 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Tue Aug 04, 2009 9:10 am Post subject: After export obj file. , Crafty shows a white level. |
 |
|
Well the Subject say everything. He can´t load the texture i think. I put the obj. , mtl and the bmp. file in one folder.
What can be the reason for it ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sat Aug 08, 2009 11:47 pm Post subject: |
 |
|
This topic to begin was very unnecessary. Now i know why it isn´t going. All files have to be in one folder, and the mtl. have to be correct.
Normally when i export a map into a obj file, there is, following text ( if you had one texture ) :
# Exported from DeleD's Wavefront OBJ Exporter 1.0
# Visit http://www.delgine.com for more information.
newmtl system
map_Kd g.obj\system.bmp
BUT IF YOU DELED g.obj\, IT WORKS :
# Exported from DeleD's Wavefront OBJ Exporter 1.0
# Visit http://www.delgine.com for more information.
newmtl system
map_Kd system.bmp
Notice that you must have a system.bmp file, otherwise Crafty can´t show your level
In GESetEdit , it have to be a 32x32 size and a 8 Bit Bmp file.
Thanks to SubDrag and monkeyface who helped me to correct this problem. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |