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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sun Sep 20, 2009 3:33 pm Post subject: WIP - Cyberen's Moon Crater Map |
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I'm not sure what to do with it yet, but so far it's a cool tech demo (I think the level should have a midi import of something techno).
Bond has arrived on the moon.
Clipping seems perfect from a .obj floorplan import which is semi-miraculous.
It'll probably be a multi level
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Sep 20, 2009 3:36 pm Post subject: |
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looks cool! and I'm thinking more of a kinda dark, ambient vibe rather than techno. How do you have 255 bullets in a clip? _________________ 304 HP |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sun Sep 20, 2009 3:37 pm Post subject: |
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On the moon different rules apply (or I used the all gun cheat via gameshark). |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Sep 20, 2009 5:10 pm Post subject: |
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Is there more to the map than what is being shown in those pics? _________________ 304 HP |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sun Sep 20, 2009 5:42 pm Post subject: |
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It's a smaller map, not too small though, there are two areas of crater's and a kind of enclosure similar to PD's Ruins map hub walkways. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Mon Sep 21, 2009 12:59 am Post subject: |
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Is Cyberen still making maps for GoldenEye, or has this one been sitting for a while? Either way, it's great to see another one of his contributions. His Banjo-Kazooie maps are still a lot of fun. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Sep 21, 2009 1:25 am Post subject: |
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Very cool looking. |
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