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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Tue Feb 10, 2015 6:59 pm Post subject: Sub Action 31 |
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There is a problem with the guard ID used to respawn guards. I have F8 Player, F9 Actor Path, FA, FB ID of actor visibly shot, FC Writable actor ID value and FD. I remember having something like FA, FB and FC alone.
(If your confused load up my setup been of Ancient temple and check action blocks)
This problem is something I had also in Galvic's prison which is why there is so many guards when the alarm rings. What I'm trying to do is prevent that in this up coming mission. I only have FA alone. But to respawn 3 guards don't I need the others I mentioned above? If I use others they may not spawn and or same thing will happen like in Galvic's Prison. Any help as to why the old Guard ID's don't show up? Or was it removed? I would post a picture, but I have yet to learn how to do so.
 _________________ www.youtube.com/gamerrey23 |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Feb 11, 2015 1:03 pm Post subject: |
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I did more research, and to be exact on what I'm missing it's 1A,1B and 1C. Which are used to spawn guards. Again this is on sub action 31 if guard not alive. How can I get them to show up. I try to use other like FD but they don't spawn with weapons. _________________ www.youtube.com/gamerrey23 |
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