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Ocarina of Time multiplayer?

 
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quaternio
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 PostPosted: Thu Aug 04, 2011 11:38 am    Post subject: Ocarina of Time multiplayer? Reply with quote Back to top

I've seen a modification of Ocarina of Time using split screen for multiplayer. Unfortunately, there seems to be no possibility to get to it.

But this shows up that there's a way to implement a multiplayer mode in Ocarina of Time, even with split screens.

Maybe we all together could insert this feature. I always wanted to play OoT multiplayer and would do everything for it. I think it isn't easy at all, likely it's really difficult but perhaps we could manage it.


quaternio
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EternallyAries
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 PostPosted: Fri Aug 05, 2011 11:41 am    Post subject: Reply with quote Back to top

Well quaternio.

This type of hack means you need to work on the deep parts of the rom witch means hex editing and changeing the layout of the screens.

The guy who done it deleted it long ago and never uploaded it to anysite.

Anyway even if you some how do get the splitscreen to work you still need to edit so that one play can go one part of the map and the can do the same on the opsati side.

If you dont work out that it makes the level disapaer for that one player makeing it hard for him to see. Unless the 1 player walks to that player everything will go back to normel.

What your thinking of doing is no easy task what so ever quaternio.

You need to learn how hex codes work.

Well if you by chanse so work on it and get it to work. Then congrats but we all know at shooterforever there noone who going to put all that time into one game just to have splitscreen play on a game thats not made for it.

All im going to say is good luck. Wink
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Wreck
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 PostPosted: Fri Aug 05, 2011 11:45 am    Post subject: Reply with quote Back to top

I imagine the game would be incredibly slow, as well. Since the architecture would need to be drawn for two screens, it'd be using up a lot of resources. You could try limiting visibility (greatly) to make up for it, but that will only go so far. I wouldn't know where to even begin with something like this.
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quaternio
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 PostPosted: Fri Aug 05, 2011 12:48 pm    Post subject: Reply with quote Back to top

Wreck wrote:
I imagine the game would be incredibly slow, as well. Since the architecture would need to be drawn for two screens, it'd be using up a lot of resources. You could try limiting visibility (greatly) to make up for it, but that will only go so far. I wouldn't know where to even begin with something like this.


EternallyAries wrote:
Well quaternio.

This type of hack means you need to work on the deep parts of the rom witch means hex editing and changeing the layout of the screens.

The guy who done it deleted it long ago and never uploaded it to anysite.

Anyway even if you some how do get the splitscreen to work you still need to edit so that one play can go one part of the map and the can do the same on the opsati side.

If you dont work out that it makes the level disapaer for that one player makeing it hard for him to see. Unless the 1 player walks to that player everything will go back to normel.

What your thinking of doing is no easy task what so ever quaternio.

You need to learn how hex codes work.

Well if you by chanse so work on it and get it to work. Then congrats but we all know at shooterforever there noone who going to put all that time into one game just to have splitscreen play on a game thats not made for it.

All im going to say is good luck. Wink


We'll need to learn assembler languages, too. And we have to change all the monster's attacks (if this will be implemented) to the second Link's life bar. That means we have to make new variables for that and we'll also need new drawing routines for the second Link's life and magic energy.

Ad slowness: I think it could run fast on fast computer systems? Maybe I'm wrong, I don't know.

Also I think it's a pity that this piece of hard work was deleted Sad


It seems to be an impossible project. And likely it is.

To change a ROM with a pure hex editor is also very difficult.


Perhaps sometimes something like that could be released - Perhaps not.


quaternio
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oldyz
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 PostPosted: Sat Aug 06, 2011 12:06 am    Post subject: Reply with quote Back to top

Ollllollll0ooooooooolly Déjà vuS Batman!!!!!

So once again the collective consciousness is touched
and a thing that happens somewhere out there in better places & better times
is sensed and wants to exist....

The recent Release of the 3DS version of ocarina of time reminds me of how much
i wanted to have 4 GBAs so i could play the 4 swords game with my comrades-
then the 4 swords gamecube thing came out & i figured
Naaaaahhhh!!! maybe the next 3 years will bring a multi ocarina or something near its quality-

Lo & behold - more than 4 years later & my dear Myopic goons @ Nintendo once again give players:

-----ATOLE CON EL DEDO--------

There is still some tiny chance of it happening since there is rumors that more content
may be available for the owners of the 3ds version...

But what a missed opportunity to make a classic a 4 player multiplayer classic from the get-go.

It is probable it will happen,
A - for the next Ocarina of time incarnation that will probably be available for the 4th incarnation of the 3DS
B - Probably for the inevitable 3DWii U Sii
C - 2025's Nintendo brand game Suppositories compatible with Nintendo's augmented reality eye patches.


Sooner? maybe if many ask politely by mailing all existing ocarina of time versions to miyamoto's house...
Or make a facebook thing using that sweet woman Betty White dressed up as link.


Oldyz is on vancation - Avast Chronos, thy advances has forceth me to copy paste for the umpteenth time
 
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bmw
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 PostPosted: Sun Aug 07, 2011 6:10 am    Post subject: Reply with quote Back to top

quaternio wrote:


To change a ROM with a pure hex editor is also very difficult.



Now THAT is an understatement. Particularly when it comes to tweaking a stage's geometry. I used a hex editor to modify Facility and Streets in Goldeneye, I don't know if could even recall exactly how I did that.
 
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radorn
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 PostPosted: Sun Aug 07, 2011 9:00 am    Post subject: Reply with quote Back to top

a guy called cendamos or cen or something like that (seems to change nick often or something) a big name in the zelda community, it appears, was doing multiplayer ocarina of time hacks.
screenshots and videos were released showing some of his concepts, work in progress.
among these were some splitscreen 2 player shots in lon lon ranch.
I wonder what became of that...
 
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Wreck
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 PostPosted: Mon Aug 08, 2011 11:22 am    Post subject: Reply with quote Back to top

Performance, health, menu use, enemy tracking, and many other issues, probably put it to bed. I really can't see it working out, especially since there were no multiplayer modes whatsoever in Ocarina. There's just so much to sort out, it'd take forever.
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Drache
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 PostPosted: Mon Aug 08, 2011 2:12 pm    Post subject: Reply with quote Back to top

Here is a video that was released by so called starter of Ocarina Multiplayer.

http://www.youtube.com/watch?v=WJFuriF5Mao

I would also advise keeping updated with this chap here, because he has done some rather fantastic hacking in the rom. One of such which is cool is being able to control game enemies with the first or second controller. Thus he has also done some multiplayer experiments which are show in his video collection. Take a peak.

http://www.youtube.com/user/spinout182

Not the least, somebody is also making co-op gameplay with the already known techniques of playing Ocarina of Time online. Here is a video tutorial.

http://www.youtube.com/watch?v=rythJ1xn2NE


So it is already possible as far as I am concerned. I assure people who were in earlier days in Goldeneye & Perfect Dark hacking, if returned to this website to what has happened over the few years would be rather shocked by how much progress has been accomplished.
 
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EternallyAries
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 PostPosted: Wed Aug 10, 2011 11:26 pm    Post subject: Reply with quote Back to top

Ah nice finds Drache.

So it seems someone already taken there life into makeing a muti after all. Razz
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