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Is this possible?

 
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Antares_Commander
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 PostPosted: Thu Apr 01, 2010 8:47 am    Post subject: Is this possible? Reply with quote Back to top

could a psychosis gun type weapon work in Goldeneye?
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HackBond
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 PostPosted: Thu Apr 01, 2010 8:50 am    Post subject: Reply with quote Back to top

Hmm, I dunno. I wouldn't think so.
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Dragonsbrethren
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 PostPosted: Thu Apr 01, 2010 9:58 am    Post subject: Reply with quote Back to top

No, the logic just isn't there. PD has a bitflag that toggles allegiance, GE has nothing of the sort. PD's ally guards use the same action blocks as enemies, while GE had to code Natalya in Jungle from scratch.
 
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SubDrag
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 PostPosted: Thu Apr 01, 2010 1:14 pm    Post subject: Reply with quote Back to top

It might be difficult, but I think you could fake the psychosis gun with "if guard shot" and "bond has weapon X" out sort of thing. Then jump to natalya like block.
 
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zoinkity
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 PostPosted: Tue Apr 06, 2010 8:10 am    Post subject: Reply with quote Back to top

Did something similiar, as a joke. Ever see "Captain Scarlet"?

Call it a Mysteron beam. It respawns whatever destroyed object you aim it at, friendly.

It was part of a respawn code test for another project, and at the time I only really did objects on account of the code being tested. However, it did switch object ownership--subsequently allowing crates to rack up a bundle of kills for player 2--which isn't a far cry from toggling a different bit in a different type of object data.

Long story short, yes, you really could do it very easily through code.

+_+

Stupidly, you could use action blocks to fake the psychosis effect, within a certain degree of error, in solo. Friendly is just a bitflag in character attribtues, after all.
1) tack in a snippet to check the player's weapon when the current actor is shot.
2) if the item matches the one you expect, set the friendly flag.
3) alter whatever normal actions they follow to a "friendly guard" action list.

Same scheme could be used for a variety of purposes, such as a "fear" weapon that drives guys off like scientists, another that "devolves" their firearm, etc.
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Antares_Commander
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 PostPosted: Fri Apr 09, 2010 1:53 pm    Post subject: Reply with quote Back to top

Zoinkity, you sir, have pwned the day.

Edit:You wouldn't happen o have that code lying around, would you?
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zoinkity
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 PostPosted: Tue Apr 13, 2010 6:50 am    Post subject: Reply with quote Back to top

It wasn't so much "a" code as much as a bunch of code written on the fly to test other code that made its way into NSNA. I could maybe rewrite it as a standalone thing though, but linking it would be, uhm...sorta involved.

The action block thing would be really a lot easier.
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