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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Feb 22, 2013 8:55 am Post subject: Runway 2 New Level (Work in Progress) |
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Okay so I started my first custom level today. Experimenting with copying and pasting objects and action blocks and modifying rotations and positioning flags etc. I am very excited to get a multiplayer level running very well with spinning propeller blades on the aeroplane Basically the final version of this will have animated choppers as well. The satellite dishes work beautifully and all animations run smoothly MultiplayerX
Oops I see an adjustment that needs to be made to the dish in the background Floating a little bit there  _________________ [img]http://imgur.com/ud785Jq[/img] |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Fri Feb 22, 2013 5:52 pm Post subject: |
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Cool!!! but doesent Runway have a low preset number and size limit? Even if you increase it,it would not load. _________________ www.youtube.com/gamerrey23 |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Fri Feb 22, 2013 9:38 pm Post subject: |
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I still have no idea how you're doing your levels, MultiX.
You shouldn't need to use any specific level as a base. If you're using the GoldenEditor, you can just modify any mission level you like for multiplayer. Deleting all the action blocks, objectives, guards, drone guns, etc. You can even rename files (like Ump_setupcradZ as Ump_setuprunZ) so that they'll load the levels in multi without crashing. You seriously should consider adding weapons into the map. It's one ammo crate. That shouldn't do much to the texture count. If anything, you could remove some non-essential stuff from the map. I personally see no reason to have aircrafts in multi, but that's up to you!  _________________
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Feb 22, 2013 10:02 pm Post subject: |
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Yeah, props (heh, no pun intended) mostly just get in the way in multiplayer. I remember really debating about whether to keep the tables when I did my Control multi setup (eventually decided to leave them because I thought they broke up the monotony of the control room, sort of like pillars). |
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