ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Goto page 1, 2, 3 ... 51, 52, 53  Next
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    ShootersForever.com Forum Index -> Online And Emulation
View previous topic :: View next topic  
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Oct 25, 2016 2:42 pm    Post subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19) Reply with quote Back to top

Greetings I have been using stolen's 1964 emu for over a year and I would like to share my modifications. Source is included [source.tar.xz] as required by GPL - Feedback is appreciated

This emulator is primarily made for GoldenEye and Perfect Dark and their ROM hacks. It has poor ROM support outside of these games. All the tweaks I've made only benefit GE & PD.
For modders: 1964 use gamename instead of CRC for setting detection, this will not require entering ROM settings for every new ROM hack.


Download github.com
The new plugin only supports keyboard and mice. If you want to use a joypad use N-Rage as the input plugin.

Changelog (newest changes are underlined)

Bundle
    Added 2020 GLideN64 WIP build
    Updated GLideN64 to WIP build
    Updated cheats
    Updated GLideN64 to WIP build
    Added fork of Azimer 0.55.1 (less stuttering)
    Changed default settings for Azimer 0.60 (less stuttering)
    Added new cheats for GoldenEye 007\Perfect Dark
    New texture pack for Perfect Dark by Trov (thank you)
    Added legacy GLideN64 V2 build
    Updated readme FAQ
    Rewrote install guide and FAQ
    Updated readme FAQ
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Fixed GLideN64 mipmaps
    Updated GLideN64 to WIP build
    New GLideN64 texture pack for GoldenEye (HUD only)
    Updated GLideN64 to WIP build
    Added DirectInput plugin
    Updated readme FAQ and install guide
    Updated GLideN64 (Public Release 4.0)
    Updated GLideN64 to WIP build
    Recompiled RSP.dll
    Added beta crosshair to texture pack
    Updated GLideN64 to WIP build (split-screen supported)
    Updated readme FAQ
    Updated 1964.ini to use correct defaults for all ROMs
    Updated readme FAQ (thanks to Graslu00)
    Added 30fps cheat for GE\GF
    Replaced No Audio 1964.dll with No Audio.dll (more stable)
    Updated readme FAQ (thanks to DuskyLW and Pheonarx)
    Updated N-Rage plugin to 2.3d
    Added counter factor settings to 1964.ini for GE\PD
    Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
    Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
    Cleaned up readme
    New Glide64 texture pack for GoldenEye (HUD only)
    Removed standalone Perfect Dark speed-hack (now included in 1964)
    Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
    Replaced ASPack'd zlib.dll with unmodified zlib.dll
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
    Removed GE-MP (unfinished and source of false positive antivirus detection)
1964
    Backported 1964 1.1 video plugin DLL initialization fix
    Replaced various strcmp calls for handling internal ROM name
    GE - Added disable head roll hack
    GE - Fix firing rate of watch laser at 60fps
    Set default GLideN64 option to stable 2020 build
    GE - Fixed drone guns firing rate at 60fps
    Fixed Natalya/camping guards breaking at 60fps
    Adjusted window position saving
    Improved timing stability
    Added simplified change plugin dialog
    Updated hotkey info dialog on first launch
    Repacked INI_ENTRY_STRUCT
    Increased ROM ini entries to 50000
    Improved PD overclock
    Always pause when configuring plugins
    Replace Hide Cursor on Launch with Auto Hide Cursor option
    Added hotkey info dialog on first launch
    Removed Kaillera support
    Rewrote PD speed-hack (thanks to Ryan Dwyer)
    Added option to auto hide cursor on launch
    Will ask user which video plugin to use on first launch
    Fixed borderless fullscreen bug on ROM close
    Added borderless fullscreen mode
    Always disable autoload cheats on start up
    Fixed Memory Pak corruption for players 2\3\4
    Added 60fps firing rate fix to GE
    Added region checks for GE\PD hacks
    Adjusted filename for loading RSP.dll
    Only update Project64.rdb if using Jabo
    Status bar shows correct CF on launch
    Default rdram\counter factor set to - 1 & 8mb
    Opening cheats will now restore mouse cursor
    Fixed show\hide cursor bug when returning from dialog window
    Cheat settings will load from 1964.cfg
    Combat boost now works at 60fps
    No longer reset counter factor settings for GE\PD
    Tweaked the default window size
    Improved timing stability for GE\PD
    Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
    Removed maximize button
    Added option to increase PD speed-hack frequency
    Reduced PD speed-hack inject rate (less aggressive)
    Fixed bug that caused game to soft lock when unpaused
    Fixed Memory Pak corruption on first write
    Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
    Added PD speed-hack from Mouse Injector (more stable)
    Will ask user for ROM folder on first launch
    Profiling stats disabled by default
    Changing states will display the new slot # in the Status Bar
    Reverted relative filepath for saves\plugins as it caused issues with Windows 10
    Removed CTRL+R hotkey for RSP plugin settings
    Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
    Lock counter factor to 1 while Overclocking
    Default counter factor set to 2
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty
Mouse Injector
    Added stick buffering for slayer fly-by-wire input
    Fix null check for wide character path resolving
    PD - Rebind slayer's fly-by-wire input handling
    PD - Rewrote camspy handling
    Hide device combo boxes if only a single mouse\keyboard is available
    Fix defined error for device/player/button structs
    Version 2.3 Released
    Added new option to bypass ViewModel FOV position tweak
    GE - Fixed bug with new reload button when holding dual weapons
    GE - Adjust crosshair scale with ratio override
    Added new separate reload button for GE\PD
    Updated Copyright
    GE - Fixed menu crosshair moving upwards on down arrow
    PD - Fixed blur carrying over after respawning
    Use -128 for analog stick min value
    Force Horizon Scanner to not use cursor aiming
    PD - Rewrote Hoverbike support (thanks to Ryan Dwyer)
    Move GAME_Quit() call to end of DEV_InjectThread()
    Improved sanity checks and optimized inject()
    Adjusted UI
    Version 2.2 Released
    PD - Added new kneel button
    Increased cursor lock frequency
    Adjusted UI
    Always force 1.2 control style and upright pitch
    Version 2.1 Released
    Improved GE show crosshair hack
    Fixed if statement failing on 21:9 ratio
    Fix gun x rotation scale issue with custom ratios
    Updated speedrun build info message
    Optimized GUI message pump
    Removed FOV\ratio options for speedrun build
    Fixed while loop bug on ROM start
    Added custom widescreen ratio support
    PD - Added FOV override zoom speed adjustment
    PD - Made radial menu appear faster
    Version 2.0 Released
    Adjusted Discord Rich Presence text and descriptions
    Adjusted UI
    Rewrote BONDDATA scanning
    Lowered FOV range for speedrun build
    Adjust weapon position for override FOV
    Compensate for override FOV while in aim mode
    Limit SetCursorPos execution
    Updated Copyright
    Sanity check pickup threshold before overwriting
    Created speedrun build (removes FOV advantage and pickup threshold adjustment)
    Version 1.9 Released
    Lock crosshair X axis when driving the tank while tank equipped as weapon
    Override camera Y axis pickup threshold (from -45 to -60)
    Added enum type for mouse\keyboard
    Enable revert after clicking detect input button
    Flush input when starting injection thread
    Replaced pthread_create with CreateThread
    Doubled BONDDATA scanning time
    Use beta crosshair when show crosshair is enabled
    Fixed EMU_ReadShort()
    Removed offset parameter from memory.h
    Version 1.8 Released
    Cleaned up ini loading and device function
    Safely close ManyMouse and Discord Rich Presence on shutdown
    Added option to compile without discord rich presence in makefile
    PD - Compute recoil rotation
    Increased FOV sanity check range (for ROM hacks)
    Added Discord Rich Presence support
    Version 1.7 Released
    Reduced mouse acceleration
    PD - Cursor aiming now supported
    Emulate centering code when cursor aiming is disabled
    Removed overclock requirement for cursor aiming
    Recalibrated aiming table for GE
    Added GE hack for jitter free aiming mode
    Removed unused define in goldeneye.c
    Analog stick value set to 127 from 120
    Fixed FOV hack not replacing init value for GE
    Version 1.6 Released
    Restored autolock option (thanks to deuxsonic)
    Fixed sanity check for FOV ini load
    Emulate logic for camspy\slayer
    Added intro skip button combo for GE\PD (FIRE+AIM)
    Added camspy\slayer compatibility for PD
    Fixed non-zooming weapons reverting to default FOV
    Replaced autolock option with unlock on window loss
    Added geshowcrosshair to INI_Reset()
    Now removes GE autostand code
    Added Show Crosshair for GE option
    Version 1.5 Released
    Added Copyright notice for ManyMouse library
    Fixed edge case where ManyMouse would fail to initialize (thanks to Marthur)
    Inlined memory functions used by goldeneye.c\perfectdark.c
    Refactored codebase to use headers more effectively
    If Mouse Sensitivity is set to 0%, show None instead
    Allow Mouse Sensitivity to be set to 0%
    Removed PD speed-hack
    Rewrote Hoverbike pointer scanning (less false positives)
    Increased FOV ViewModel Warning (only displays above 75*)
    Uses wide character filepath to access ini file
    Mouse Acceleration is applied for GoldenEye cursor aiming
    Fixed bug where bike pointer was incorrectly detected
    Use double slash argument for fopen
    Replaced atol with atoi
    Version 1.4 Released
    GE - While in menus, Aim button is binded to B button
    New option - Mouse Acceleration
    Fixed GE ROM hack crouch bug
    Fixed keyboard race condition - input would not detect keydown every poll
    FOV compensates for horizontal aspect ratio
    UI Improvements
    Version 1.3 Released
    Fixed clear bug when profile was empty
    Accept all device input if one player is the only active profile
    Uncheck Cursor Aiming and speed-hack for non-overclocked 1964 (to avoid confusion)
    PD - Improved speed-hack
    New option - Field of View slider (thanks to SubDrag)
    New option - Perfect Dark speed-hack toggle
    Created MinGW makefile
    Converted Mouse Injector to ISO C11
    Version 1.2 Released
    Increased sensitivity range to 500%
    Replaced windows injection with direct injection
    Removed ReadProcessMemory\WriteProcessMemory functions
    Fixed secondary button load bug
    Version 1.1 Released
    Fixed bug where secondary buttons would not apply
    Fixed revert button bug (reverted all players instead of current player)
    New option - Autolock Mouse on Window Focus
    Fixed edge case where foreground window is incorrectly set upon launching ROM
    Cleaned up code and fixed comment typos
    Optimized input and injection (bypass disabled players)
    PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
    Removed Project64 support (unstable and incompatible with ManyMouse)
    Fixed edge case crash when initializing plugin
    Created icon for standalone speed-hack
    Created standalone Perfect Dark speed-hack for N-Rage plugin
    Informative message boxes now have icons
    PD - Fixed rare case where radial menu direction would become stuck
    PD - Clicking in radial menu now resets back to center
    PD - Fixed bug where radial menu direction would apply after match ended
    Increased mouse wheel tickrate
    Fixed crash when opened config window after closing ROM
    Supports 4 players
    Converted to plugin
    Mouse locks correctly on multi-screen setups
    Now reads from driver (thanks to ManyMouse by rcg)
    Replaced strcmp with strcasecm - possible source of emu detect issues
    New option - Radial menu mouse control for Perfect Dark
    New option - Toggle Crouch
    PD - Disable speed-hack if player is using combat boost or match is slow motion
    Capped emulator search rate
    Capped injection rate for Perfect Dark speed-hack (was unstable)
    Changed description for Aim Mode to Cursor Aiming
    Crosshair Movement set to 50% by default


Last edited by Carnivorous on Sat Mar 19, 2022 5:13 am; edited 556 times in total
 
View user's profile Send private message
Fillerthefreak
Secret Agent
Secret Agent


Joined: 29 Mar 2014
Posts: 305
Location: Canada

 PostPosted: Tue Oct 25, 2016 5:21 pm    Post subject: Reply with quote Back to top

Is there support for Banjo-Tooie's Cic? Original didn't have it, I think?
_________________
This is a signature, why did you read this?
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Tue Oct 25, 2016 6:00 pm    Post subject: Reply with quote Back to top

Quote:
Is there support for Banjo-Tooie's Cic? Original didn't have it, I think?

I am not confident in 1964s rom support. You can try using mupen64 https://m64p.github.io/


Last edited by Carnivorous on Sat Apr 07, 2018 3:35 am; edited 50 times in total
 
View user's profile Send private message
GE MASTER
Site Admin
Site Admin


Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Wed Nov 23, 2016 8:24 pm    Post subject: Reply with quote Back to top

I'm thrilled to see this. Now for whatever reason, about a year ago, I got fully buzzed at this 60FPS version. However I started the ball forward on modifying a few aspects which break under the increased speed limit. Should I revisit that? I was/am only able to assemble information. In terms of making the modifications, that far beyond my capabilities. I did run the tests and have the data to do it. Anyways, thanks for this updated version. I'll have a go when I get the chance!

I do recall now that my main PC just fluffed at pulling this off. I have had so many different emu's over the past, I couldn't figure out if it was a registry issue. I dug into various possible issues and asked various folks but I still couldn't get it to run smoothly. I may have to hit you up for advice Wink
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Thu Nov 24, 2016 1:53 am    Post subject: Reply with quote Back to top

No problem. I have automatic notifications for every post in the thread.

Quote:
I do recall now that my main PC just fluffed at pulling this off. I have had so many different emu's over the past, I couldn't figure out if it was a registry issue. I dug into various possible issues and asked various folks but I still couldn't get it to run smoothly.

The least CPU intensive combo is 6x.exe w/ jabo. I am able to play without slowdowns on my old 2ghz windows xp pc. Try this and tell me if it works out
 
View user's profile Send private message
GE MASTER
Site Admin
Site Admin


Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Thu Nov 24, 2016 7:16 am    Post subject: Reply with quote Back to top

Well the issue with slow downs, it didn't exist on my slower PC. My main computer is/was high spec'd.

Outside of that though, are you interested or able to delve into some speed adjustment modifications?
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Thu Nov 24, 2016 7:50 pm    Post subject: Reply with quote Back to top

Strange it could be from some registery settings. Does it slow down with different video plugins? Have you tried disabling vsync in the graphics control panel? The speed modification, are you refering to?
 
View user's profile Send private message
GE MASTER
Site Admin
Site Admin


Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Fri Nov 25, 2016 10:29 pm    Post subject: Reply with quote Back to top

This was the thread which I started regarding modifications: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6972

Essentially I was trying to see if anyone could help on modifying the rates of fire to be as intended rather than inaccurate like what happens when running at 60FPS.

I'll have to have another look at the what the issue was with framerates not holding up for me. A year ago and my memory fails. I will just go with your package and see what happens and go from there.

Very cool that you put it together and updated it. Having 60FPS needs to hit a bit more mainstream. I just don't this it's widely known, but it should be. It's amazing. Thanks!
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Sat Nov 26, 2016 7:17 pm    Post subject: Reply with quote Back to top

There isn't much I can do within the emulator to fix GE's speed problem. It looks like Rare realized waiting for the graphics in their logic loop was a bad idea and fixed it for PD. There is no difference between the 6 and 9 overclock for GE, they run at the same speed. 60 is still 60; but PD has less frame drops with 9 times overclock.

The mouse hack has a new option for PD. Radial menu can be controlled with a mouse.
 
View user's profile Send private message
Stunning Cactus
Agent
Agent


Joined: 01 Dec 2016
Posts: 1

 PostPosted: Thu Dec 01, 2016 6:29 pm    Post subject: Mouse Injector Won't Detect Emulator Reply with quote Back to top

Error Image: https://postimg.org/image/fbqe2nq1n/

>I've added 1964 and Mouse Injector as exceptions through my Firewall.
>I've run Mouse Injector and Mouse Injector P2, I've also run them as Administrator, both give me the same error
>My emulator is running when I try to open it
>The game runs fine and detects mouse clicks as gun shots and sight aiming respectively, just no movement and no Mouse Injector controls

I really want to play this, it looks so fantastic. If you have the time I'd really appreciate some help solving this issue as I'm pretty much stumped at this point.
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Fri Dec 02, 2016 2:31 am    Post subject: Reply with quote Back to top

Thanks to Stunning Cactus I have found underscore can cause some issue with people. This is now fixed.
 
View user's profile Send private message
Fillerthefreak
Secret Agent
Secret Agent


Joined: 29 Mar 2014
Posts: 305
Location: Canada

 PostPosted: Fri Dec 02, 2016 9:22 am    Post subject: Reply with quote Back to top

May I also ask by what does it mean for PD to have artifacts when using the disabled free-aim feature with the mouse injector? Do the lines that match up to the Hud cursor break?
_________________
This is a signature, why did you read this?
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Fri Dec 02, 2016 10:01 am    Post subject: Reply with quote Back to top

The readme was written by stolen. I did a private test with PD and the hud cursor jitters randomly compared to GE's cursor (it move back to the center of the screen every frame). I guess this was what he meant by "artifacts".
-
I got GE-MP compiling and updated the emulator filenames. Grab the latest update in the original post.
 
View user's profile Send private message
theunbeholden
Agent
Agent


Joined: 03 Dec 2016
Posts: 2

 PostPosted: Sun Dec 04, 2016 12:06 am    Post subject: Reply with quote Back to top

Changing crosshair movement doesn't do anything, it still moves across the screen specifically for Perfect Dark in my case & the vertical mouse speed is still excruciatingly slow.
 
View user's profile Send private message
Carnivorous
Moderator
Moderator


Joined: 15 Oct 2016
Posts: 657
Location: Ukraine

 PostPosted: Sun Dec 04, 2016 2:20 am    Post subject: Reply with quote Back to top

Crosshair movement is weapon sway, you can lower this until it disables. Have you tried increasing mouse sensitivity?
 
View user's profile Send private message
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    ShootersForever.com Forum Index -> Online And Emulation All times are GMT - 8 Hours
Goto page 1, 2, 3 ... 51, 52, 53  Next
Page 1 of 53

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]