ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Entropy-Soldiers Map Pack

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Mon Jan 18, 2010 6:55 pm    Post subject: Entropy-Soldiers Map Pack Reply with quote Back to top

Current Version: 0.65

Next Official Release: 1.0



While it was not announced prominently on the forums, it has been my intention for quite some time now to create a map pack of my own. Correlating with my tendency to not display something until it's almost done, i figured it was time to create this thread as the first release of the map pack becomes imminent. (assuming i can break away from playing GE online long enough to finish it).


Anyway, if all goes well the V1 release should include:

Limbo(final), Vents(final), Factory(maybe), HQ(beta), Compound(final), and Collesum(final).


Detailed Work Log:


0.5 : Compound Beta

0.55: Limbo Beta

0.6: Headquarters Beta

0.65: Collesum Beta


0.7: Compound/Limbo Final, along with misc changes to weapon sets and other settings.

0.75: Collesum Final

0.8: Vents Beta

0.85: Factory Beta

0.9: Vents Final

0.95: Factory Final

1.0: misc fixes, custom model imports, other improvements


Last edited by Entropy Soldier on Sat Feb 06, 2010 11:43 am; edited 4 times in total
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Mon Jan 18, 2010 6:56 pm    Post subject: Reply with quote Back to top

Temple -> Limbo



Status: Beta

A pretty simple map, with narrow corridors and a few wide open spaces, you will never be far from an opponent. Temple style textures with a complex themed center room.


Complex -> Vents

Status: 0.8 Release



Semi-Final Design Flythrough

Complex type map which imitates its texture scheme loyally. Features deviations from this layout in the form of vents. Many small, open rooms in which to have firefights.


Caves -> Factory

Status: Hammer


a new take on an old "favorite", textures are not final.

Library ->



Basement ->



Stack ->



Facility -> Base

Status: Hammer

My next planned map after factory, will feature a center room with dynamic features that impact the course of the game.


Bunker -> Headquarters

Status: Beta



A large, expansive network of offices and other such facilities manifested in the form of the Enigma-Systems HQ building. Expect many security booths and an enigmatic layout.


Archives -> Compound

Status: Beta


My first publicly released map, currently undergoing renovations to allow for more fluid movement and better map flow.


Caverns -> Submarine

Status: planning

Frigate inspired, should hold a similar texture scheme and interior layout


Egyptian -> Collesum



Status: beta

This map is designed to encourage immediate combat. Features a large central room with minimal cover, which is surrounded by a lower ring, which is just as open. Beta as of 0.65


Last edited by Entropy Soldier on Thu Feb 11, 2010 11:47 am; edited 10 times in total
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Mon Jan 18, 2010 6:56 pm    Post subject: Reply with quote Back to top

Weapon Sets:



Slappers

8x Empty


Throwing Knives

8x Throwing Knives


Pistols

3x PP7(s)
3x DD44
2x Magnum


Power Pistols

2x PP7
2x Laser
2x Silver pp7
2x Golden Gun


Shotguns

3x Shotgun
3x Auto shotgun
2x Magnum


Automatics

2x D5K
2x ZMG
2x Phantom
2x AR33


Sniper Rifles

2x DD44
2x Magnum
2x PP7
2x Sniper Rifle


Guns

2x PP7
2x D5K
1x KF7
1x ZMG
2x Auto Shotgun


Launchers

4x Grenade Launcher
4x Rocket Launcher


AR33 vs RCP-90

4x AR33
4x RCP-90


Grenades

3x Watch Laser (if i can fix it up)
3x Laser
2x Grenades


Proxies!

3x ZMG
3x Shotgun
2x Proximity mines (2 to a box)


Rocket Launcher

2x Tknives
2x AR-33
2x Silver PP7
2x Rocket Launcher


Golden Gun

7x Empty
1x Golden Gun




Modifications:


Shotgun Received a major buff, now each bullet is practically as powerful as a magnum shot. The only drawback is that it's almost 3 times less accurate than the klobb.


Throwing knives now do enough just enough damage to kill an opponent with a hit anywhere. With armor arm hits will only completely remove their vest.



"Man with the Only Gun" game mode:

The gun was originally going to be the PP7, but in the beta it wouldn't work properly so i have been forced to default back to the golden gun. There is only one gun, with each ammo box yielding 1 bullet. The twist is that every weapon spawn still gives GG ammo, just no guns.


Health modifications:

I have changed from the default health scheme to one that uses multiples of the base health value. These are: Health /50, /10, /5, /3, /2, x1, x2, x4, x8, x10, x20.


Last edited by Entropy Soldier on Mon Jan 18, 2010 7:53 pm; edited 1 time in total
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Mon Jan 18, 2010 6:56 pm    Post subject: Reply with quote Back to top

Planned Implements:


Change the laser into a laser magnum. This would possess all the attributes of a magnum excluding glass penetration, and would have an unlimited ammo supply. Cannot be done at the moment due to lack of knowledge on firing animations, preventing me from porting the magnums firing data over into the laser slot.



Change the watch laser to have infinite ammo so it is usable in multi


Various optimizations on ammo boxes and common props to improve performance.


Last edited by Entropy Soldier on Mon Jan 18, 2010 7:58 pm; edited 1 time in total
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Mon Jan 18, 2010 6:56 pm    Post subject: Reply with quote Back to top

Final Reserve
 
View user's profile Send private message Visit poster's website
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Wed Jan 20, 2010 12:42 pm    Post subject: Reply with quote Back to top

Wow thats cool so whats the relese date? you dont have to tell if you dont want to
_________________
There totally nothing to read here.
 
View user's profile Send private message
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sat Feb 06, 2010 1:09 pm    Post subject: Reply with quote Back to top

updated with various information/screens
Not that anyone cares T-T
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Tue Feb 09, 2010 4:16 pm    Post subject: Reply with quote Back to top

Added fly through of vents to first post(a lot has changed since then, but it's still the same base layout)

http://www.youtube.com/watch?v=6J_WM6lGSdo
 
View user's profile Send private message Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Tue Feb 09, 2010 4:40 pm    Post subject: Reply with quote Back to top

This is really looking quite promising, E-Sol. You've got a lot of great ideas planned out for the package. I'll be keeping an eye out on this thread for further updates. Smile
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
monkeyface
Moderator
Moderator


Joined: 05 Apr 2008
Posts: 275

 PostPosted: Wed Feb 10, 2010 10:50 am    Post subject: Reply with quote Back to top

Looking good, are you going to light any of them?
 
View user's profile Send private message Send e-mail MSN Messenger
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Wed Feb 10, 2010 1:07 pm    Post subject: Reply with quote Back to top

of course, those shots are from hammer.

I won't bother hosting 0.65 again, since nobody here even cares about multiplayer, let alone custom multi content, but i assure you that most of the imported maps are properly lighted. (excluding HQ, but nothing about the aesthetic aspect of that map has been done)
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]