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Presets on layered clip tiles

 
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TimEh
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Joined: 08 May 2009
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Location: oakville. ONT, Canada

 PostPosted: Thu Jun 18, 2009 9:05 am    Post subject: Presets on layered clip tiles Reply with quote Back to top

With more than one clip tile over top of each other, GE editor defaults the placement of the preset to the topmost layer. Is there any way to link it to a spicific clip tile or room below the top tile??? Or is there no check in the engine and always places on top clip tile
 
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radorn
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Joined: 23 Sep 2007
Posts: 1424

 PostPosted: Thu Jun 18, 2009 9:26 am    Post subject: Reply with quote Back to top

You could try to use single room view, or maybe try to clip the rooms progressively. First you clip the lowermost, place the presets, clip the next and place presets on it, etc...

I can't run the editor myself and I can't test this, so take it with a grain of salt.
 
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Dragonsbrethren
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Joined: 23 Mar 2007
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 PostPosted: Thu Jun 18, 2009 9:34 am    Post subject: Reply with quote Back to top

Yeah, I think single room view would work for this.
 
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Entropy Soldier
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Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Thu Jun 18, 2009 10:08 am    Post subject: Reply with quote Back to top

^ i'm not so sure on the single room view idea, i think the editor always has the clipping factored in to object placement, not factoring in if you can see the room or not.

Clipping progressively might work...though i'm not sure if "redo tile Pllinks" would default them back to the uppermost layer.
 
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TimEh
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Joined: 08 May 2009
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Location: oakville. ONT, Canada

 PostPosted: Thu Jun 18, 2009 10:17 am    Post subject: Reply with quote Back to top

ya Entropy Soldier your right. it did not work. Clipping progressively might but im not redoing the clipping. Im gonna try to find an example in the game and figure how its done, if its done
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Fri Jun 19, 2009 6:37 pm    Post subject: Reply with quote Back to top

You need to do manually in Edit Presets and change room pointer name to the other tiles manually. Sorry there's no other way
 
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TimEh
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Joined: 08 May 2009
Posts: 187
Location: oakville. ONT, Canada

 PostPosted: Sat Jun 20, 2009 7:18 am    Post subject: Reply with quote Back to top

thanks subdrag. ya i just did a quick hack and raised the clip tiles where the body armor just very slightly. But i knew there must have been a way to set the room. I swear i checked in edit objects and presets but i must have over looked it. good to know for next time
 
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