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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Jan 18, 2010 6:55 pm Post subject: Entropy-Soldiers Map Pack |
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Current Version: 0.65
Next Official Release: 1.0
While it was not announced prominently on the forums, it has been my intention for quite some time now to create a map pack of my own. Correlating with my tendency to not display something until it's almost done, i figured it was time to create this thread as the first release of the map pack becomes imminent. (assuming i can break away from playing GE online long enough to finish it).
Anyway, if all goes well the V1 release should include:
Limbo(final), Vents(final), Factory(maybe), HQ(beta), Compound(final), and Collesum(final).
Detailed Work Log:
0.5 : Compound Beta
0.55: Limbo Beta
0.6: Headquarters Beta
0.65: Collesum Beta
0.7: Compound/Limbo Final, along with misc changes to weapon sets and other settings.
0.75: Collesum Final
0.8: Vents Beta
0.85: Factory Beta
0.9: Vents Final
0.95: Factory Final
1.0: misc fixes, custom model imports, other improvements
Last edited by Entropy Soldier on Sat Feb 06, 2010 11:43 am; edited 4 times in total |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Jan 18, 2010 6:56 pm Post subject: |
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Temple -> Limbo
Status: Beta
A pretty simple map, with narrow corridors and a few wide open spaces, you will never be far from an opponent. Temple style textures with a complex themed center room.
Complex -> Vents
Status: 0.8 Release
Semi-Final Design Flythrough
Complex type map which imitates its texture scheme loyally. Features deviations from this layout in the form of vents. Many small, open rooms in which to have firefights.
Caves -> Factory
Status: Hammer
a new take on an old "favorite", textures are not final.
Library ->
Basement ->
Stack ->
Facility -> Base
Status: Hammer
My next planned map after factory, will feature a center room with dynamic features that impact the course of the game.
Bunker -> Headquarters
Status: Beta
A large, expansive network of offices and other such facilities manifested in the form of the Enigma-Systems HQ building. Expect many security booths and an enigmatic layout.
Archives -> Compound
Status: Beta
My first publicly released map, currently undergoing renovations to allow for more fluid movement and better map flow.
Caverns -> Submarine
Status: planning
Frigate inspired, should hold a similar texture scheme and interior layout
Egyptian -> Collesum
Status: beta
This map is designed to encourage immediate combat. Features a large central room with minimal cover, which is surrounded by a lower ring, which is just as open. Beta as of 0.65
Last edited by Entropy Soldier on Thu Feb 11, 2010 11:47 am; edited 10 times in total |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Jan 18, 2010 6:56 pm Post subject: |
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Weapon Sets:
Slappers
8x Empty
Throwing Knives
8x Throwing Knives
Pistols
3x PP7(s)
3x DD44
2x Magnum
Power Pistols
2x PP7
2x Laser
2x Silver pp7
2x Golden Gun
Shotguns
3x Shotgun
3x Auto shotgun
2x Magnum
Automatics
2x D5K
2x ZMG
2x Phantom
2x AR33
Sniper Rifles
2x DD44
2x Magnum
2x PP7
2x Sniper Rifle
Guns
2x PP7
2x D5K
1x KF7
1x ZMG
2x Auto Shotgun
Launchers
4x Grenade Launcher
4x Rocket Launcher
AR33 vs RCP-90
4x AR33
4x RCP-90
Grenades
3x Watch Laser (if i can fix it up)
3x Laser
2x Grenades
Proxies!
3x ZMG
3x Shotgun
2x Proximity mines (2 to a box)
Rocket Launcher
2x Tknives
2x AR-33
2x Silver PP7
2x Rocket Launcher
Golden Gun
7x Empty
1x Golden Gun
Modifications:
Shotgun Received a major buff, now each bullet is practically as powerful as a magnum shot. The only drawback is that it's almost 3 times less accurate than the klobb.
Throwing knives now do enough just enough damage to kill an opponent with a hit anywhere. With armor arm hits will only completely remove their vest.
"Man with the Only Gun" game mode:
The gun was originally going to be the PP7, but in the beta it wouldn't work properly so i have been forced to default back to the golden gun. There is only one gun, with each ammo box yielding 1 bullet. The twist is that every weapon spawn still gives GG ammo, just no guns.
Health modifications:
I have changed from the default health scheme to one that uses multiples of the base health value. These are: Health /50, /10, /5, /3, /2, x1, x2, x4, x8, x10, x20.
Last edited by Entropy Soldier on Mon Jan 18, 2010 7:53 pm; edited 1 time in total |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Jan 18, 2010 6:56 pm Post subject: |
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Planned Implements:
Change the laser into a laser magnum. This would possess all the attributes of a magnum excluding glass penetration, and would have an unlimited ammo supply. Cannot be done at the moment due to lack of knowledge on firing animations, preventing me from porting the magnums firing data over into the laser slot.
Change the watch laser to have infinite ammo so it is usable in multi
Various optimizations on ammo boxes and common props to improve performance.
Last edited by Entropy Soldier on Mon Jan 18, 2010 7:58 pm; edited 1 time in total |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Mon Jan 18, 2010 6:56 pm Post subject: |
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Final Reserve |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Jan 20, 2010 12:42 pm Post subject: |
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Wow thats cool so whats the relese date? you dont have to tell if you dont want to _________________ There totally nothing to read here. |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Sat Feb 06, 2010 1:09 pm Post subject: |
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updated with various information/screens
Not that anyone cares T-T |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Feb 09, 2010 4:40 pm Post subject: |
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This is really looking quite promising, E-Sol. You've got a lot of great ideas planned out for the package. I'll be keeping an eye out on this thread for further updates.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Wed Feb 10, 2010 10:50 am Post subject: |
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Looking good, are you going to light any of them? |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Wed Feb 10, 2010 1:07 pm Post subject: |
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of course, those shots are from hammer.
I won't bother hosting 0.65 again, since nobody here even cares about multiplayer, let alone custom multi content, but i assure you that most of the imported maps are properly lighted. (excluding HQ, but nothing about the aesthetic aspect of that map has been done) |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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