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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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HackBond 007


Joined: 14 May 2009 Posts: 1377 Location: Scotland  |
Posted: Wed Jul 11, 2012 6:19 am Post subject: Action Block Problem (Cutscene) |
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I am attempting to do a cutscene in GE, but whenever I load up my level with it, it fades in and out fairly quickly and doesn't allow me to move.
Code: | 560000 - If you got a Briefcase, Return Value Loop
0200 - Resume
DA - Fade Out
ED - Hide First Person Display
DD - Remove All Guards
D50100010000 - Go to Camera
DC01 - Return Value Loop when Fade Complete
03 - Leave Routine
0100 - Go to Beginning and Return Value
0201 - Resume
BD13FF007004010000000003 - Spawn Guard and Return Value Loop
0203 - Resume
DB - Fade In
DC05 - Return Value Loop when Fade complete
0205 - Resume
B70000 - Set time to 0
B6 - Hide Timer
B9 - Start Timer
DF02 - Open Type 16 Door
C39009 - Display Text - Guard: Come with me!*
BC000A07 - Detect Timer over 10 seconds, Return Value Loop
0207 - Resume
B8 - Stop Timer
B70000 - Reset Timer to 0
DA - Fade Out
DE - Bring Removed Guards Back
D3 - Return from Camera Scene
D8 - Enable All On-Screen Displays
D9F8007108 - Move Bond to Preset, Return Value Loop
0208 - Resume
DB - Fade In
DC09 - Return Value Loop when Fade Complete
0209 - Resume
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Jul 11, 2012 7:06 pm Post subject: |
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The ends looks like an issue - need to loop around the return value loops for fade in/out. Check out on goldeneyevault.com/wiki under How to exit a level (with cut-scene) under guides and tutorials.
Something like:
02AA Resume If Return Value Loop Met
DC32 Return Value Loop When Fade Complete
03 Leave The Routine, But When Return Continue From Spot
01AA Go To Beginning, Then Return Value Loop
0232 Resume If Return Value Loop Met |
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