009 5:15 am    Post subject: Reply with quote Back to top

none of the guards spawned after that Confused would it possibly be because i added in a 3rd guard Question
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Fri Jan 02, 2009 5:42 am    Post subject: Reply with quote Back to top

Having more guards shouldn't make any difference, I'm not sure what the problem could be.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Jan 02, 2009 5:50 am    Post subject: Reply with quote Back to top

here is the action blocks improved if there is something with them

Code:
040A:
0200 Resume If Return Value Loop Met
AD2254414B41206375747363656E6522 = "TAKA cutscene"
BF00D0130000000001 Spawn Weapon  (Golden Gun) (13 Golden Gun)
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
140021000002 Guard Targets Guard, Return Value Loop  (Aim at Bond)
0101 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
0102 Go To Beginning, Then Return Value Loop
04 Terminator



Code:
10AB:
AD454E44 = END
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
F101 If All Objectives Complete, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
520031012802 Go Into Return Value Loop If Within Units Of Preset 52 (00310128)
0101 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
BD15FF012904090000000003 Spawn Guard  (Siberian Special Forces) (Random Head)
0100 Go To Beginning, Then Return Value Loop
0203 Resume If Return Value Loop Met
BD15FF012C04090000000005 Spawn Guard  (Siberian Special Forces) (Random Head)
0100 Go To Beginning, Then Return Value Loop
0205 Resume If Return Value Loop Met
BD013C012A040A000000000F Spawn Guard  (St. Petersburg Guard) (Male, Terrorist)
0100 Go To Beginning, Then Return Value Loop
020F Resume If Return Value Loop Met
AF Reset Cycle Counter
B1 Enable Cycle Counter
EA Stop Game Time
ED Hide First Person Display
D701 Disable Text (Variable)  (Show)
EC Disable Player Pickups
2300 Eliminate Guard ID  23 (00)
2301 Eliminate Guard ID  23 (01)
2302 Eliminate Guard ID  23 (02)
2303 Eliminate Guard ID  23 (03)
2304 Eliminate Guard ID  23 (04)
2305 Eliminate Guard ID  23 (05)
2306 Eliminate Guard ID  23 (06)
2307 Eliminate Guard ID  23 (07)
2308 Eliminate Guard ID  23 (08)
2309 Eliminate Guard ID  23 (09)
23E0 Eliminate Guard ID  23 (E0)
23E1 Eliminate Guard ID  23 (E1)
23E2 Eliminate Guard ID  23 (E2)
23E3 Eliminate Guard ID  23 (E3)
23E8 Eliminate Guard ID  23 (E8)
23E9 Eliminate Guard ID  23 (E9)
23EA Eliminate Guard ID  23 (EA)
23EB Eliminate Guard ID  23 (EB)
DA Fade Out From Cut-Scene
D9F8012B44 Guard ID Moved To Preset (Return Loop If Successful)  (Bond [self])
0244 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
DC8F Return Value Loop When Fade Complete
0144 Go To Beginning, Then Return Value Loop
028F Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
03 Leave The Routine, But When Return Continue From Spot
D51100000000 Go To Camera Position  D5 (1100000000)
DB Fade In From Black (Reset DA)
02AA Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
DC31 Return Value Loop When Fade Complete
01AA Go To Beginning, Then Return Value Loop
0231 Resume If Return Value Loop Met
F40200FF Plays Value #1-Theme Slot (0-3) For Value #2 Seconds  F4 (0200FF)
C38018 Display Text Preset  - Taka: Well mr Bond we meet again.*
0232 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
EB44 If Key Pressed, Return Value Loop
B40001100D If Cycle Counter > Value, Return Value Loop B4 (000110)
0132 Go To Beginning, Then Return Value Loop
020D Resume If Return Value Loop Met
C3801D Display Text Preset  - Taka: You are coming with us bond i am still*      annoyed over what you did to my friends.*
000E Return Value Loop
020E Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
EB44 If Key Pressed, Return Value Loop
B400022044 If Cycle Counter > Value, Return Value Loop B4 (000220)
010E Go To Beginning, Then Return Value Loop
0244 Resume If Return Value Loop Met
DA Fade Out From Cut-Scene
0245 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
DC04 Return Value Loop When Fade Complete
0145 Go To Beginning, Then Return Value Loop
0204 Resume If Return Value Loop Met
D2 Exit Level
05FD0001 JAL To Function  (Guard [whatever called it]) (JAL TO: 0001)
04 Terminator

_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Fri Jan 02, 2009 6:27 am    Post subject: Reply with quote Back to top

Nothing jumps out at me as being wrong there. Your 040A block is nearly identical to the guards in Surface 2, so it should be working.
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Fri Jan 02, 2009 10:55 am    Post subject: Reply with quote Back to top

this part is really strange now it spawns the guards and they are aiming at bond but it does not go to the ending camera Confused so it just continually spawns the guards when you are within the set value of the object which flew off for some strange reason last time Shocked so after a while you could not spawn the guards that just aim at you plus the enimies don't stop so there was No escape Mad
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
View user's profile Send private message Visit poster's website
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