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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Sat Oct 17, 2009 5:18 pm Post subject: GameShark Code Request! |
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If you did this for me you would get an enormous thank you.
If you are capable of making these GameShark Codes, and are willing, I would be very pleased. I play a lot with my brother! Wreck perhaps you are the most capable of helping me?
See below post for wish list.
Last edited by Gamma on Wed Oct 21, 2009 1:43 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sat Oct 17, 2009 6:59 pm Post subject: |
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Most of that stuff is fairly easy to pull off. However, limiting your inventory by "types" probably isn't possible. It might be, but it'd require a lot of work. Shooting through walls also is doubtful. While you can fire through props, glass and bodies, walls are another story. The reserve max doesn't affect weapons individually, but by their ammo type. If you made it so you could only collect 100 rounds of ammo for the PP7, any other gun sharing the ammo type will also be limited to that number. The DD44, Klobb, ZMG, D5K's, Phantom, RC-P90, Silver and Gold PP7's, etc. Since they all use the same type of ammuntion, they'd all be affected. (Unless I'm thinking of PD instead, where this occurs) _________________
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Sun Oct 18, 2009 6:45 am Post subject: |
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See below for wish list.
Last edited by Gamma on Wed Oct 21, 2009 1:44 pm; edited 5 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sun Oct 18, 2009 2:21 pm Post subject: |
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If I had access to a GameShark, or even PJ64 emulation and a Hex Editor, I would love to help you out. Unfortunately, I'm currently staying at my brother's house and don't have any of the materials I require with me. I'm not sure when I'll return home, so it could be a while before I have a chance to work on these. I'll see what I can do from here, though. _________________
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Wed Oct 21, 2009 1:45 pm Post subject: |
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Wish List
Change amount of hand grenades, proximity mines, timed mines, and grenade launcher bullets you can have at one time to two total.
Change Klobb to deal 50% damage from old 30% damage.
Change 5 and 10 min game lengths to 15 and 25 game points lengths.
Questions
Is there a code that unlocks the door in facillity to access the whole map? I know about Full Facillity, BZ, and MZ, but wondered if there was a code.
Can you add a scope to any type of weapon?
Is there a maximum amount of levels you can add from gameshark, or can you not have any levels past the fourth line? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Thu Oct 22, 2009 1:22 am Post subject: |
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Unlocking the Facility door: Yes, there are codes that can unlock the door in Facility multi, as well as in Archives and Caverns. These areas of the level are completely empty, though. Depending on the number of players participating in the match, you'll need a different code. There would be three for each level, corresponding to the amount of people within the map.
Scope: As far as I know, via GameShark codes, you can only add a static scope. You won't be able to zoom in and out, such as the Sniper Rifle does. You can, however, set the distance in which the weapon can see.
Maximum Levels: I'm not entirely sure I know what you mean. Could you add a little more detail onto this question? There are things that will limit you, such as the game itself and the amount of codes a GameShark can use at one time. _________________
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Oct 22, 2009 5:58 am Post subject: |
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There are three lines of four levels on the level select menu. I wondered if it is possible to have more than 12 levels on that menu? Can you scroll down after you've added a 13th level, or will I have to replace a level? Thank you in advance.
Also, I read that it is standard to input Citadel level into GameShark via cable, however I don't have this option. Could you please link me to a document with the 10,000 lines of codes for it, and I will input it like 25 lines a day? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Thu Oct 22, 2009 6:11 pm Post subject: |
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More than twelve multiplayer maps: Another hacker, Zoinkity, was able to make a second page - an additional twelve levels! - in multiplayer. However, I don't think this is possible via GameShark codes alone. He made a ROM hack, which only works through emulation or a backup device. So, sad to say, we can only have twelve on console. You can replace any of those to your liking.
Citadel: Another disappointment, I'm afraid. A typical GameShark, versions 3.2 & 3.3, can only have 251.0 lines of code activated at a single time. There are ways around that, but it becomes a little complex and requires some extra work. The Citadel would take up far, far more than that. With a PC connection, you simply upload the information necessary to get Citadel loading on console. _________________
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Fri Oct 23, 2009 8:29 am Post subject: |
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Just noticed Depot looks like a very fun map with a great sniping position!
Would you be willing to input 7 new multiplayer levels into a gameshark on Ebay for $45 around December? Like you buy the gameshark necessary and input the codes via link for resale.
I would like all the below levels to be four players compatible.
1. Citadel
2. Facility Back Zone in Multiplayer (Newest with Any Objects)
3. Aztec Bay (Newest With Any Objects)
4. Dam FZ (Newest With Any Objects)
5. Multi Archives BZ (Newest with Any Objects, Preferrably with Attic)
6. Control (Newest with Any Objects)
7. Streets Multi (Newest With Any Objects)
The 7 replaced maps would be the 7 below, replaced in any order.
Random
Caves
Basement
Stack
Caverns
Egyptian
Bunker
I would not be bad mannered or impolite if a map turned out to be slightly glitchy or not quite the way either of us intended.
Please don't expect to hear a reply for at least 2 days because I will be out of town.
P.S. I am willing for one of us to call each other if you don't mind.
Assuming this is a done deal, once I have some spare money within the next couple years, you could expect a tip from your hard work that makes Goldeneye so enjoyable for the rest of us.
Last edited by Gamma on Thu Oct 29, 2009 10:57 am; edited 1 time in total |
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Wed Oct 28, 2009 1:26 pm Post subject: |
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Also, when you add a new map with GameShark can you still pick the weapon set from the main menu or do you have to use the same weapon set each game?
Also, can one add more spawns to Facillity or would you first have to remove one? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Thu Oct 29, 2009 4:41 am Post subject: |
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You're free to choose from any of the weapon sets available when playing a custom multiplayer map. Some of them, though not many, have specific weapons already setup in the level. I think most of those are maps by MultiplayerX, though BMW also tends to include hand grenades within his stages. Other than that, the weapons are usually all distributed according to the set you've chosen in the menu.
By default, there are eight respawn points in the multiplayer Facility setup file. If I remember correctly, adding more can become a bit of a headache. You'd need to find an empty portion of memory to write the intro block data out, thus increasing the size to allow more spawn points. It isn't hard to do, but takes up more lines of code and may not even be worth it. The other way to do it requires you to find the coordinates and room pointer for each new spawn you want, write it to an empty portion of memory, then link to them. The only drawback to this, is that you'll never start at any of the spawn points after number eight when the stage first loads. It's only after you've been killed atleast once that you'll have a chance of spawning there. It's better to simply modify the current respawn points and spread them out better around the map.
I've been so busy these past few months, that I haven't had much time to fit a lot of GoldenEye and Perfect Dark hacking / modding in. I'd try and help you out with your GameShark dilemma, but I personally don't trust cheating devices enough to do a deal like that. The thing could last a day, a week, a month, a year, maybe longer. I know typing codes in by hand takes a while and gets annoying, but many of us have had to do it that way for a long time. And if you don't buy the proper GameShark, the device might not even be able to communicate with a PC. It's a gamble, really... _________________
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Oct 29, 2009 6:42 am Post subject: |
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Thank you very much.
Is there absolutely no way I can add the codes for Citadel on my GameShark 3.2 line by line? I really would do it the level looks so fun. I can't find any place where the codes are actually listed. If it is possible somehow can you send me a notepad with the codes please.
Also, is there a way to change what level the gameshark code changes easily? If I wanted to type in 5 new levels how can I make them replace levels I would prefer them too? |
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Oct 29, 2009 10:56 am Post subject: |
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I am sorry for all of the double posts, but it is because I'm going to try to do a lot of gameshark coding and see how things work out.
I plan on being around here for a very long time. I have been using different gaming sites for years and I have longetivity.
Do you have any ambition to one day work on more levels for the gameshark or does anyone else? I did some scouting and found some very appealing areas that could make fun levels. Is this something I could attempt to do myself? All i have done so far is add my own weapon sets like Shotguns, and campers (with shotguns snipers, proxies). Is there a program(s) that help me with game shark codes?
I thought there were some very sexy places in Control, Jungle & Streets that have not been made into levels yet and that could be very fun one day if someone got around to making them.
I will take pictures and post them up soon, both of us can wait I believe.
I appreciate everything everyone and every coder has done for the game to make it that much more fun.
Also, is there a hypothetical way to make levels like Caves and Jungle be brighter so they are easier to play on multiplayer? I can't every play caves four players since it is so dark. Is there an easy way and does it require having to change sky? Would a sky change that changed color make a map easier to see around and less dark? How would you go about making caves less dark? |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Oct 29, 2009 11:45 am Post subject: |
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Wreck wrote: | More than twelve multiplayer maps: Another hacker, Zoinkity, was able to make a second page - an additional twelve levels! - in multiplayer. However, I don't think this is possible via GameShark codes alone. He made a ROM hack, which only works through emulation or a backup device. So, sad to say, we can only have twelve on console. You can replace any of those to your liking.
Citadel: Another disappointment, I'm afraid. A typical GameShark, versions 3.2 & 3.3, can only have 251.0 lines of code activated at a single time. There are ways around that, but it becomes a little complex and requires some extra work. The Citadel would take up far, far more than that. With a PC connection, you simply upload the information necessary to get Citadel loading on console. |
Wreck: It sounds like a great idea to expand GoldenEye's stage select menu for multiplayer, but how about actually swapping the 20-stage solo menu with the 12-stage multiplayer menu. Let's switch them around. Picture GoldenEye with only 12 missions, but 20 multiplayer maps. Wouldn't that be awsome? It's easier to make multiplayer maps then it is to make missions in the GoldenEye Setup Editor right? Let's have a completely new campaign consisting of only 12 missions and a selection of 20 brand new mutliplayer maps. This would put GoldenEye's emphasis on multiplayer versus rather than playing missions. Sort of like Halo 3's Mythic disk which has no campaign. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Oct 29, 2009 1:23 pm Post subject: |
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That Be Cool if You swap The Levels But You Need Lots Of Hacking
Sklls To Do That _________________ There totally nothing to read here. |
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