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1964 60FPS Bundle - Carnivorous Edition (2017/03/21)
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Carnivorous
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 PostPosted: Tue Oct 25, 2016 2:42 pm    Post subject: 1964 60FPS Bundle - Carnivorous Edition (2017/03/21) Reply with quote Back to top

Greetings I have been using stolen's 1964 emu for over a year and I would like to share my modifications I've made. I will update this post when I have made new changes [newest changes at top]. Source is included [source.tar.bz2] as required by GPL - Feedback is appreciated

This emulator is primarily made for GoldenEye and Perfect Dark and their ROM hacks. It has poor ROM support outside of these games. All the tweaks I've made only benefit GE & PD.

Download archive.org catbox.moe
The new plugin only supports keyboard and mice. If you want to use a joypad please read the readme as it has detailed instructions on how to play Perfect Dark at 60 frames per second without using the mouse injector plugin

Hashes
    MD5 EAB69AE45CDC32011076BE61366DF863
    SHA-1 692263A3139D27EA894A6A15820615D3858DC837
    CRC32 E0CF25FC
Changelog [21 Mar 2017]

Bundle
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
1964
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007/Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Default rdram\counter factor set to - 1 & 8mb
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty
Mouse injector
    Use double slash argument for fopen
    Replaced atol with atoi
    Fixed bug where Russian\Japanese characters in filepath caused INI to fail loading
    INI loading uses full filepath
    Version 1.4 Released
    GE - While in menus, Aim button is binded to B button
    New option - Mouse Acceleration
    Fixed GE ROM hack crouch bug
    Fixed keyboard race condition - input would not detect keydown every poll
    FOV compensates for horizontal aspect ratio
    UI Improvements
    Version 1.3 Released
    Fixed clear bug when profile was empty
    Accept all device input if one player is the only active profile
    Uncheck Cursor Aiming and speed-hack for non-overclocked 1964 (to avoid confusion)
    PD - Improved speed-hack
    New option - Field of View slider (thanks to SubDrag)
    New option - Perfect Dark speed-hack toggle
    Created MinGW makefile
    Converted Mouse Injector to ISO C11
    Version 1.2 Released
    Increased sensitivity range to 500%
    Replaced windows injection with direct injection
    Removed ReadProcessMemory\WriteProcessMemory functions
    Fixed secondary button load bug
    Version 1.1 Released
    Fixed bug where secondary buttons would not apply
    Fixed revert button bug (reverted all players instead of current player)
    New option - Autolock Mouse on Window Focus
    Fixed edge case where foreground window is incorrectly set upon launching ROM
    Cleaned up code and fixed comment typos
    Optimized input and injection (bypass disabled players)
    PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
    Removed Project64 support (unstable and incompatible with ManyMouse)
    Fixed edge case crash when initializing plugin
    Changed license to BSD
    Created icon for standalone speed-hack
    Created standalone Perfect Dark speed-hack for N-Rage plugin
    Informative message boxes now have icons
    PD - Fixed rare case where radial menu direction would become stuck
    PD - Clicking in radial menu now resets back to center
    PD - Fixed bug where radial menu direction would apply after match ended
    Increased mouse wheel tickrate
    Fixed crash when opened config window after closing ROM
    Supports 4 players
    Converted to plugin
    Mouse locks correctly on multi-screen setups
    Now reads from driver (thanks to ManyMouse by rcg)
    Replaced strcmp with strcasecm - possible source of emu detect issues
    New option - Radial menu mouse control for Perfect Dark
    New option - Toggle Crouch
    PD - Disable speed-hack if player is using combat boost or match is slow motion
    Capped emulator search rate
    Capped injection rate for Perfect Dark speed-hack (was unstable)
    Changed description for Aim Mode to Cursor Aiming
    Crosshair Movement set to 50% by default
    Removed GE-MP (unfinished and source of false positive antivirus detection)


Last edited by Carnivorous on Sat Mar 25, 2017 7:36 pm; edited 243 times in total
 
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Fillerthefreak
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 PostPosted: Tue Oct 25, 2016 5:21 pm    Post subject: Reply with quote Back to top

Is there support for Banjo-Tooie's Cic? Original didn't have it, I think?
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Carnivorous
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 PostPosted: Tue Oct 25, 2016 6:00 pm    Post subject: Reply with quote Back to top

Quote:
Is there support for Banjo-Tooie's Cic? Original didn't have it, I think?

I am not confident in 1964s rom support. Libretro with the mupen core is the best emulator for bt. https://www.libretro.com/


Last edited by Carnivorous on Thu Mar 16, 2017 4:22 pm; edited 49 times in total
 
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pavarini
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 PostPosted: Tue Oct 25, 2016 6:28 pm    Post subject: Reply with quote Back to top

Thanks for posting man Very Happy
 
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GE MASTER
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 PostPosted: Wed Nov 23, 2016 8:24 pm    Post subject: Reply with quote Back to top

I'm thrilled to see this. Now for whatever reason, about a year ago, I got fully buzzed at this 60FPS version. However I started the ball forward on modifying a few aspects which break under the increased speed limit. Should I revisit that? I was/am only able to assemble information. In terms of making the modifications, that far beyond my capabilities. I did run the tests and have the data to do it. Anyways, thanks for this updated version. I'll have a go when I get the chance!

I do recall now that my main PC just fluffed at pulling this off. I have had so many different emu's over the past, I couldn't figure out if it was a registry issue. I dug into various possible issues and asked various folks but I still couldn't get it to run smoothly. I may have to hit you up for advice Wink
 
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Carnivorous
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 PostPosted: Thu Nov 24, 2016 1:53 am    Post subject: Reply with quote Back to top

No problem. I have automatic notifications for every post in the thread.

Quote:
I do recall now that my main PC just fluffed at pulling this off. I have had so many different emu's over the past, I couldn't figure out if it was a registry issue. I dug into various possible issues and asked various folks but I still couldn't get it to run smoothly.

The least CPU intensive combo is 6x.exe w/ jabo. I am able to play without slowdowns on my old 2ghz windows xp pc. Try this and tell me if it works out
 
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GE MASTER
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 PostPosted: Thu Nov 24, 2016 7:16 am    Post subject: Reply with quote Back to top

Well the issue with slow downs, it didn't exist on my slower PC. My main computer is/was high spec'd.

Outside of that though, are you interested or able to delve into some speed adjustment modifications?
 
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Carnivorous
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 PostPosted: Thu Nov 24, 2016 7:50 pm    Post subject: Reply with quote Back to top

Strange it could be from some registery settings. Does it slow down with different video plugins? Have you tried disabling vsync in the graphics control panel? The speed modification, are you refering to?
 
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GE MASTER
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 PostPosted: Fri Nov 25, 2016 10:29 pm    Post subject: Reply with quote Back to top

This was the thread which I started regarding modifications: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6972

Essentially I was trying to see if anyone could help on modifying the rates of fire to be as intended rather than inaccurate like what happens when running at 60FPS.

I'll have to have another look at the what the issue was with framerates not holding up for me. A year ago and my memory fails. I will just go with your package and see what happens and go from there.

Very cool that you put it together and updated it. Having 60FPS needs to hit a bit more mainstream. I just don't this it's widely known, but it should be. It's amazing. Thanks!
 
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Carnivorous
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 PostPosted: Sat Nov 26, 2016 7:17 pm    Post subject: Reply with quote Back to top

There isn't much I can do within the emulator to fix GE's speed problem. It looks like Rare realized waiting for the graphics in their logic loop was a bad idea and fixed it for PD. There is no difference between the 6 and 9 overclock for GE, they run at the same speed. 60 is still 60; but PD has less frame drops with 9 times overclock.

The mouse hack has a new option for PD. Radial menu can be controlled with a mouse.
 
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Stunning Cactus
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 PostPosted: Thu Dec 01, 2016 6:29 pm    Post subject: Mouse Injector Won't Detect Emulator Reply with quote Back to top

Error Image: https://postimg.org/image/fbqe2nq1n/

>I've added 1964 and Mouse Injector as exceptions through my Firewall.
>I've run Mouse Injector and Mouse Injector P2, I've also run them as Administrator, both give me the same error
>My emulator is running when I try to open it
>The game runs fine and detects mouse clicks as gun shots and sight aiming respectively, just no movement and no Mouse Injector controls

I really want to play this, it looks so fantastic. If you have the time I'd really appreciate some help solving this issue as I'm pretty much stumped at this point.
 
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Carnivorous
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 PostPosted: Fri Dec 02, 2016 2:31 am    Post subject: Reply with quote Back to top

Thanks to Stunning Cactus I have found underscore can cause some issue with people. This is now fixed.
 
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Fillerthefreak
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 PostPosted: Fri Dec 02, 2016 9:22 am    Post subject: Reply with quote Back to top

May I also ask by what does it mean for PD to have artifacts when using the disabled free-aim feature with the mouse injector? Do the lines that match up to the Hud cursor break?
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Carnivorous
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 PostPosted: Fri Dec 02, 2016 10:01 am    Post subject: Reply with quote Back to top

The readme was written by stolen. I did a private test with PD and the hud cursor jitters randomly compared to GE's cursor (it move back to the center of the screen every frame). I guess this was what he meant by "artifacts".
-
I got GE-MP compiling and updated the emulator filenames. Grab the latest update in the original post.
 
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theunbeholden
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 PostPosted: Sun Dec 04, 2016 12:06 am    Post subject: Reply with quote Back to top

Changing crosshair movement doesn't do anything, it still moves across the screen specifically for Perfect Dark in my case & the vertical mouse speed is still excruciatingly slow.
 
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