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Runway 2 New Level (Work in Progress)

 
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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Fri Feb 22, 2013 8:55 am    Post subject: Runway 2 New Level (Work in Progress) Reply with quote Back to top

Okay so I started my first custom level today. Experimenting with copying and pasting objects and action blocks and modifying rotations and positioning flags etc. I am very excited to get a multiplayer level running very well with spinning propeller blades on the aeroplane Very Happy Basically the final version of this will have animated choppers as well. The satellite dishes work beautifully and all animations run smoothly Cool MultiplayerX




Shocked Oops I see an adjustment that needs to be made to the dish in the background Wink Floating a little bit there Laughing
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Rey
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 PostPosted: Fri Feb 22, 2013 5:52 pm    Post subject: Reply with quote Back to top

Cool!!! Cool but doesent Runway have a low preset number and size limit? Even if you increase it,it would not load.
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MultiplayerX
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 PostPosted: Fri Feb 22, 2013 8:02 pm    Post subject: Not when Reply with quote Back to top

......you are using archives as a base to write objects into it Wink
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Wreck
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 PostPosted: Fri Feb 22, 2013 9:38 pm    Post subject: Reply with quote Back to top

I still have no idea how you're doing your levels, MultiX.
You shouldn't need to use any specific level as a base. If you're using the GoldenEditor, you can just modify any mission level you like for multiplayer. Deleting all the action blocks, objectives, guards, drone guns, etc. You can even rename files (like Ump_setupcradZ as Ump_setuprunZ) so that they'll load the levels in multi without crashing. You seriously should consider adding weapons into the map. It's one ammo crate. That shouldn't do much to the texture count. If anything, you could remove some non-essential stuff from the map. I personally see no reason to have aircrafts in multi, but that's up to you! Razz
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Dragonsbrethren
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 PostPosted: Fri Feb 22, 2013 10:02 pm    Post subject: Reply with quote Back to top

Yeah, props (heh, no pun intended) mostly just get in the way in multiplayer. I remember really debating about whether to keep the tables when I did my Control multi setup (eventually decided to leave them because I thought they broke up the monotony of the control room, sort of like pillars).
 
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