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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Gamma Agent

Joined: 01 Aug 2009 Posts: 154
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Posted: Thu Dec 03, 2009 1:36 pm Post subject: Importing Counter Strike Maps? |
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I was wondering if any Counter Strike or Half Life map can be imported because there are sites with thousands of USER CREATED maps? How difficult is it to do? I am sure there would be some incredible maps. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Dec 03, 2009 2:07 pm Post subject: |
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Well... http://www.goldeneyevault.com/viewfile.php?id=128 xDDD
It's as difficult as with any other type of level, same rules apply.
You have to get the geometry of the level you want into OBJ format and follow the normal procedures that apply for any other level to be usable in GE. |
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Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Thu Dec 03, 2009 5:11 pm Post subject: Re: Importing Counter Strike Maps? |
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Gamma wrote: | I was wondering if any Counter Strike or Half Life map can be imported because there are sites with thousands of USER CREATED maps? How difficult is it to do? I am sure there would be some incredible maps. |
Counter Strike,as shown by radorn, yes can be done.
Half Life however, no. The maps are way to big and complex to even begin to try import into GoldenEye, sorry :/ _________________
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Dec 03, 2009 8:30 pm Post subject: |
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Actually, I wouldn't be surprised if some Half-Life maps worked better. HL1 runs on a (heavily) modified Quake engine, and that engine had just as hard of time rendering large areas as GE does, maybe even worse. If you pay attention to how the stock HL1 maps are constructed, you'll see they use a lot of twists and turns to prevent you from seeing too much of the map from one place. Even the outdoor areas used this same concept, which is why you're never outside for very long, and usually travel between tunnels and such to get to the next area. Not only that, most maps are actually pretty small, but designed in such a way that they seamlessly blend into one another. Every time the loading prompt comes up, you're actually moving into a new map. Counter-Strike maps, on the other hand, are more open and constructed as a single map.
The maps will still need a ton of optimization, since their polycount will be much higher than it needs to be for GE, but other than that, I don't see any reason why you couldn't import them. |
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armymen12002003 Secret Agent


Joined: 19 Nov 2007 Posts: 211 Location: Castle Wolfenstein  |
Posted: Fri Dec 04, 2009 2:52 am Post subject: can ut work |
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can unreal tournament 99 maps work 2? _________________ "Schutzstaffel!" "Mein leben!"
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Dec 04, 2009 5:53 am Post subject: |
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If you've got some way of exporting them to obj format, then yes, it should be possible. |
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