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Problems with PD -> GE Level Conversions

 
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NapalmNero
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 PostPosted: Tue Jan 05, 2010 9:45 pm    Post subject: Problems with PD -> GE Level Conversions Reply with quote Back to top

Hello, I have been lurking around this site for quite some time now, but finally decided to create an account. I have also just recently downloaded the GE Set Up Editor.

And, I noticed the "PD -> GE" level tool, so I tried it out and managed to export the BG file correctly and import it into the level. However the textures are extremely messed up, what exactly else do I need to do besides the BG,clipping - .obj, and PD Set Up - GE Set Up?

Thanks Wink
~ NapalNero
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EternallyAries
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 PostPosted: Tue Jan 05, 2010 10:49 pm    Post subject: Reply with quote Back to top

What dus it look like dus it have X on the wall and stuff
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SubDrag
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 PostPosted: Wed Jan 06, 2010 5:25 am    Post subject: Reply with quote Back to top

It's a little tricky, but when you did this process, it should've made a new ROM with textures. You then need to open up a new level, import bgfile, save as project picking this ROM with textures, then reopen this project.
 
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NapalmNero
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 PostPosted: Sat Jan 09, 2010 6:21 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
It's a little tricky, but when you did this process, it should've made a new ROM with textures. You then need to open up a new level, import bgfile, save as project picking this ROM with textures, then reopen this project.


It never made the textured rom, what process creates the rom?
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SubDrag
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 PostPosted: Sun Jan 10, 2010 11:40 am    Post subject: Reply with quote Back to top

Oh use the files in the PD map pack for GE, those are textured fine.
 
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NapalmNero
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 PostPosted: Sun Jan 10, 2010 4:23 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Oh use the files in the PD map pack for GE, those are textured fine.


Is that the PD Viewer Pak for the editor?
or is it already in with the editor
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SubDrag
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 PostPosted: Sun Jan 10, 2010 4:28 pm    Post subject: Reply with quote Back to top

Get separate, it's on vault
 
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