 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
 |
Posted: Mon Jul 02, 2012 2:52 pm Post subject: Objective problem |
 |
|
Code: | 0412:
AD224E6F727468204B6F7265616E20536369656E7469737422 = "North Korean Scientist"
8F0025 Set Guard Health (0025)
9D00100040 Set Guard Bit Tags (00100040)
0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
320A If Bond In Sight, Return Value Loop
3B0A If Guard Killed In Front Of Guard, Return Value Loop
3A0A If Bond Shoots Another Guard, Return Value Loop
3E06 If Shot Current Guard, Return Value Loop
0100 Go To Beginning, Then Return Value Loop
020A Resume If Return Value Loop Met
33 Seed Random Byte
358001 If Seeded Byte > Value, Go Into Return Value Loop (80)
354002 If Seeded Byte > Value, Go Into Return Value Loop (40)
0003 Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3E06 If Shot Current Guard, Return Value Loop
3C04 If Guard Within Firing Range, Return Value Loop
4504 Go To Return Value Loop, If Bond Has Guard At Gunpoint
0101 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
05FD040C JAL To Function (Guard [whatever called it]) (JAL TO: 040C) Assign to scientist
0203 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3E08 If Shot Current Guard, Return Value Loop
3A08 If Bond Shoots Another Guard, Return Value Loop
3B08 If Guard Killed In Front Of Guard, Return Value Loop
4508 Go To Return Value Loop, If Bond Has Guard At Gunpoint
0103 Go To Beginning, Then Return Value Loop
0204 Resume If Return Value Loop Met
9E00100000 Unset Guard Bit Tags 9E (00100000)
21 Guard Surrenders
AE Reset Cycle Counter And Enable It
0205 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
3E06 If Shot Current Guard, Return Value Loop
B400006506 If Cycle Counter > Value, Return Value Loop B4 (000065)
0105 Go To Beginning, Then Return Value Loop
0208 Resume If Return Value Loop Met
9E00100000 Unset Guard Bit Tags 9E (00100000)
33 Seed Random Byte
356007 If Seeded Byte > Value, Go Into Return Value Loop (60)
0006 Return Value Loop
0207 Resume If Return Value Loop Met
1A06 Guard Throws Grenade, Return Value Loop
0206 Resume If Return Value Loop Met
05FD0010 JAL To Function (Guard [whatever called it]) (JAL TO: 0010) Draw Weapon and Attack
04 Terminator |
The trouble being my 5th objective on 00 Agent is not to kill so many scientists and even though these get the bitflags unset before they attack it still failed the objective for me somehow? _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
 |
Posted: Mon Jul 02, 2012 3:29 pm Post subject: |
 |
|
Have you confirmed it's actually entering correct spots? Via temporarily putting show text actions. |
|
|
|
|
|
 |
 |
 |
 |
 |
MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
 |
Posted: Mon Jul 02, 2012 4:59 pm Post subject: |
 |
|
Thank you for pointing that out, helping me realize i was missing it for one loop that went straight to pull out the weapon rather than remove the bitflag, fixed now working fine.
All that is needed is the ending _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |