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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| PaRaDoX 007
 
  
 
 Joined: 17 Oct 2009
 Posts: 713
 Location: Grid
 
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											|  Posted: Mon Jul 26, 2010 7:36 am    Post subject: Banjo-Kazooie/Tooie characters in GE? |    |  
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											| was wondering if it is possible port Banjo and Kazooie to GE.We could use them in multi player as a guest star  Only bad thing is that they can't pick up new weapons since Kazooie is the main "gun". Do you guys get what I'm trring to explain here? |  |  
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								| EternallyAries 007
 
  
 
 Joined: 05 Oct 2009
 Posts: 1943
 Location: Las Vegas
 
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											|  Posted: Mon Jul 26, 2010 7:39 am    Post subject: |    |  
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											| Hm Banjo and Kazooie in Goldeneye. i dont think you can import modil of Banjo and Kazooie in the Goldeneye Editor yet thu. _________________
 There totally nothing to read here.
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								| CharAznable0 Secret Agent
 
  
 
 Joined: 13 Jul 2010
 Posts: 306
 
 
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											|  Posted: Mon Jul 26, 2010 7:44 am    Post subject: |    |  
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											| What about importing a terminator into GE. I wouldn't know how, but I think it would be a good idea |  |  
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								| PaRaDoX 007
 
  
 
 Joined: 17 Oct 2009
 Posts: 713
 Location: Grid
 
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											|  Posted: Mon Jul 26, 2010 7:45 am    Post subject: |    |  
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											| ^ are there any terminator games for the 64 so the modders can hack it then? |  |  
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								| CharAznable0 Secret Agent
 
  
 
 Joined: 13 Jul 2010
 Posts: 306
 
 
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											|  Posted: Mon Jul 26, 2010 8:07 am    Post subject: |    |  
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											| Nah thats what I had in mind. Btw there is a very cool terminator skin on css that you can use for the zombie Mod. |  |  
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