 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sat Jan 16, 2016 12:06 pm Post subject: 3D Printed CcamoguardZ |
 |
|
Who would have thought nearly 20 years ago that somebody in the future would actually be able to hold an object made for a game.... well, 20 years later we can.
I present my rendition of CcamoguardZ
Game:
3D Print:
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Sat Jan 16, 2016 1:16 pm Post subject: |
 |
|
Haha, that's great, Trevor! Now he just needs some friends. Nice work.  |
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Mon Jan 18, 2016 9:09 am Post subject: |
 |
|
Thanks, hehe, he will someday.
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
 |
Posted: Mon Jan 18, 2016 10:18 am Post subject: |
 |
|
That's great! I've not yet tried 3D printing, though I am interested, so please tell us all of the details, such as where it was printed, how long did it take, could you watch it being printed, how much did it cost, is the finished item tough (i.e. how much force would take to break it), what file format did you use for the model, and anything else that you think is relevant.
When good quality, cheap to run, home 3D printers are affordable and reliable, then things are going to be fantastic! |
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Mon Jan 18, 2016 11:04 am Post subject: |
 |
|
Kerr Avon wrote: |
where it was printed,
|
My Local Library bought a 3D printer and needed someone to test it. As I was attending Job Club and people knew of my modeling, they asked me.
Kerr Avon wrote: |
how long did it take,
|
This one took 45Mins
Kerr Avon wrote: |
could you watch it being printed,
|
Yes, we left the Door open on the UP3D
Kerr Avon wrote: |
how much did it cost
|
As it was a test and not yet available to the public, it was free. In reality a Kilo of ABS is £18 and this used 6g, so about 10p
Kerr Avon wrote: |
is the finished item tough (i.e. how much force would take to break it), |
Its ABS and quite sturdy, I made a hollow cube and it wouldnt snap when squeezed.
However, his arms are quite thin and i didnt test to destruction. I didnt have great Acetone.
Kerr Avon wrote: |
what file format did you use for the model
|
Obj
Its not direct from GoldenEye as holes need to be closed, but it is essentially as direct as possible from GE as exported from PG.
It was Printed from Win10 3D Builder, which isnt so much of a builder at present but just a printer platform. MS plans on using augmented reality for building at a later stage.
Its 1:20 scale (90mm) printed at 0.35mm layer height (library had limited time, 0.2mm was to take 3Hrs)
To limit scafolding it was actually printed in parts with connecting notches.
If I did it again, I would steam it in acetone to remove the layer lines.
What I am happy with is that it retained the polygons.
What I most dislike is his face...
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Mon Jan 18, 2016 11:18 am Post subject: |
 |
|
It is almost like it would be better if you could somehow capture images of a character face from emulating the game, edit them together as a wrap, print it out, and attach it to his head. The normal textures would likely be too low resolution to give good results. |
|
|
|
|
|
 |
 |
 |
 |
 |
Kerr Avon 007

Joined: 26 Oct 2006 Posts: 920
 |
Posted: Mon Jan 18, 2016 1:02 pm Post subject: |
 |
|
Thanks for the detailed info, mate. It's very interesting.
Why would a library want a 3D printer, though?
BTW, I was in a job club in the mid 90s for a few weeks, I really hope it's more fun at your job club than it was in mine... |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Mon Jan 18, 2016 1:41 pm Post subject: |
 |
|
That is literally fantastic! This is possibly letting the geek out a little within me but it's a small step now to "Goldeneye 64: The Board Game"... _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Tue Jan 19, 2016 3:23 am Post subject: |
 |
|
Wreck, I actually did think about printing his head. I wouldnt use emulation when I have original maps, more to the point, emulation exports a weird format with all the other junk, PG exports what I want in a format I can use.
The problem with sticking paper to a model of this size is that it would most likly fall off, or be extremly seamed.
maybe varnish would solve that, but I wanted the matt finish, and even flat varnish still has a slight sheen to it.
But, I might.
As for the Library wanting a 3D printer... who knows. They wanted it because Dundee Library has 3 Big ones that caan print metal.
Arbroath Library thought they could do a service and charge costs for people to print locally instead of traveling 16 miles.
As to how much it will be used.... probably once I stop, it wont.
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jan 25, 2016 10:57 am Post subject: |
 |
|
man this is goldenart _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |