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Making a custom weapon from a .obj file?

 
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Fillerthefreak
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 PostPosted: Sun Mar 29, 2015 5:17 pm    Post subject: Making a custom weapon from a .obj file? Reply with quote Back to top

So I made this rather clunky looking MP-40, and I want to port it into GE



Is that possible?
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SubDrag
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 PostPosted: Sun Mar 29, 2015 5:18 pm    Post subject: Reply with quote Back to top

The edit model in GE can support it, but it's a bit tricky. Mainly you empty most if the displaylists, then import it into the proper piece. Also z-order is all manual on guns, not automatic, so your triangle order matters.
 
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Fillerthefreak
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 PostPosted: Sun Mar 29, 2015 5:22 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
The edit model in GE can support it, but it's a bit tricky. Mainly you empty most if the displaylists, then import it into the proper piece. Also z-order is all manual on guns, not automatic, so your triangle order matters.


Alrighty, then. I guess it's time to give the editor a shout.
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Omegacop_jp
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 PostPosted: Sun Mar 29, 2015 6:21 pm    Post subject: Reply with quote Back to top

What's your status on it?
 
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Omegacop_jp
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 PostPosted: Sun Mar 29, 2015 6:32 pm    Post subject: Reply with quote Back to top

The think is that how can you make an mtl file for the obj file weapon to load on the Model Editor?
 
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Fillerthefreak
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 PostPosted: Sun Mar 29, 2015 6:36 pm    Post subject: Reply with quote Back to top

Omegacop_jp wrote:
What's your status on it?


Having an issue opening the editor.
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Fillerthefreak
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 PostPosted: Sun Mar 29, 2015 7:42 pm    Post subject: Reply with quote Back to top

Could someone give me a simple guide on how to edit/replace a model? (I want to edit the ZMG) There's so many menus, it's confusing.

Sorry if I'm spamming, new to the editor and such...
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Trevor
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 PostPosted: Mon Mar 30, 2015 12:18 pm    Post subject: Reply with quote Back to top

Based on instructions that sub added above Id say you need to do this:

view each part of the UZI and identify similar sections in the MP40
-Barrel
-Sight
-magazine
-grip+Trigger
-Lower frame
-Upper frame
-bolt
-rearstock

Then in your modeling program you need to cut the model into these sections.

Each of these sections then need to have the triangles correctly ordered.
- the easiest way would be to create a new object and cut each face starting at the front (muzzle) and pasting it in the new object.
Once complete all the triangles should be in front-to-back order (muzzle to butt)

Open each part in the UZI and delete all tris, then import from obj.

Inject into rom




As a matter of interest what is your polycount for your MP40.

Ours was 423 and 48 for the prop.

Trev
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Fillerthefreak
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 PostPosted: Mon Mar 30, 2015 1:46 pm    Post subject: Reply with quote Back to top

Trevor wrote:
Based on instructions that sub added above Id say you need to do this:

view each part of the UZI and identify similar sections in the MP40
-Barrel
-Sight
-magazine
-grip+Trigger
-Lower frame
-Upper frame
-bolt
-rearstock

Then in your modeling program you need to cut the model into these sections.

Each of these sections then need to have the triangles correctly ordered.
- the easiest way would be to create a new object and cut each face starting at the front (muzzle) and pasting it in the new object.
Once complete all the triangles should be in front-to-back order (muzzle to butt)

Open each part in the UZI and delete all tris, then import from obj.

Inject into rom




As a matter of interest what is your polycount for your MP40.

Ours was 423 and 48 for the prop.

Trev


The model has 314 triangles and 201 verticles.

Also, the model editor window is so big, that doesn't fit my screen making it extremely confusing.
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Trevor
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 PostPosted: Tue Mar 31, 2015 1:33 am    Post subject: Reply with quote Back to top

Whats your screen resolution?

Hmm, nice poly count.

Round objects always spike polycounts.

Trev
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