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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Mar 02, 2013 6:08 am Post subject: Latest Editor will not write new images |
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I started having issues changing images in GoldenEye. Everything worked perfectly when I designed my GoldenEye Legend MOD. I decided to update for a few extra levels I've been working on and this newer addition seems to wig out when you try and overwrite a custom bitmap image. Worked fine in the last version.
OH....I could never get the bloody text editor to change ANYTHING in this version or the last I had an older version of the setup editor somewhere that never failed Just FYI _________________ [img]http://imgur.com/ud785Jq[/img] |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Mar 02, 2013 7:37 am Post subject: |
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Which image number and what happens? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Mar 02, 2013 12:01 pm Post subject: All I think |
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The old editor would overwrite any multiplayer image like "ARCHIVES" with a 32bit compressed bitmap REGARDLESS of whether it's in color or not. The new editor it asks for stuff I have no idea what it wants in relation to coding, etc  _________________ [img]http://imgur.com/ud785Jq[/img] |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Mar 02, 2013 12:13 pm Post subject: |
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It shouldn't matter if in color or not, that behavior hasn't changed. I think replace as 24-bit/32-bit for the levels, replace as 07 type if that doesn't work just double clicking, but it should. |
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