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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sat Nov 08, 2008 9:08 am Post subject: [WIP] Storage Facility (Hammer) |
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This resembles the Dam, with both an indoor and outdoor section. This is the outdoor part....
Edit:
Thank you for making this a sticky! 
Last edited by GERage on Sat Nov 08, 2008 11:34 am; edited 1 time in total |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Sat Nov 08, 2008 9:12 am Post subject: |
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cool |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Sat Nov 08, 2008 11:11 am Post subject: |
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Wow this looks excellent already!
I just have one suggestion though. I think you shuold scale the grey concrete texutre to about X- 3.00 and Y- 3.00
Just to make it not seem repetitive, you know?
Otherwise, I really like this one a lot. Keep the sceenshots coming  |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sat Nov 08, 2008 11:36 am Post subject: |
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What do you suggest? I was thinking grass.
Update:
Same design, retexturized.
Outdoors...
Indoors...
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Nov 09, 2008 6:08 pm Post subject: |
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looks really nice! |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Nov 09, 2008 7:40 pm Post subject: |
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Thanks!
Anyway, I've found a clipping glitch with that ledge with brown around it. Sometimes, when I try to fall off it, I float at the same height as the ledge, but can pass through walls and go outside the map. When I go back to that ledge, though, everything returns to normal!
There is obviously something wrong with the clipping there, but it appears fine in the editor. What should I do? |
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(Skorpion) Guest
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Posted: Sun Nov 09, 2008 7:45 pm Post subject: |
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I got the same problem in Stadium on the ramps in the air, but the problem fixed itself when I changed the stage scale around a bit. |
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flopperr999 Secret Agent

Joined: 11 Apr 2008 Posts: 337 Location: USA  |
Posted: Mon Nov 10, 2008 6:08 am Post subject: |
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Skorpion wrote: | GERage wrote: | Thanks!
Anyway, I've found a clipping glitch with that ledge with brown around it. Sometimes, when I try to fall off it, I float at the same height as the ledge, but can pass through walls and go outside the map. When I go back to that ledge, though, everything returns to normal!
There is obviously something wrong with the clipping there, but it appears fine in the editor. What should I do? |
I got the same problem in Stadium on the ramps in the air, but the problem fixed itself when I changed the stage scale around a bit. |
I get that glitch in practically every map I make....  |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Mon Nov 10, 2008 9:49 am Post subject: |
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You guys might want to check your non-horizontal platforms and make sure there are ONLY TWO clipping tiles covering them. You can run into the problems you describe if you have 3 or more clipping tiles on vertical surfaces. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Mon Nov 10, 2008 4:19 pm Post subject: |
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bmw wrote: | You guys might want to check your non-horizontal platforms and make sure there are ONLY TWO clipping tiles covering them. You can run into the problems you describe if you have 3 or more clipping tiles on vertical surfaces. |
I checked, and found all but one of the edges of that ledge had 3 clipping tiles each. As you're saying, that is likely causing the levitating problem. So, how can I merge the 3 clipping tiles into 2? |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sat Nov 15, 2008 3:36 pm Post subject: |
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Nevermind, the ledge is changed to be simpler, thus ridding the map of the clipping problem. Also, I'm starting the path presets for guards. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Fri Dec 12, 2008 3:35 am Post subject: |
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Just curious if you've made any progress on this one, GERage? By the looks of things, it's going to be quite promising. Keep us informed. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Fri Dec 12, 2008 6:52 pm Post subject: |
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Lately I've been preoccupied by other things so I haven't had much time to work on this. The good part is I'll finish it, not sure when though. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Jan 25, 2009 9:40 am Post subject: |
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Good news; I've resumed work on this project since I got an inspiration!
As a mission, there will be a bomb you have to defuse and collect as an objective. The bomb'll be used in a sebsequent mission against the terrorist group who planted it. You'll also escape in a supply truck, much like the plane in Runway. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Jan 25, 2009 10:54 am Post subject: |
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heh, MI6 is running low on bombs, it seems  |
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