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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Antares_Commander Agent

Joined: 21 Mar 2010 Posts: 40 Location: In space, fightingg the Galactic Empire under the Emperor, whilst trying to figure out the PD editor  |
Posted: Thu Apr 01, 2010 8:47 am Post subject: Is this possible? |
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could a psychosis gun type weapon work in Goldeneye? _________________ Elvis:This is Maian!
Skedar King:No, this, is, SKEDAR! |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Thu Apr 01, 2010 8:50 am Post subject: |
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Hmm, I dunno. I wouldn't think so. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Apr 01, 2010 9:58 am Post subject: |
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No, the logic just isn't there. PD has a bitflag that toggles allegiance, GE has nothing of the sort. PD's ally guards use the same action blocks as enemies, while GE had to code Natalya in Jungle from scratch. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Thu Apr 01, 2010 1:14 pm Post subject: |
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It might be difficult, but I think you could fake the psychosis gun with "if guard shot" and "bond has weapon X" out sort of thing. Then jump to natalya like block. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Apr 06, 2010 8:10 am Post subject: |
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Did something similiar, as a joke. Ever see "Captain Scarlet"?
Call it a Mysteron beam. It respawns whatever destroyed object you aim it at, friendly.
It was part of a respawn code test for another project, and at the time I only really did objects on account of the code being tested. However, it did switch object ownership--subsequently allowing crates to rack up a bundle of kills for player 2--which isn't a far cry from toggling a different bit in a different type of object data.
Long story short, yes, you really could do it very easily through code.
+_+
Stupidly, you could use action blocks to fake the psychosis effect, within a certain degree of error, in solo. Friendly is just a bitflag in character attribtues, after all.
1) tack in a snippet to check the player's weapon when the current actor is shot.
2) if the item matches the one you expect, set the friendly flag.
3) alter whatever normal actions they follow to a "friendly guard" action list.
Same scheme could be used for a variety of purposes, such as a "fear" weapon that drives guys off like scientists, another that "devolves" their firearm, etc. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Antares_Commander Agent

Joined: 21 Mar 2010 Posts: 40 Location: In space, fightingg the Galactic Empire under the Emperor, whilst trying to figure out the PD editor  |
Posted: Fri Apr 09, 2010 1:53 pm Post subject: |
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Zoinkity, you sir, have pwned the day.
Edit:You wouldn't happen o have that code lying around, would you? _________________ Elvis:This is Maian!
Skedar King:No, this, is, SKEDAR! |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Apr 13, 2010 6:50 am Post subject: |
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It wasn't so much "a" code as much as a bunch of code written on the fly to test other code that made its way into NSNA. I could maybe rewrite it as a standalone thing though, but linking it would be, uhm...sorta involved.
The action block thing would be really a lot easier. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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