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[WIP] Storage Facility (Hammer)
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GERage
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 PostPosted: Sat Nov 08, 2008 9:08 am    Post subject: [WIP] Storage Facility (Hammer) Reply with quote Back to top

This resembles the Dam, with both an indoor and outdoor section. This is the outdoor part....



Edit:
Thank you for making this a sticky! Very Happy


Last edited by GERage on Sat Nov 08, 2008 11:34 am; edited 1 time in total
 
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DK25
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 PostPosted: Sat Nov 08, 2008 9:12 am    Post subject: Reply with quote Back to top

cool
 
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flopperr999
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 PostPosted: Sat Nov 08, 2008 11:11 am    Post subject: Reply with quote Back to top

Wow this looks excellent already!

I just have one suggestion though. I think you shuold scale the grey concrete texutre to about X- 3.00 and Y- 3.00

Just to make it not seem repetitive, you know?

Otherwise, I really like this one a lot. Keep the sceenshots coming Smile
 
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GERage
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 PostPosted: Sat Nov 08, 2008 11:36 am    Post subject: Reply with quote Back to top

What do you suggest? I was thinking grass.

Update:
Same design, retexturized.

Outdoors...


Indoors...

 
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radorn
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 PostPosted: Sun Nov 09, 2008 6:08 pm    Post subject: Reply with quote Back to top

looks really nice!
 
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GERage
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 PostPosted: Sun Nov 09, 2008 7:40 pm    Post subject: Reply with quote Back to top

Thanks!

Anyway, I've found a clipping glitch with that ledge with brown around it. Sometimes, when I try to fall off it, I float at the same height as the ledge, but can pass through walls and go outside the map. When I go back to that ledge, though, everything returns to normal!

There is obviously something wrong with the clipping there, but it appears fine in the editor. What should I do?
 
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 PostPosted: Sun Nov 09, 2008 7:45 pm    Post subject: Reply with quote Back to top

I got the same problem in Stadium on the ramps in the air, but the problem fixed itself when I changed the stage scale around a bit.
 
flopperr999
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 PostPosted: Mon Nov 10, 2008 6:08 am    Post subject: Reply with quote Back to top

Skorpion wrote:
GERage wrote:
Thanks!

Anyway, I've found a clipping glitch with that ledge with brown around it. Sometimes, when I try to fall off it, I float at the same height as the ledge, but can pass through walls and go outside the map. When I go back to that ledge, though, everything returns to normal!

There is obviously something wrong with the clipping there, but it appears fine in the editor. What should I do?


I got the same problem in Stadium on the ramps in the air, but the problem fixed itself when I changed the stage scale around a bit.


I get that glitch in practically every map I make.... Sad
 
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bmw
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 PostPosted: Mon Nov 10, 2008 9:49 am    Post subject: Reply with quote Back to top

You guys might want to check your non-horizontal platforms and make sure there are ONLY TWO clipping tiles covering them. You can run into the problems you describe if you have 3 or more clipping tiles on vertical surfaces.
 
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GERage
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 PostPosted: Mon Nov 10, 2008 4:19 pm    Post subject: Reply with quote Back to top

bmw wrote:
You guys might want to check your non-horizontal platforms and make sure there are ONLY TWO clipping tiles covering them. You can run into the problems you describe if you have 3 or more clipping tiles on vertical surfaces.


I checked, and found all but one of the edges of that ledge had 3 clipping tiles each. As you're saying, that is likely causing the levitating problem. So, how can I merge the 3 clipping tiles into 2?
 
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GERage
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 PostPosted: Sat Nov 15, 2008 3:36 pm    Post subject: Reply with quote Back to top

Nevermind, the ledge is changed to be simpler, thus ridding the map of the clipping problem. Also, I'm starting the path presets for guards.
 
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Wreck
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 PostPosted: Fri Dec 12, 2008 3:35 am    Post subject: Reply with quote Back to top

Just curious if you've made any progress on this one, GERage? By the looks of things, it's going to be quite promising. Keep us informed.
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GERage
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 PostPosted: Fri Dec 12, 2008 6:52 pm    Post subject: Reply with quote Back to top

Lately I've been preoccupied by other things so I haven't had much time to work on this. Sad The good part is I'll finish it, not sure when though.
 
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GERage
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 PostPosted: Sun Jan 25, 2009 9:40 am    Post subject: Reply with quote Back to top

Good news; I've resumed work on this project since I got an inspiration!

As a mission, there will be a bomb you have to defuse and collect as an objective. The bomb'll be used in a sebsequent mission against the terrorist group who planted it. You'll also escape in a supply truck, much like the plane in Runway.
 
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radorn
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 PostPosted: Sun Jan 25, 2009 10:54 am    Post subject: Reply with quote Back to top

heh, MI6 is running low on bombs, it seems Very Happy
 
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