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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Tue Nov 24, 2009 8:28 pm Post subject: GE:Source -> Goldeneye 007 |
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I don't know if this has been asked or done before,
but would it be possible to port GE:Source levels into GoldenEye, but re-built with regular GE Textures instead of the source ones?
Like pretty much building the levels from GE:Source but for GoldenEye 64 _________________
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Nov 24, 2009 8:54 pm Post subject: |
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The geometry is way too complicated for GE. You'd be better off doing to opposite, edit the existing GE maps to contain a few features from GE:Source. Even then, several rooms already slow the game down pretty bad in their existing state, and adding to them is likely to cause even more problems. |
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