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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Mon May 13, 2013 3:51 pm Post subject: GOLDENEYE LEGEND special edition project |
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Okay I have a question: Since so many people have bitched about GoldenEye Legend having TWENTY separate XDeltas. The reason for this is ARCHIVES will load ANY level in multiplayer with no issues. I need some help with this. The reason being is I have no idea if you guys are quick injecting the setup files AND are you using the OLD method when making a setup file? There are no newer tutorials and I can't get Dam to load in Temples setup in anything I've tried. Changed setups in stage options AND multiplayer with no success loading DAM in multi. I need the FORMULA people or this project will die because I'm losing drive to get something to work! ;D
PERFECT TIMING!!! Man I see everyone on here as I wrote this. Please God send the calvary! lol _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon May 13, 2013 4:05 pm Post subject: |
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Have you adjust the allocations and fog/sky settings as well? If they are changed all to same, you should be fine. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Mon May 13, 2013 4:08 pm Post subject: |
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no i havent!! really? one more question do you quick inject your setup file to the stages? i think im doing that right at least lol _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon May 13, 2013 4:16 pm Post subject: |
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You could, but allocation/scale/fog in 21990 needs to be placed in input ROM before doing it. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Mon May 13, 2013 4:30 pm Post subject: |
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okay I'm on it Thanks Subbie _________________
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