 |
 |
 |
 |
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sat Jul 18, 2009 6:31 am Post subject: Fly mode in editor |
 |
|
I think this has been requested for a while. TimEh has started contributing some source code to the editor (and will probably take a bigger role), so welcome him, and this is his first contribution. Either grab beta or full installer, but press tab to enter mode. Then WASD or mouse, or middle button. The preferences contains "don't invert" flag which is used here. |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Sat Jul 18, 2009 9:25 am Post subject: |
 |
|
Sounds awesome! I can't check it out right yet, but this is something I've wanted to see in the editor for a while now. |
|
|
|
|
|
 |
 |
 |
 |
 |
TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Sat Jul 18, 2009 9:50 am Post subject: |
 |
|
ya it acts pretty much like pressing 'z' over the 3d window in hammer. |
|
|
|
|
|
 |
 |
 |
 |
 |
monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
 |
Posted: Sat Jul 18, 2009 10:01 am Post subject: |
 |
|
Yesssss, love it. Works perfectly. Thanks. |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Sat Jul 18, 2009 12:05 pm Post subject: |
 |
|
This is great, it makes it so much easier to move around the stages. |
|
|
|
|
|
 |
 |
 |
 |
 |
TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Sat Jul 18, 2009 1:01 pm Post subject: |
 |
|
still i just noticed an issue with it. Since its totaly cpu dependant. the movement speed slows down considerably with complex levels. WOuld like to add a PerformanceCounter and scale the movement with how long the frame takes to process. That would add more consistancy |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sat Jul 18, 2009 1:36 pm Post subject: |
 |
|
It listens to my world move speed so that's how you adjust |
|
|
|
|
|
 |
 |
 |
 |
 |
radorn 007


Joined: 23 Sep 2007 Posts: 1424
 |
Posted: Sat Jul 18, 2009 2:35 pm Post subject: |
 |
|
Fantastic, SubDrag and TimEh.
I'm anxious to try it... when I get a computer that doesn't crash on the visual editor, of course  |
|
|
|
|
|
 |
 |
 |
 |
 |
MC TC Agent

Joined: 05 Apr 2008 Posts: 5
 |
Posted: Sat Jul 18, 2009 3:26 pm Post subject: |
 |
|
i don't get it... where can i download it? |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sat Jul 18, 2009 4:11 pm Post subject: |
 |
|
Goldeneyevault dl the editor installer. |
|
|
|
|
|
 |
 |
 |
 |
 |
MC TC Agent

Joined: 05 Apr 2008 Posts: 5
 |
Posted: Sun Jul 19, 2009 11:58 am Post subject: |
 |
|
ahh... thank you subdrag!
nice mouse control by the way! is it also possible to move up and down while you use wsad and mouse movements? |
|
|
|
|
|
 |
 |
 |
 |
 |
TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Sun Jul 19, 2009 2:10 pm Post subject: |
 |
|
ya a move up is in the code, just disabled by a comment. i had it middle click mouseY roll, mouseX up/down. But was really akward to controll with mouse. but ya as a key it could work easier. any suggestions on what convenient keys up and down should be |
|
|
|
|
|
 |
 |
 |
 |
 |
TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Sun Jul 19, 2009 2:15 pm Post subject: |
 |
|
too late. R and F it is |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sun Jul 19, 2009 4:47 pm Post subject: |
 |
|
Beta/final now has TimEh's R/F, and he lets you copy paste tri colors to speed up coloring - monkeyface you requested a "brush" which is similar. In room positions mode right click to show info. |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
 |
Posted: Sun Jul 19, 2009 4:52 pm Post subject: |
 |
|
Also new ini file to set window size in initialization (TimEh provided):
visWindowWidth=640
visWindowHeight=480 |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |