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Manual clipping tutorial coming soon!

 
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Kode-Z
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 PostPosted: Sun Dec 21, 2008 7:23 am    Post subject: Manual clipping tutorial coming soon! Reply with quote Back to top

With the increase of people getting interested in making their own Hammer maps and such, I thought that a manual clipping guide would be a good call.

I'm currently writing a tutorial for anyone who has clipping problems with their maps. I'm trying to make it very clear so that it's easy to follow.

It should be complete in about 2 weeks.
 
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Wreck
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 PostPosted: Sun Dec 21, 2008 9:57 am    Post subject: Reply with quote Back to top

Sounds excellent, Kode-Z!
I know you've been busy helping others with their clipping files, so you're one of the best people out there to write a tutorial on the subject. I do look forward to checking it out. Smile
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SubDrag
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 PostPosted: Sun Dec 21, 2008 4:02 pm    Post subject: Reply with quote Back to top

Fantastic! Lots of people have trouble here (as clipping is tough!), so this will help a lot
 
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Kode-Z
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 PostPosted: Sun Dec 21, 2008 5:31 pm    Post subject: Reply with quote Back to top

Yep - clipping is TOUGH; even for the most seasoned professionals! Cool

Seriously though, I'm going to cover all the essentials of manual clipping. A tutorial for it is long overdue! Laughing
 
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bmw
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 PostPosted: Sun Dec 21, 2008 7:11 pm    Post subject: Reply with quote Back to top

Kode-Z wrote:
Yep - clipping is TOUGH; even for the most seasoned professionals! Cool



Except maybe for me Very Happy

I suppose I should finish up my tutorial one of these days on manually making adjustments to the background data of pre-existing levels.
 
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radorn
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 PostPosted: Sun Dec 21, 2008 9:27 pm    Post subject: Reply with quote Back to top

I would like to ask you (and extend it anyone planning to make new docs, or update existing ones) if you could, well, focus also on the rationale of things, the hows and whys of things, and not just on the practice.

I may be an oddball and probably I'm the only one interested in that, so I can't really push you for the extra work if it's just me who will benefit from it. It's just that I tend not to find plain tutorials ("do this, do that and there you go") very helpful. When I do something I need to understand why I'm doing things and have a good notion of what my manipulations actually do rather than blindly follow a recipe. No matter how good and effective that recipe is, it just doesn't work for me.

I'm not saying that you are not going to do that, or that it won't be a good tutorial if you don't, but you'd make me very happy if you did.
 
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DK25
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 PostPosted: Mon Dec 22, 2008 10:29 am    Post subject: Reply with quote Back to top

i know a simple way of clipping(for me its simple)
in the editor you goto edit room positions right click on any part of the map and goto convert to cliping then convert triangle to clipping.
now there is clipping on that triangle.
 
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Kode-Z
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 PostPosted: Mon Dec 22, 2008 7:45 pm    Post subject: Reply with quote Back to top

radorn wrote:
I would like to ask you (and extend it anyone planning to make new docs, or update existing ones) if you could, well, focus also on the rationale of things, the hows and whys of things, and not just on the practice.

I may be an oddball and probably I'm the only one interested in that, so I can't really push you for the extra work if it's just me who will benefit from it. It's just that I tend not to find plain tutorials ("do this, do that and there you go") very helpful. When I do something I need to understand why I'm doing things and have a good notion of what my manipulations actually do rather than blindly follow a recipe. No matter how good and effective that recipe is, it just doesn't work for me.


I'll try my best! Very Happy

DK25 wrote:
i know a simple way of clipping(for me its simple)
in the editor you goto edit room positions right click on any part of the map and goto convert to cliping then convert triangle to clipping.
now there is clipping on that triangle.


For the majority of maps, this would usually be adequate - but in the cases where tri points don't meet accordingly in parts of the map then this tutorial would come in handy! Wink
 
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DK25
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 PostPosted: Tue Dec 23, 2008 7:42 am    Post subject: Reply with quote Back to top

well i use that way when clipping some parts of already made levels like the roof of that little building with the ignition key in it
 
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Kode-Z
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 PostPosted: Fri Jan 16, 2009 11:42 am    Post subject: Reply with quote Back to top

Just letting you all know that I haven't abandoned this! (I've just been busy with work.)

I'm always adding to it and I don't want to leave anything out. It'll be worth it! Very Happy

Kode-Z
 
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