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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Oct 25, 2016 2:42 pm Post subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19) |
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Greetings I have been using stolen's 1964 emu for over a year and I would like to share my modifications. Source is included [source.tar.xz] as required by GPL - Feedback is appreciated
This emulator is primarily made for GoldenEye and Perfect Dark and their ROM hacks. It has poor ROM support outside of these games. All the tweaks I've made only benefit GE & PD.
For modders: 1964 use gamename instead of CRC for setting detection, this will not require entering ROM settings for every new ROM hack.
Download github.com
The new plugin only supports keyboard and mice. If you want to use a joypad use N-Rage as the input plugin.
Changelog (newest changes are underlined)
BundleAdded 2020 GLideN64 WIP build
Updated GLideN64 to WIP build
Updated cheats
Updated GLideN64 to WIP build
Added fork of Azimer 0.55.1 (less stuttering)
Changed default settings for Azimer 0.60 (less stuttering)
Added new cheats for GoldenEye 007\Perfect Dark
New texture pack for Perfect Dark by Trov (thank you)
Added legacy GLideN64 V2 build
Updated readme FAQ
Rewrote install guide and FAQ
Updated readme FAQ
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Fixed GLideN64 mipmaps
Updated GLideN64 to WIP build
New GLideN64 texture pack for GoldenEye (HUD only)
Updated GLideN64 to WIP build
Added DirectInput plugin
Updated readme FAQ and install guide
Updated GLideN64 (Public Release 4.0)
Updated GLideN64 to WIP build
Recompiled RSP.dll
Added beta crosshair to texture pack
Updated GLideN64 to WIP build (split-screen supported)
Updated readme FAQ
Updated 1964.ini to use correct defaults for all ROMs
Updated readme FAQ (thanks to Graslu00)
Added 30fps cheat for GE\GF
Replaced No Audio 1964.dll with No Audio.dll (more stable)
Updated readme FAQ (thanks to DuskyLW and Pheonarx)
Updated N-Rage plugin to 2.3d
Added counter factor settings to 1964.ini for GE\PD
Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
Cleaned up readme
New Glide64 texture pack for GoldenEye (HUD only)
Removed standalone Perfect Dark speed-hack (now included in 1964)
Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
Replaced ASPack'd zlib.dll with unmodified zlib.dll
Replaced saves with more complete saves
Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
Fixed typo in readme (thanks to Rekrul)
Updated GLideN64 (Public Release 2.0)
Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
Removed GE-MP (unfinished and source of false positive antivirus detection) 1964Backported 1964 1.1 video plugin DLL initialization fix
Replaced various strcmp calls for handling internal ROM name
GE - Added disable head roll hack
GE - Fix firing rate of watch laser at 60fps
Set default GLideN64 option to stable 2020 build
GE - Fixed drone guns firing rate at 60fps
Fixed Natalya/camping guards breaking at 60fps
Adjusted window position saving
Improved timing stability
Added simplified change plugin dialog
Updated hotkey info dialog on first launch
Repacked INI_ENTRY_STRUCT
Increased ROM ini entries to 50000
Improved PD overclock
Always pause when configuring plugins
Replace Hide Cursor on Launch with Auto Hide Cursor option
Added hotkey info dialog on first launch
Removed Kaillera support
Rewrote PD speed-hack (thanks to Ryan Dwyer)
Added option to auto hide cursor on launch
Will ask user which video plugin to use on first launch
Fixed borderless fullscreen bug on ROM close
Added borderless fullscreen mode
Always disable autoload cheats on start up
Fixed Memory Pak corruption for players 2\3\4
Added 60fps firing rate fix to GE
Added region checks for GE\PD hacks
Adjusted filename for loading RSP.dll
Only update Project64.rdb if using Jabo
Status bar shows correct CF on launch
Default rdram\counter factor set to - 1 & 8mb
Opening cheats will now restore mouse cursor
Fixed show\hide cursor bug when returning from dialog window
Cheat settings will load from 1964.cfg
Combat boost now works at 60fps
No longer reset counter factor settings for GE\PD
Tweaked the default window size
Improved timing stability for GE\PD
Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
Removed maximize button
Added option to increase PD speed-hack frequency
Reduced PD speed-hack inject rate (less aggressive)
Fixed bug that caused game to soft lock when unpaused
Fixed Memory Pak corruption on first write
Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
Added PD speed-hack from Mouse Injector (more stable)
Will ask user for ROM folder on first launch
Profiling stats disabled by default
Changing states will display the new slot # in the Status Bar
Reverted relative filepath for saves\plugins as it caused issues with Windows 10
Removed CTRL+R hotkey for RSP plugin settings
Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
Lock counter factor to 1 while Overclocking
Default counter factor set to 2
Extended overclock to 18 times (requires powerful CPU)
Removed overclock profiles (combined all in one exe)
Integrated overclocking into menu
Fixed save issue with uncommon characters in filepath
Removed registry functionality (uses 1964.cfg instead)
New icon provided by deuxsonic
Maximum Kernel Frequency on by default
New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
New option - Disable Status Bar
Cursor is unhidden when opening plugin configuration windows
Backported 1964 1.1 cheat engine (better compatibility)
TAB now hides status bar (thanks to deuxsonic)
On first load, set input plugin to Mouse Injector in registry
Unpause only when entering fullscreen
Fixed cursor hiding while changing plugin settings
Fixed show\hide cursor bug (TAB now toggles cursor)
Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
Default plugins set to Jabo - Mouse Injector - Azimer
Romlist shows filename by default
Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
Two overclock profiles - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty Mouse InjectorAdded stick buffering for slayer fly-by-wire input
Fix null check for wide character path resolving
PD - Rebind slayer's fly-by-wire input handling
PD - Rewrote camspy handling
Hide device combo boxes if only a single mouse\keyboard is available
Fix defined error for device/player/button structs
Version 2.3 Released
Added new option to bypass ViewModel FOV position tweak
GE - Fixed bug with new reload button when holding dual weapons
GE - Adjust crosshair scale with ratio override
Added new separate reload button for GE\PD
Updated Copyright
GE - Fixed menu crosshair moving upwards on down arrow
PD - Fixed blur carrying over after respawning
Use -128 for analog stick min value
Force Horizon Scanner to not use cursor aiming
PD - Rewrote Hoverbike support (thanks to Ryan Dwyer)
Move GAME_Quit() call to end of DEV_InjectThread()
Improved sanity checks and optimized inject()
Adjusted UI
Version 2.2 Released
PD - Added new kneel button
Increased cursor lock frequency
Adjusted UI
Always force 1.2 control style and upright pitch
Version 2.1 Released
Improved GE show crosshair hack
Fixed if statement failing on 21:9 ratio
Fix gun x rotation scale issue with custom ratios
Updated speedrun build info message
Optimized GUI message pump
Removed FOV\ratio options for speedrun build
Fixed while loop bug on ROM start
Added custom widescreen ratio support
PD - Added FOV override zoom speed adjustment
PD - Made radial menu appear faster
Version 2.0 Released
Adjusted Discord Rich Presence text and descriptions
Adjusted UI
Rewrote BONDDATA scanning
Lowered FOV range for speedrun build
Adjust weapon position for override FOV
Compensate for override FOV while in aim mode
Limit SetCursorPos execution
Updated Copyright
Sanity check pickup threshold before overwriting
Created speedrun build (removes FOV advantage and pickup threshold adjustment)
Version 1.9 Released
Lock crosshair X axis when driving the tank while tank equipped as weapon
Override camera Y axis pickup threshold (from -45 to -60)
Added enum type for mouse\keyboard
Enable revert after clicking detect input button
Flush input when starting injection thread
Replaced pthread_create with CreateThread
Doubled BONDDATA scanning time
Use beta crosshair when show crosshair is enabled
Fixed EMU_ReadShort()
Removed offset parameter from memory.h
Version 1.8 Released
Cleaned up ini loading and device function
Safely close ManyMouse and Discord Rich Presence on shutdown
Added option to compile without discord rich presence in makefile
PD - Compute recoil rotation
Increased FOV sanity check range (for ROM hacks)
Added Discord Rich Presence support
Version 1.7 Released
Reduced mouse acceleration
PD - Cursor aiming now supported
Emulate centering code when cursor aiming is disabled
Removed overclock requirement for cursor aiming
Recalibrated aiming table for GE
Added GE hack for jitter free aiming mode
Removed unused define in goldeneye.c
Analog stick value set to 127 from 120
Fixed FOV hack not replacing init value for GE
Version 1.6 Released
Restored autolock option (thanks to deuxsonic)
Fixed sanity check for FOV ini load
Emulate logic for camspy\slayer
Added intro skip button combo for GE\PD (FIRE+AIM)
Added camspy\slayer compatibility for PD
Fixed non-zooming weapons reverting to default FOV
Replaced autolock option with unlock on window loss
Added geshowcrosshair to INI_Reset()
Now removes GE autostand code
Added Show Crosshair for GE option
Version 1.5 Released
Added Copyright notice for ManyMouse library
Fixed edge case where ManyMouse would fail to initialize (thanks to Marthur)
Inlined memory functions used by goldeneye.c\perfectdark.c
Refactored codebase to use headers more effectively
If Mouse Sensitivity is set to 0%, show None instead
Allow Mouse Sensitivity to be set to 0%
Removed PD speed-hack
Rewrote Hoverbike pointer scanning (less false positives)
Increased FOV ViewModel Warning (only displays above 75*)
Uses wide character filepath to access ini file
Mouse Acceleration is applied for GoldenEye cursor aiming
Fixed bug where bike pointer was incorrectly detected
Use double slash argument for fopen
Replaced atol with atoi
Version 1.4 Released
GE - While in menus, Aim button is binded to B button
New option - Mouse Acceleration
Fixed GE ROM hack crouch bug
Fixed keyboard race condition - input would not detect keydown every poll
FOV compensates for horizontal aspect ratio
UI Improvements
Version 1.3 Released
Fixed clear bug when profile was empty
Accept all device input if one player is the only active profile
Uncheck Cursor Aiming and speed-hack for non-overclocked 1964 (to avoid confusion)
PD - Improved speed-hack
New option - Field of View slider (thanks to SubDrag)
New option - Perfect Dark speed-hack toggle
Created MinGW makefile
Converted Mouse Injector to ISO C11
Version 1.2 Released
Increased sensitivity range to 500%
Replaced windows injection with direct injection
Removed ReadProcessMemory\WriteProcessMemory functions
Fixed secondary button load bug
Version 1.1 Released
Fixed bug where secondary buttons would not apply
Fixed revert button bug (reverted all players instead of current player)
New option - Autolock Mouse on Window Focus
Fixed edge case where foreground window is incorrectly set upon launching ROM
Cleaned up code and fixed comment typos
Optimized input and injection (bypass disabled players)
PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
Removed Project64 support (unstable and incompatible with ManyMouse)
Fixed edge case crash when initializing plugin
Created icon for standalone speed-hack
Created standalone Perfect Dark speed-hack for N-Rage plugin
Informative message boxes now have icons
PD - Fixed rare case where radial menu direction would become stuck
PD - Clicking in radial menu now resets back to center
PD - Fixed bug where radial menu direction would apply after match ended
Increased mouse wheel tickrate
Fixed crash when opened config window after closing ROM
Supports 4 players
Converted to plugin
Mouse locks correctly on multi-screen setups
Now reads from driver (thanks to ManyMouse by rcg)
Replaced strcmp with strcasecm - possible source of emu detect issues
New option - Radial menu mouse control for Perfect Dark
New option - Toggle Crouch
PD - Disable speed-hack if player is using combat boost or match is slow motion
Capped emulator search rate
Capped injection rate for Perfect Dark speed-hack (was unstable)
Changed description for Aim Mode to Cursor Aiming
Crosshair Movement set to 50% by default
Last edited by Carnivorous on Sat Mar 19, 2022 5:13 am; edited 556 times in total |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Tue Oct 25, 2016 5:21 pm Post subject: |
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Is there support for Banjo-Tooie's Cic? Original didn't have it, I think? _________________ This is a signature, why did you read this? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Oct 25, 2016 6:00 pm Post subject: |
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Quote: | Is there support for Banjo-Tooie's Cic? Original didn't have it, I think? |
I am not confident in 1964s rom support. You can try using mupen64 https://m64p.github.io/
Last edited by Carnivorous on Sat Apr 07, 2018 3:35 am; edited 50 times in total |
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GE MASTER Site Admin
Joined: 22 Nov 2005 Posts: 892 Location: Earth |
Posted: Wed Nov 23, 2016 8:24 pm Post subject: |
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I'm thrilled to see this. Now for whatever reason, about a year ago, I got fully buzzed at this 60FPS version. However I started the ball forward on modifying a few aspects which break under the increased speed limit. Should I revisit that? I was/am only able to assemble information. In terms of making the modifications, that far beyond my capabilities. I did run the tests and have the data to do it. Anyways, thanks for this updated version. I'll have a go when I get the chance!
I do recall now that my main PC just fluffed at pulling this off. I have had so many different emu's over the past, I couldn't figure out if it was a registry issue. I dug into various possible issues and asked various folks but I still couldn't get it to run smoothly. I may have to hit you up for advice |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Nov 24, 2016 1:53 am Post subject: |
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No problem. I have automatic notifications for every post in the thread.
Quote: | I do recall now that my main PC just fluffed at pulling this off. I have had so many different emu's over the past, I couldn't figure out if it was a registry issue. I dug into various possible issues and asked various folks but I still couldn't get it to run smoothly. |
The least CPU intensive combo is 6x.exe w/ jabo. I am able to play without slowdowns on my old 2ghz windows xp pc. Try this and tell me if it works out |
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GE MASTER Site Admin
Joined: 22 Nov 2005 Posts: 892 Location: Earth |
Posted: Thu Nov 24, 2016 7:16 am Post subject: |
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Well the issue with slow downs, it didn't exist on my slower PC. My main computer is/was high spec'd.
Outside of that though, are you interested or able to delve into some speed adjustment modifications? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Thu Nov 24, 2016 7:50 pm Post subject: |
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Strange it could be from some registery settings. Does it slow down with different video plugins? Have you tried disabling vsync in the graphics control panel? The speed modification, are you refering to? |
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GE MASTER Site Admin
Joined: 22 Nov 2005 Posts: 892 Location: Earth |
Posted: Fri Nov 25, 2016 10:29 pm Post subject: |
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This was the thread which I started regarding modifications: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6972
Essentially I was trying to see if anyone could help on modifying the rates of fire to be as intended rather than inaccurate like what happens when running at 60FPS.
I'll have to have another look at the what the issue was with framerates not holding up for me. A year ago and my memory fails. I will just go with your package and see what happens and go from there.
Very cool that you put it together and updated it. Having 60FPS needs to hit a bit more mainstream. I just don't this it's widely known, but it should be. It's amazing. Thanks! |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sat Nov 26, 2016 7:17 pm Post subject: |
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There isn't much I can do within the emulator to fix GE's speed problem. It looks like Rare realized waiting for the graphics in their logic loop was a bad idea and fixed it for PD. There is no difference between the 6 and 9 overclock for GE, they run at the same speed. 60 is still 60; but PD has less frame drops with 9 times overclock.
The mouse hack has a new option for PD. Radial menu can be controlled with a mouse. |
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Stunning Cactus Agent
Joined: 01 Dec 2016 Posts: 1
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Posted: Thu Dec 01, 2016 6:29 pm Post subject: Mouse Injector Won't Detect Emulator |
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Error Image: https://postimg.org/image/fbqe2nq1n/
>I've added 1964 and Mouse Injector as exceptions through my Firewall.
>I've run Mouse Injector and Mouse Injector P2, I've also run them as Administrator, both give me the same error
>My emulator is running when I try to open it
>The game runs fine and detects mouse clicks as gun shots and sight aiming respectively, just no movement and no Mouse Injector controls
I really want to play this, it looks so fantastic. If you have the time I'd really appreciate some help solving this issue as I'm pretty much stumped at this point. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Fri Dec 02, 2016 2:31 am Post subject: |
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Thanks to Stunning Cactus I have found underscore can cause some issue with people. This is now fixed. |
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Fillerthefreak Secret Agent
Joined: 29 Mar 2014 Posts: 305 Location: Canada |
Posted: Fri Dec 02, 2016 9:22 am Post subject: |
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May I also ask by what does it mean for PD to have artifacts when using the disabled free-aim feature with the mouse injector? Do the lines that match up to the Hud cursor break? _________________ This is a signature, why did you read this? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Fri Dec 02, 2016 10:01 am Post subject: |
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The readme was written by stolen. I did a private test with PD and the hud cursor jitters randomly compared to GE's cursor (it move back to the center of the screen every frame). I guess this was what he meant by "artifacts".
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I got GE-MP compiling and updated the emulator filenames. Grab the latest update in the original post. |
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theunbeholden Agent
Joined: 03 Dec 2016 Posts: 2
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Posted: Sun Dec 04, 2016 12:06 am Post subject: |
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Changing crosshair movement doesn't do anything, it still moves across the screen specifically for Perfect Dark in my case & the vertical mouse speed is still excruciatingly slow. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Sun Dec 04, 2016 2:20 am Post subject: |
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Crosshair movement is weapon sway, you can lower this until it disables. Have you tried increasing mouse sensitivity? |
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